I've decided to "Rezero" the aim of my mod, as well as you may have noticed, changing the name of the mod. So here's my updated goals. Star Wars: Empire at War Reality of Rebellion Mod Aim: The creation of a canonical modification of the game Empire at War to reflect the complex realities of fighting against a Rebellion as well as the reality of combat as depicted in the films and expanded universe. Feature List: Unit abilities and effectiveness varies based on their level of training. Accurate weapon ranges and damage for all arms, both ground and air. A company based technology tree where the production of units is determined by which corporations you have control of. Additional units from both the Original Trilogy, Prequels, and Expanded Universe. Heroes no longer are revivable. Additional worlds and heroes. Rescaling of all units to reflect their actual size as well as new hard-points or perhaps even models for all the units. Officers, Heroes, and Legendary Units improve the effectiveness of nearby units.