My Co-Leader's concerns. By having a universal pool of staff, conflicts of interests will occur, what is undeniable is human nature, and in this case it will result in the staff pool prioritizing on projects that appeal to them, having a dedicated team helps insure that progress will be steady, Modding is a voluntary endeavor, as such it does not lend itself well to an organizational structure like that of the NMA. While the Structure of the NMA appears sound in concept it appears inflexible to the rigors of reality, Modders often collaborate frequently, formalizing such collaborations would add an extra layer of Bureaucracy, one that is unneeded and will often end up as a deterrent to such collaboration taking place. The Developers have shown themselves impartial in how they feedback to modding teams, thus the point about better feedback seems to be nothing more than baseless propaganda, Developers cannot afford to take sides in the community, unless it is a highly critical matter and even then it will be a rare occurrence, Simply put Developers will not be able to treat any mod or modding body differently to any other. Modding tools are often provided by the developers, if not by them then a dedicated member of the community will often do this, until the game is released it is ill-advised to make claims that the NMA modding tools will without a doubt be better than a community created set, often tools created by a group that has no interest in the power play between mods will be superior to those created by a person or group with a vested interest. Mods while they will often collaborate on certain details will be heavily competitive, they are in essence fighting over the same player base, as of the moment there are no truly definitive mods in the EaW Community that will make people buy the game merely for a mod, often those people are the hardcore mod base that will often be buying the game anyway, rendering the point moot. Mod Team Leadership is a dynamic affair, conflicts of personality and friendly banter if kept in check are vital to the morale of a team, without this morale the team will often disintegrate into a group of disinterested demotivated individuals who will be unlikely to put their all into the project for people that they really couldn’t care less about. While Modding is a good basis for the Games Industry it is by no means the best nor the most viable route for entry into the Industry, I myself have written off to no less than 20 developers publishers and gaming studio’s, they all make explicit mention of a dedicated degree to a section of Computer Game Production, no mention whatsoever is made of modding, indeed several said that at times that relying on modding alone as the deciding factor for a CV was actually a detriment to applicants, preferring instead either a published title or actual experience in the industry in the form of a placement year or internship. PC specs are by no means standardized, there are several mods in the C&C community that will work perfectly on one spec but will barely run at all on other specs, the vast array of hardware out there means that unless someone in the NMA has ridiculously deep pockets and not an ounce of sense it will be impossible to test each mod on every possible computing specification combination. Derelict Studios had such aims, yet it also had several mods that from the outset looked sure to have a following, however though frankly speaking the NMA with the exception of warlords lacks a truly killer mod idea that has visible progress for potential fan base to view, Several ideas that are on the table to become mods will most likely never become reality, As someone who works extensively in Public Relations and Writing both professionally in the forms of literature but also for several Mods, I can judge quite well how popular an idea would be, several of the ideas on the NMA table are either too unrealistic or too confined to be successful, the Realism mod strikes me as too unrealistic in terms of it adding far too much complexity while clouding the ability to recreate a war, if it were to get off the ground it would in essence have a small following of the truly hardcore fans, while yes it may end up with a respectable amount of downloads quite often that will be the curious who will try the mod and then discard it as too complex. Then there is the Gundam themed mod, an example of something far too restricted in vision to have a possibility to be successful, if instead it were to encompass the entire of a Gundam Storyline it would indeed have a great following, more than likely myself included.