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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. Ooo that would be great. I don't think Eville has had time to work on them
  2. http://www.eonline.com/uberblog/b195430_nerdgasm_alert_lost_star_wars_scene_in.html?cmpid=rss-000000-rssfeed-365-topstories&utm_source=eonline&utm_medium=rssfeeds&utm_campaign=rss_topstories Wow, I didn't expect some real SW news. Interesting. It does confirm the movies finally on Blu-ray though.
  3. Hey Hunin, We are certainly looking for help. Please let me know you're Mantis account and I'll add you http://warlords.swrebellion.com/mantis/
  4. Might need to try these x64 instructions then http://www.swrebellion.com/wiki/Rebellion:Windows_XP_x64
  5. Yea I don't know how the actual gameplay will turn out, but if they can make such an impressive video, I hope they can make an even better game
  6. DC Universe Online trailer *COMPLETE NERD-GASM* WOW
  7. None that I know of. Eville changed all the models once, he's not going to change them again
  8. You can change the range of the abilities - but the ships sizes will stay as is. They are designed for larger ship battles.
  9. *cough* While there hasn't been much active development recently, we welcome all beta testers to try things out. Heck, it's open for anyone to contribute. We just haven't a whole lot of time recently to add new things.
  10. Usually don't doublepost, but this is too awesome... http://icanhascheezburger.files.wordpress.com/2010/08/at-at-walker-cat-joost5.jpg?w=500 http://icanhascheezburger.com/
  11. Too hilarious not to post http://friendsofirony.files.wordpress.com/2010/06/129198842165409554.jpg More at http://friendsofirony.com/
  12. Yes, it uses the Rebellion executable and that is the new interface. The install process should setup everything
  13. I don't think there will be a way to disable a race for eras. I think they will still be available, but obviously won't be able to match the top ships in the NR/YV era
  14. Pretty much the same as in Vista http://www.swrebellion.com/wiki/Rebellion:Windows_Vista
  15. I do think of the Dauntless as a heavy firepower ship - may best be used during the post-ROTJ era. If other factions get an upgrade, I think the Alliance can get the Dauntless easily
  16. I do like the diversity, but outside of Rebellion - it really isn't that well known of a ship. I'd be surprised if Eville didn't have his own version of the Dauntless
  17. Here's hoping TFU 2 will be a better game... Boba Fett helps http://www.joystiq.com/2010/07/27/no-need-to-hunt-the-force-unleashed-2-boba-fett-is-right-here/
  18. Sadly sad, sadly true http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs174.snc4/38019_687024595169_12800405_38287747_7919821_n.jpg
  19. Some of the planet mesh changes might work. I don't believe any of the ship changes would, as I doubt Eville is going to remodel ships again. Possibly some more texture compression I don't think it's a solution - rather it's working around what we already know - 2GB = minidump
  20. Evaders99

    Ideas

    1) Doubt it, would require developing a faction + an AI 2) Don't think there's a way to do this 3) Possible, if and when the NR and Vong get released, I'd expect maybe some upgrades to the Empire to stretch post-ROTJ 4) No. This is the way the game engine works 5) No, not without game engine changes
  21. If Filefront isn't working, try another browser. I find Firefox always works
  22. It was being discussed here http://warlords.swrebellion.com/forums/viewtopic.php?p=544310#p544310 Number of ships is ultimately dependent on the GUI limitations within Sins. It's not something we could change
  23. Basically it was a design-only thing, it was never built. If we're going to put in a Death Star, we'd put in the Death Star Eville has models for other starbases, he needs some time getting them in-game.
  24. haha.. we're not even making money. We're giving this mod away for free, plus we have to pay our own hosting
  25. I think Eville needs time to finish the textures... unless you know someone willing to do them

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