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Cain

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Everything posted by Cain

  1. What kind of bug - leme know when you get it
  2. Cool man ! Thx. How is the import / export option going? And do you think you will be able to do an EawEd ? I mean a full general editor where you can edit the galaxy, the planets, the units, characters powers, change just a texture with as imple import export, etc.
  3. Btw If a unit is bugged - don't bother deleteing it - just set the tech level to 99 and it will wanish. I will writte a tutorial when I will have time.
  4. I don't get notifications do you guys?
  5. Ok. So I need to double check the imperial space stations. And do something about Corellia. Maybe I will enable their AI. Btw did anyone faced the Ion Cannons? Do they work well? I also keep trying to enable the damn Hyperveolocity gun. On what else should I concentrate on?
  6. Thanks - Now that I have enabled the space retreat - I have more time to fix bugs like that.
  7. I don't remeber haveing an invisible unit there. Try looking into Zaarin's files or play Zarrin. Myabe the unit was hidden inside the asteroids. It happens sometime.
  8. What unit is invissible? As for the STORY_SANDBOX_DEMO_EMPIRE.xml I think he will search for the original anyway - no damage done (corecting this in a new fix)
  9. What's with it - I stop wrking with Bryant's mod 4 versions ago. They are no longer compatible on all aspects.
  10. Crap - I forgot the Rebs with to power genreators availeble - updated the zip at 17 downloads with a fix.
  11. I think I fixed all the reported bugs in WTME 4.0 and added the space retreat. But since I was so concentrated on the retreat if you spot any new bugs - just let me know. Thanks.
  12. Nope - it is his mod. So if he wants my patch for it he will have to request it.
  13. He he he - the rebels will win ! And all of the Emperor's plans will fail. Share?! Well - maybe it will take you 1-2 days to spot it in my XMLs .... remember to add me, Warlord Mod, NMA and PFF in your mods credits/info from now on (small note will do) I am "fan copywriting" this info and the knowhow will be found inside my mods install readme. "fan copywriting" does not mean that I am enforceing something - in the end its up to you - it is just something I want to credit our efforts in discovering this. Thanks. The WMTE 4.0 mod will be uploaded soon. NOTE: To use the Ai's xmls from WTME 4.0 mod in your mod will require you mentioning in all your mod/info/credits the source: "Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain and NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums."
  14. Ehhhh what can I say - just give me some time to fix 2 more bugs in my mod Btw Think of similar things that we may desire to be enabled ?
  15. ok I was scared to death - I have enabled it again Phuiiii ....... it works.
  16. ahhhh - ok I know what I did - lets do it again - I think I messed them back. Give me one more sec.
  17. Just lemme update my mod - I can't remember what bugs I have left to fix.
  18. Edit NOTE: To use the Ai's xmls from WTME 4.0 mod in your mod will require you mentioning in all your mod/info/credits the source: "Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums." Evrika !!!!!!!!!!!! Yupiiiiii - I'm a genious - so those long hours cracking down info in .ini files with Close Combat 3 were not in vain! I managed to set my brain to the EAW's xml mode (*Running around the office) Anyone wants to know how I did it?
  19. yes I didn't - but how come I enabled the ground one?!?!
  20. Yep - its possible. I am planning to do a new AT-AT for Zarrin.
  21. I have managed to enable the retreat on land for imps and rebs - but I have no clue how ??? Try it now in 3.0
  22. its not in the .exe
  23. So why I can retreat from a land battle imp or reb / in the warlord mod? I must have done something in the xmls that enable it.

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