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Chimera

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Everything posted by Chimera

  1. Maulers can even trash plexies, if you run them over and don't bother shooting at them. You might lose a Mauler or 2 each time, but you can take out at least 3 plexies. As for Arties. My strategies are: 1) Mauler rush (need 2-3 Mauler groups and will lose many) 2) Scout rush when have a bombing run 3) ATAT Stampede. If you have 4-5 ATATs (with 1 Mauler to keep away plexies), you can bull rush through most Arty groups... especially with Veers. Drop 1 stormie group to build a repair pad for after the stampede. But Arties will hurt you more than any other Rebel unit. And the ATST is bad against them because the Arty can outrun it once it packs up (although having Mauler support helps counter this). If you are the rebels, support your Arty with some T4s and only a stampede or bomb run can take you out. Which makes you pretty tough on offense.
  2. Yes there is a mod for the cap. Even with a mod my solution is to: -Never have useless units (headhunters, etc) in a fleet. Use them as scouts, sell them, or use them to patrol/scare off random fleets. -Keep my fleets under the pop max until I see my opponent massing (The AI doesn't). An unbalanced fleet where you have 5 reinforcement points is worse than a balanced fleet with no reinforcements. However, an unbalanced fleet with 30 reinforcement points is better than a balanced fleet (albeit less efficient). -Keep my fleets simple and proportional (just tartans and VSDs or just Ys, CCs, and a few Nebs). Why space unit selection is different than ground I'll never know. I'd rather have a Neb than 3 Xwings, but I get the 3 Xwings
  3. I have to agree with Plageius that when using Ywings groups6+ (I use 8...), shield generators are not the first priority. Hangers are #1 (no more Tartans or TIEs), proton torpedos are #2 (bypass Neb/Mon Cals strong point). Then if the shields are down, I don't bother with the generators. If they are still up, I take them out. As the Empire - go after the shield generators because your tie bombers will not last long enough to be useful unless you have an overpowering force. Which means you'll win anyway...
  4. Chimera

