To tell truth, Stellar and JI hit the nail head on. Don't get me wrong the new system is great but suffers from lack of complexity and realism. now all the Gameplay>realism nuts will hang me but lets think about some things. Isn't it possible that introducing more realism in fact introduces more tactics and strategy into the game.......yes. Lets take one example: Custom loading of ships with fighter squadrons of your choice. We all know that ISDs carry 6 squadrons of TIEs....well what if they carried 6 Squadrons of Bombers which could be deployed by clicking a button, or even only a few at a time? Surely that would make your opponent cringe a bit or at least have to think of some strategy to counter it, would it not? Lets say your opponent destroys those 6 squadrons and managed to take your ISD down to half health, wouldn't that give you reason to retreat, to fight another day? I have nothing but the highest respect for Petroglyph and applaud their efforts but from my point of view and most likely many others, the game does not have the complexity in strategy we had come to expect. Even somehting as simple as the example above would be immensly satisifying and add sooo much to the game. Thats part of Star Wars.