Everything posted by Cain
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EAW Demo: Warlord "Zaarin" - Total Mod Expansion
What kind of bug - leme know when you get it
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WIP: EAW Model Viewer (Posible Converter)
Cool man ! Thx. How is the import / export option going? And do you think you will be able to do an EawEd ? I mean a full general editor where you can edit the galaxy, the planets, the units, characters powers, change just a texture with as imple import export, etc.
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Re: List of bugged objects, units, and heroes.
Btw If a unit is bugged - don't bother deleteing it - just set the tech level to 99 and it will wanish. I will writte a tutorial when I will have time.
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How we can enable automatic topic notifications?
I don't get notifications do you guys?
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Re: Official Topic - Warlord Total Expansion
Ok. So I need to double check the imperial space stations. And do something about Corellia. Maybe I will enable their AI. Btw did anyone faced the Ion Cannons? Do they work well? I also keep trying to enable the damn Hyperveolocity gun. On what else should I concentrate on?
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EAW Demo: Warlord "Zaarin" - Total Mod Expansion
Thanks - Now that I have enabled the space retreat - I have more time to fix bugs like that.
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Re: Official Topic - Warlord Total Expansion
I don't remeber haveing an invisible unit there. Try looking into Zaarin's files or play Zarrin. Myabe the unit was hidden inside the asteroids. It happens sometime.
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Re: Official Topic - Warlord Total Expansion
What unit is invissible? As for the STORY_SANDBOX_DEMO_EMPIRE.xml I think he will search for the original anyway - no damage done (corecting this in a new fix)
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Re: I have enabled the space retreat ! I have enable it!
What's with it - I stop wrking with Bryant's mod 4 versions ago. They are no longer compatible on all aspects.
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Re: Official Topic - Warlord Total Expansion
Crap - I forgot the Rebs with to power genreators availeble - updated the zip at 17 downloads with a fix.
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Re: Official Topic - Warlord Total Expansion
I think I fixed all the reported bugs in WTME 4.0 and added the space retreat. But since I was so concentrated on the retreat if you spot any new bugs - just let me know. Thanks.
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Re: I have enabled the space retreat ! I have enable it!
He he he - its up ! Enjoy
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Re: I have enabled the space retreat ! I have enable it!
Nope - it is his mod. So if he wants my patch for it he will have to request it.
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Re: I have enabled the space retreat ! I have enable it!
He he he - the rebels will win ! And all of the Emperor's plans will fail. Share?! Well - maybe it will take you 1-2 days to spot it in my XMLs .... remember to add me, Warlord Mod, NMA and PFF in your mods credits/info from now on (small note will do) I am "fan copywriting" this info and the knowhow will be found inside my mods install readme. "fan copywriting" does not mean that I am enforceing something - in the end its up to you - it is just something I want to credit our efforts in discovering this. Thanks. The WMTE 4.0 mod will be uploaded soon. NOTE: To use the Ai's xmls from WTME 4.0 mod in your mod will require you mentioning in all your mod/info/credits the source: "Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain and NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums."
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Re: I have enabled the space retreat ! I have enable it!
Ehhhh what can I say - just give me some time to fix 2 more bugs in my mod Btw Think of similar things that we may desire to be enabled ?
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Re: I have enabled the space retreat ! I have enable it!
ok I was scared to death - I have enabled it again Phuiiii ....... it works.
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Re: I have enabled the space retreat ! I have enable it!
ahhhh - ok I know what I did - lets do it again - I think I messed them back. Give me one more sec.
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Re: I have enabled the space retreat ! I have enable it!
Just lemme update my mod - I can't remember what bugs I have left to fix.
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Re: I have enabled the space retreat ! I have enable it!
Edit NOTE: To use the Ai's xmls from WTME 4.0 mod in your mod will require you mentioning in all your mod/info/credits the source: "Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums." Evrika !!!!!!!!!!!! Yupiiiiii - I'm a genious - so those long hours cracking down info in .ini files with Close Combat 3 were not in vain! I managed to set my brain to the EAW's xml mode (*Running around the office) Anyone wants to know how I did it?
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Re: Question: How I can increase the number of troops availeble in land assoults ?
Good one - thanks.
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Re: Dummy units and lines
yes I didn't - but how come I enabled the ground one?!?!
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Combined arms approach to infantry
Yep - its possible. I am planning to do a new AT-AT for Zarrin.
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Re: Question: How I can increase the number of troops availeble in land assoults ?
I have managed to enable the retreat on land for imps and rebs - but I have no clue how ??? Try it now in 3.0
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Re: Dummy units and lines
its not in the .exe
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Re: Dummy units and lines
So why I can retreat from a land battle imp or reb / in the warlord mod? I must have done something in the xmls that enable it.