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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. EaW is set between Ep 3 and Ep 4. So no SSD or any other units. Will have to wait for an expansion or the modders to add them
  2. The trilogy for Ender has a more philosophical and religious feel. It deals with Ender 3000 years in the future, in another situation where xenocide may be the only answer. There are a lot of new characters, as the story couldn't support with just Ender and Valentine. This is an adult Ender but you can still relate to all the characters. Speaker for the Dead, Xenocide, Children of the Mind Ender's Shadow is what OSC calls a "parallax" - a parellel telling of the same events in Ender's Game. Bean is the primary character here, you will see a lot of how he influenced the events. It is quite good, and it flows well with the original. All the characters are there including Graff and Mazer Rackham, and some new ones. It stands on its own as a book though, so you won't be disappointed. The trilogy for Bean deals with a near-future Earth after the Buggers have been destroyed. It is more political and military. Nations are preparing for war again as they use their new genius children against each other. Minor characters from Ender's Game play a more powerful role here. You'll also see Ender's brother, Peter, becoming an important character. Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant OSC is working on more books. One will be a bridge between the Bean and Ender trilogies. Another will be focused on Mazer. We'll see whenever they are done I have read some of Card's other works... his Homecoming Saga takes a more religious tone, but it still very character driven. I could connect with it. Will try reading the others when I get the time.
  3. Aye that was almost too easy Orson Scott Card is definitely one of my favorite authors
  4. No talk of warez. Closed.
  5. There really isn't a big push for downloading games by publishers, mostly because it would give them less control over how things are distributed. Not everyone has broadband, and there would be concerns about how to make the downloads stable and secure. Why risk having people download something they could later distribute by file, when making a CD and putting protection on it is easier. Most downloadable games these days tend to be MMORPGs, where they make you subscribe to their service first, or remade arcade classics. Few traditional computer games are released as downloads, usually those that have been are made open source due to their publisher. LucasArts is one of those companies that is a stickler for their Star Wars copyrights, I doubt you'd ever see their games being distributed for downloads.
  6. I didn't make it - JediIgor did. Ask him
  7. * notes new forum this has been moved to...
  8. XvT doesn't play with a mouse. That's one of the reasons I didn't get into it really... I'm old fashioned, I like classic X-Wing with mouse and keyboard
  9. Unfortunately many games are going to the game engine cutscenes rather than FMV. Full motion is just more work to do, more to integrate into the system, get actors for, etc. They don't have the time and the energy to dedicate when they can script the engine to give them the scenes they want. I miss the great cutscenes like in C&C.. but oh well.
  10. Never seen this error with the installer. What folder path is it?
  11. I don't think you can compare them really. Too entirely different game styles. Empire at War has a mix of ground combat, space combat, and a galaxy view, all fairly simplified to fit into one game. Combat won't really last more than 10 minutes. There isn't a wide list of units, nor is there production on the map like GB, relies on reinforcement points to bring in units. Galaxy isn't as complex like Rebellion. Galactic Battlegrounds is essentially a SW mod of AOE. Gameplay got fairly stale... as there is only so many times I can replay a classic RTS style.
  12. This is the forum for Warlords .. also on RelicForums And there is a site - http://warlords.swrebellion.com
  13. This thread makes me think of those "Unpimp the auto" commericials that are on quite frequently.. making fun of the Germans with their accented English and smashing "pimped out" cars. Must be one of the German auto makers.. never really paid attention who's its supposed to advertise.
  14. The Empire was anti-alien. It's policies deliberately set aliens as second-rate citizens. There were things like alien exclusion acts, alien interment camps, and outright slavery. Palpatine himself wasn't anti-alien. But he used this to prop up his Empire by making aliens the enemy. He essentially created the CIS to be all aliens, so he could start the war against them. The Senate became human dominated, the military was exclusively human. Few ever reached high ranks.. those like Thrawn were promoted by Palpatine's word. If you've read Revenge of the Sith, the novel, this is exactly what he promises Count Dooku... a human-run galaxy. Ultimately he believes that is what would give the galaxy order... unfortunately he believed that Sidious intended to give him leadership in this human Empire, wasn't to be the case.
  15. Yes - you need the HW2 1.1 patch 1. - System requirements? It lags on every system eventually, even EvilleJedi's (the creator) It isn't a graphical thing, it is the way the system simulates all the ships and weapon fire 2. - Maps? Most of the maps included in Warlords are much bigger than the standard ones 3. - ME VS. COMP? You want to run it on Warlords, this is the mode that allows different AI and other options. You'll just have to go through the menu to see
  16. Your IRC port may be blocked by a firewall
  17. It was actually an ISB agent - Colonel Wullf Yularen
  18. Some MMORPGs do have their own private servers. Such as Lineage 2 ... using a leaked version of the official server. How these people are planning to do SWG, I have no idea. The site doesn't say anything. I don't understand how it emulates the server.. it is not like a console that you emulate. You actually need the code for the SWG server to use it. I seriously doubt SOE or LucasArts would be happy about it
  19. *cough* added the top link that we recommend PFF on our site
  20. It was part of the tutorial in the demo.. the same tutorial in the retail version. Essentially the Rebels can use small forces as "raid fleets" - able to take the system when it is being blockaded by Imperials
  21. Not sure if Eville intends to have mines or not
  22. Yes, we know of the sync issues ... working on issues for 0.50 test Logs won't help, but active testing with other players in the chatroom will There are no minelayers. All ships have mine ability that let's them shoot down missiles. Unfortunately that's the only way it will work.. so it is not a bug
  23. Yep, seen them already. But good stuff I believe one of the original ones was Doom, using every trick to exploit glitches in the game, rocket jumps, other things..
  24. Comparing 1998 technology to 2006.. duh Unfortunately after playing most RTS games.. from Starcraft, AOE, C&C.. to Homeworld - it really feels mostly the same old stuff. Space battles feel like the same 2D battles, most like Star Trek Armada. While Rebellion's graphics weren't the best, its tactical battle is much the forerunner to the 3D feel in Homeworld. Attack from any direction. Plus awesome 3D models, environment, easy mouse controls to view in any direction - That's how I'd like to see my space battles

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