    Re: Need help

    I only play galactic conquest, but this is my experience: Easiest way to take out an Imp space station? A raid. If the planet is lightly defended (a smuggler can tell you), send in a raid, then send in your fleet to push his away. Best raid group versus Imps is 1 Tank, 1 Han/Chewy, & 1 Arty. Versus pirates use 2 tanks and 1 Arty (or 2 tanks and 1 plex if you don't have arties). Take the planet and the station disappears in my experience. As the Rebels - DO NOT build Xwings. Build Corvettes instead. My fleets early in the game consist of Corvettes, Nebs, Ywings. Usually 4 Corvettes, 3 Nebs, 8 Ywings. Pull your Ywings behind your ships, use your corvettes and Nebs to clear out Tartans then Ties, and send your Ywings in straight to his space station's hanger. Once it is out, no more Tartans. While your Ywings are taking out the hanger, MAKE SURE no Tartans appear. They are the only thing that is deadly to Ys. They are more important than TIEs. Once the hanger is gone, sick the Ys on any VSDs around (ion blast, then torpedos), otherwise consider pulling them out to save them from the deadly space station concussion missles and letting your Nebs finish off the station if it is a 1 or 2 level one. Always hit proton torpedo hardpoints first, because they ignore shields and that is your Nebs strong point. On land, the walking artillery is pretty much invulnerable but make sure you have some tanks around to pick off scouts. To walk artillery, unpack half, and send half 2-3 artillery lengths ahead (nottoo far). Unpack these, then bring up the ones behind you just like they were feet and you are walking. Use the little guys that come with them to ping the area around you until your bombing run comes up. Then ping the far corners of the map until you find targets to bomb. Until you get the tech for arty, I use 2b tanks with 1 plex missle unit. I sent my missle unit to the next reinforcement point and/or to build 1 repair station lots of antivehicle units. Then I only rush his base when I have a bombing run available. Rush in, call for a strike and rush out to repair. For ground defense, build a barracks on planets that border his because barracks regenerate units. I also mass units on important worlds (never leave troops in orbit. It's a waste). Build factories on your interior worlds, and cantinas whenever you can (so you can make smugglers. Expensive but they earn +100 credits, spy, and deprive him of money all at the same time).
  5. It is the site for the old rebellion game. It's been updated to add other mods (notably the homeworld mods) but you can still upload cards and models for Rebellion. Mighty fine site too... But back to the thread - NO CLONE WARS. As for new time scales not selling... the Kotor argument blows that out of the water. I'd love to see EaW: Sith War. I'd also love EaW: Warlords. My fear is that they will try EaW: Vong Wars (it's depth would get lost in this game engine) but the novelty would be fun for a few plays. As for Lucas being canon and everything else being rubbish. Lucas contradicts himself in canon (did Han shoot first?), and his best work was when he worked with others because they contributed ideas and smoothed over his rough spots. Frankly, many of the books blow the prequels out of the water. Zahn's work is the obvious choice, but even the Medistar stuff had more depth and exposition. I don't get the fetish for Lucas=The Word. He had a great idea, and it has gone beyond him just as his great idea stole from other great ideas. He's a link in a chain, not the whole steel factory. So something contradicts him... heck, that could mean it is an improvement
  6. The main reason for the realtime combats is "real time" sells games to the large group of click-n-drool video game players. The Civ (Meier's civilization) line is the last bastion of turn-based games that emphasize strategy over tactics and/or reflexes. Not that I'm opposed to a good click-n-drool game like Jedi Academy... I just like variety. Is KOTOR a sign Lucas arts is loosening up?
  7. "Much more sides - Ssi-Rukh, neutrals, etc. - " YES! I agree. And the neutrals should be at least passively present (army and navy just sitting there) if not active and dimplomatically interactive like so many other games manage to pull off. "More developed 'traitors' allowing characters to really switch sides, not just foil a mission. This would be a gaming disaster; to have Luke switch to the dark side and come after you a moment later" YES! But you left out the perpetual request that goes along with this... the ability to actually capture ships (or have them defect)
  8. luckless, I'd be happy to email you the acclamator or all 4 (with cards). PM me with an email address you want them sent to. The whole pack is .7MB unzipped. Nic - hope you got them! Mask - the problem is that they look great in Lithunwrap, but in rebellion they look messy. It can be hard to see the details on the radiant (like the dish on the back ala the Falcon). And the Acclamator outer shell flickers revealing some inside polygons and just looks ugly. I did get a texture to "work" but it did nothing to prevent the flickering and actually made the image more garbled. My only idea I haven't tried is that maybe using 2d shapes rather than 3d shapes to make the model might reduce this, but that would require starting from scratch Dunno how coolhand did it...
  9. Ok, the sith academy is cool, but... Do they ever explain what happened to the Sith tradition of one master and one apprentice that yoda quotes in the movies? Just curious...
  10. Reb has 5 troop classes actually. But I agree. When I modify it, I always chance a few of the troops. And I wish it were written into the code that you couldn't have a species specific character class without occupying the planet. Just seems odd to have the empire control sullust when I'm building sullust troops at all of my training centers. I actually wish that there were more fighter possibilities than 4. rebels get the z95, headhunter, e-wing, and k-wing while the empire gets the assault gunboat, and... anyone?
  11. Reb was actually an impressive implementation of role-playing like characters into the classic real-time strategy game. I'd first change it so there were more of them, and there were more active sides (independents).
  12. The time it takes to unload ties is a royal pain. If you don't send them out to engage right away, you will significantly increase their effectiveness so if the Empire did send them into the fray as soon as they came out of the hanger (due to Emperor hangover, incompetence, or arrogance) it would easy to reduce those fighter odds. Of course, defeating those capital ship odds is much harder to explain... By the time you polished off the Ties, you should have no capital ships left even if the DS2 went boom. Especially since they engaged at close range to hide from the DS2. Maybe when the DS2 went boom some IMPs turned tail and/or defected? The rebels suddenly had a fair number of ISDs/VSDs in the books after Endor...
