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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. Seseme Street Spoofs Old Spice Guy LOL
  2. Star Wars Trilogy with Paper
  3. Wow this is just an awesome CGI movie
  4. I wouldn't call TCs for Rebellion programming. In fact, all it is mostly is just image replacement. RebED can do most of it for you. The rest can be done with a DLL editor. I would suggest starting from our HowTo guide http://www.swrebellion.com/contentid-11.html
  5. If we're talking these TCs... then it's all for Rebellion http://www.swrebellion.com/modules.php?name=Downloads&d_op=viewdownload&cid=3 Maybe some confusion since we also host the HW2 Warlords mod project (which is Homeworld 2 obviously) or the Sins of a Galactic Empire mod project (for Sins of a Solar Empire). Again, neither should be labeled as TCs
  6. I would recommend Python. It's easy to pick up and get going. No worries about frameworks, compilers, etc. Beyond that, C++ is pretty critical for most commercial applications. If Windows application development, I would say C#. For web development, PHP is probably the most useful. So you have some ideas. The best approach: find a project you want to work on and go. It's always good to have that motivation and you really do learn the most by doing.
  7. hehe welcome to 2009! In all seriousness, I'm not a horror reader. So I have no idea whether this book is good or not, but it must have sold enough to warrant a sequel.
  8. I can look into the menu issues. Can't help on the download unless someone wants to put a new link up
  9. This scene was censored by Cartoon Network... http://theforce.net/latestnews/story/Censored_Clip_From_TCW_ARC_Troopers_133913.asp I personally don't see why they even made it, but whatever. It doesn't add to the story in any way.
  10. http://jedialliance.imperialrepublic.org/188ChefVaderwithapron.JPG LOL - I swear this one beats Vader with a water pitcher
  11. You're still more active than some of the people around here, me included
  12. Congrats Randy Pitchford Saved Duke Nukem Forever
  13. Don't take this the wrong way. I don't want to discourage you from making an awesome game. But I have to say that the floating windows makes it look like it's going be a click-fest again. As I don't see any window management, I can only speculate on the possible bad; it could be a nightmare to manage. Rebellion's primitive window management would be horrible to replicate.
  14. Did you create this site? Looks like a lot of research when into it That quote is so ironic. I love it
  15. Duke Nukem Forver uncanceled Really? I hope it's actually a good game
  16. Attach fighters to carriers and to fighter bases. And fighter bases would attach to the planet. Seems like a good way to limit the amount of fighters to planet supply
  17. Wow.. that guy was creepy.. and his eyes. Scary. But a good song none-the-less
  18. Yea it's been too long for that file link. I need to reinstall my gaming box and get this patched, then I can put it out for download. For those users who needed, just join the beta. It is pretty much all we're testing.
  19. Personally I'd go with the SOASE approach - a fixed amount of fighters per ship. Despite the games like X-Wing showing squadrons of unsupported fighters, most of military fighter squadrons relied on a carriers/base for support. It wasn't the loan "Rogue Squadron" that tore up Star Destroyers. This hopefully will alleviate the mass fleets of fighters (rather silly if you think about the resources needed for every single ship).
  20. Note: if you have access to the beta test (which you do), you do not need this fix
  21. Galactic Empire State of Mind
  22. http://www.shacknews.com/onearticle.x/65241 Yep, it's a Clone Wars MMO, obviously based on the TV show. It's targeted for younger kids. If anyone wants to join the beta, it's open to apply
  23. Suggest you go through anything in this thread, may be useful to you viewtopic.php?f=32&t=3940
  24. Noted, thanks

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