  13. luckless... I think that would involved being part of the editing, which as the main "protocal droid"/editor I have to say: I'd love the help if you want (and it's cool with the rest). email me about the type of project your most interested in (researching/writing ship, character, troop, or specops cards -or- researching/writing story/faq's.)
  14. ohhhh... those are the ships you want. Sorry, can't help... too many projects right now. You can download Milkshape 3d for one month free (25$ to register) and make them yourself. It's a pretty easy program to use, as are conv3ds, lithunwrap and Mask's importer. There's a help file that's pretty comprehensive and people here are very willing to help with the details. And its lots of fun too! except for the textures... just don't ask me about the textures (you don't need them anyway. many models don't even bother).
  15. I've got 4 unrealsed ones: 1-radiant vii (the popular red ship in the graphic novels) 2-accalamator (the triangular predecessor to the star destroyer in the new movies) 3-Ion Frigate 4-Chiss Bloodfire (a carrier) Any of those the ship you were interested in? I could try to email it to a hotmail or yahoo account. I still can't get the textures to work well in Rebellion (they look great in my 3d editor tho' ), but they still have color and details without the textures. I was planning to release them along with my TC... which I can't stop fiddling with (or just playing -*ahem*- play testing).
  16. *waves* Here I am. I can't wait to see your "card academy" thing. Is that a program or a help-faq? I sometimes get that darn blue halo on my card characters... And sometimes the name reverts to the original if they're made an admiral... Irritating.
  17. LMAO! That was great! Commie Kittens I used to love Laibach, but that was back when they were much more arty... I'm kinda disappointed with the lack of actual musical effort in the song above (although it's definately fun). What's the song about? all I recognize was "1-2-3-4." By the way, Ramenstien (and the song above) is a rip off of KMFDM (who some say is just a poppy Einstruzende Neubaten)
  18. La_Forge wrote, "I never had a chance to get the Thrawn books. " Oh my god... Man, those are better than the prequels! They are my favorite series, even better than the x-wing series! Wow. If only I could read them over again with fresh eyes.... I envy you man! Of course, I did name myself after his ship (ok ok... I left out the "a" It was a typo )
  19. Sure you can put 150 espionage driods on a A-wing. Didn't you ever have the barrel of monkeys game? Just link the droids and away you go! http://us.st4.yimg.com/store4.yimg.com/I/boardgames_1782_38876513
  20. Thanks! I love the idea. And yes, it would make a great multiplayer game (although I'd probably only play against the AI, given my chaotic schedule.) I especially like the idea of all the intruigue such a system would develop. It's like taking the loyalty aspect of Rebellion and expanding it so it fits the books and movies. Half of what goes on is backstabbing and other plots.... Also... you could have character card sets that would contain characters you could recruit .. with a chance that other players could sneak into your sector and try to recruit them first... or even buy them away with $$$ or prestige points. You could send spies to find and steal away valuable characters... you could sabotage rivals to undercut their power base of factories, fleets, or ships... maybe you could even take your extra cash and build a private pirate fleet to prey on neutrals, the enemy, or even a rival for extra cash that you wouldn't have to give a % cut to your leader. Man, what fun! Y'know an unscrupulous company could sell these character cards sets in expansion packs (along with some scenarios, extra ships/troops, editing tools, ect.) just like Civ2 and Civ3 have and make LOTS OF MONEY! Fortunately, Lucas is above such petty things Man... I could make that man another small fortune if he'd only listen to me
  21. a giant world ship makes sense. After all, the Vong did destroy a few planets.... Good luck posting it!
  22. I'm surprised they didn't escape. My favorite tactic with prisoners of that magnitude is to put them on a bulk transport/star galleon with 6 top anti-espionage troops and a general, then bounce the transport from one end of the galaxy to another. They can't escape while in transit
  23. 6 SSDs in regular rebellion, unedited, is impossible for 3 reasons. 1- you can't start with them, that's not a starting ship slot. 2- They're the last ship you get from research (research = something like 9) 3- They take a long time to build (280 something resources) In my TC, you could start out with 6, but that's only because research = 0, I put the SSD in the imperial dreadnaught's slot, AND reduced maintence to 10 so the game would give you some to start out with. I try to make my TCs.... interesting
  24. darkjedi lamented that this forum was dying, so I thought I'd add something. I've been testing my reconstructed Chiss TC after it died, and had a great battle that amused me... Luke (as the Emperor... long story) is rebuilding the Empire (large universe) and has a SSD, ISD, 3 VSDs, and 4 Carrack's. Admiral Fett and Aurra Sing take a fully loaded ISD, VSD and 2 Carrack's to the Dolomar system, sabotage a few Alliance Infantry units and liberate a planet that was loyal to the Empire but occupied by the Rebels. This creates a domino effect where all but 2 of the planets in the system join the Empire. Meanwhile Luke's new Dark Jedi Diplomats convert most of Sesswenna. So now I'm feeling pretty cocky... The Chiss-Rebel Alliance has only gained 3 planets to my 14. So I decide to get them out of my way so I can build a few mega sector production fortresses. I take my loaded SSD with Admiral Daala and Commander OS-72-10 plus Mara and Assaj, a VSD, and 2 Carracks to Corsin to crack an annoying rebel strong hold and make the Sesswenna sector mine. Suddenly I'm a showdown of Imperial megamachines versus Rebel swarms. My SSD is up against 25+ Corellian Corvettes, 5 Corellian Diplomats (Radiant VII's, picture a weak Carrack), 4 full Alliance Carriers including 14 ywing squads and 10 xwing squads. Any sane leader would have run, but I want to see what an SSD can do. My ties are toasted, but they manage to take down a few ywing squads before they're pummeled to death. The AI surprises me by wisely targeting my Carrack's before taking on the SSD and the Carracks die quickly under swarms of x and y wings. Now even Zuggs would have run for hyperspace, but I'm just testing here so I wait. My VSD is next, and I can watch the shields crumple so fast it doesn't even finish off the corvette it was pounding. My SSD got 3 carriers and 4 corvettes before the the Rebels inally cripple it. I had hoped to make a run for it after my shields give out, but the ywings' ion guns scramble my hyperdrive and I'm sunk. I was shocked. I thought an SSD would be able to take out at least half of the ships before folding. Just goes to show the strength of a swarm... size matters not, if you have enough pebbles So then I had uprisings throught the sector, setbacks, and my fleet was reduced by over half... All in all, it was a fun day

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