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Cain

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Everything posted by Cain

  1. Chris - see your PMs pls.
  2. Try bombing runs 2-3 times over that spot. Also you should consider installing the Warlord Total Expansion (plus 0.1 fix) Your version is old Lemme know if you spot more problems.
  3. EAW: WMTE - Full - Total Mod total Expansion Added in Warlord - Total Mod Expansion: - You can play with the alliance (standard mode/full tech&credits mode) - You can play with the empire (standard mode/full tech&credits mode) - You still can play as a third faction (Zarrin) - Space maps that spawn Nebulon firgates were removed - Fixes to 3 planets that were misssing GUI texture - Fixes to fighters movement - Fixes AT-AT firepower normal against troops - Many space battles crashes removed (if you spot any PM me) - Fixes missing space stations in actual 3D battle - All existing heroes are in. Added in "Zaarin" 1.3: -You are able to build imperial buildings and defenses. -Troops (human) scale and mobility has been improved towards realism. -Known crashes removed. -You are able to call down reinforcements when the planet is allowing it. -Use your bombing runs carefully. -Use your ground troops carefully since they are your loyal troops and the only ones who followed you in this private rebellion. General aspects of the Mod: -This mod is designed to be hard, challenging and fun and you start with only one planet - expanding from that one. -Play the game as a third faction that has followed the Admiral Zarrin in his revolt against the Empire. -Adds all existing heroes and you will have to face them all in battle. (*Kyle_Katarn, Han_Solo, Sundered_Heart, Home_One, Mon_Mothma, Piett, Mara_Jade, Grand_Moff_Tarkin, Boba_Fett, General_Veers.) -Your action as an admiral to turn against the empire has offered you enough support from the imperial fleet at Corellia and the main space station and shipyards in that system - this will allow you to build all the imp ships and buildings. -This uprising has created chaos in the galaxy and many rebel or imperial troops will decide to join your army in battle (*you never know) -Tarkin and his armada is after you and you will not be a friend of the rebellion too. -See how the galactic civil war is evolving right before your eyes and how the rebel AI battle the imperial AI as you can stop them defeating the Rebels and the Palpatine's Imps and rule the galaxy for your self. -Your ground troops will be limited on what you start with - this is more of an imperial fleet rebellion. -New* Be able to retreat your forces from space battles or land battles. -New* The scale of the troops and fighters has been corrected to a more acceptable size as well as their speeds. -New* The other factions AI will partially ignore you if you not upset them. -New* Unit speeds have been modded towards a bit more SW movie realism. -New* 22 planets have been enabled (*but only on with the few maps that are available in the demo) -New* trade routes have been added. Etc. Enjoy - Cain (*Please also give credit to NMA Nevada Modding Association http://pff.swrebellion.com/index.php?board=23.0 PS. Full play may still be required in case of bugs pls. report them to me via PM. Edit: WMTE (Warlord Mod Total Expansion) - 0.1 Fix - Removes the snowspeeder (model has problems/missingfromdemo? and crashes the game) Downloads: WMTE Mod http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=367 WTME Fix 0.1 -Snowspeeder crash fix http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=380 Known issues: -Some space stations were impossible to destroy. A level 1 shield backup has been added that will activate it self after the last hardpoint is destroyed. Then you can attack this respawned shield and the space station will blow up eventually. -The retreat is hardcoded for the empire and rebel factions (*for Zaarin works) use the swmod.exe from Chriz mod to make (second mod here in the topic list) http://pff.swrebellion.com/index.php?topic=1955.0 it works if you desire retreat when playing imps or rebs Pls. report any issues so I can fix them. Thx
  4. Yep Fixed that too now - Thank you Lemme know if you find any more bugs. I suspect that they may be some planets that can't initiate the space combat.
  5. try it now http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=367 Description: http://pff.swrebellion.com/index.php?topic=308.0
  6. Hmmmm... pls try to do that now - give to that mod 30 min of your time. Not trying the Warlords mod for HW2 . ... its like wanting to make a new game similar to C&C but never played the best mod for the old C&C. (This sounds familiar : ) Pls try that mod this days and tell us your opinions about it: http://pff.swrebellion.com/index.php?topic=36.0
  7. One thing that I most admire at Delphi is his work after looking into the xmls I must say that I have greatly underestimate him not to mention the map designs. He has the passion of a modder in his work. One question i still have in my mind: Did you he ever played the Warlords mod for HW2? Or the Nexus game?
  8. If I could only acces the images database and be able to save changes while editing the template
  9. So Vergesso Asteroids is the better one?
  10. Thanks So I remove what ? What map? What is the one with the crappy frigates?
  11. how I can acces the planets info to delete or fix those Nebulons from spawning ?
  12. I fixed that by lowering the speed of the fighters in space combat. As for land - they act more naturally now.
  13. Thanks - Dante
  14. They are attached here in this reply attachement and they should replace this in the database: http://pff.swrebellion.com/Themes/default/images/on.gif http://pff.swrebellion.com/Themes/default/images/off.gif Thanks - I have no other clue how to change them but to just delete the old ones and add the new. Thx.
  15. SM we should join forces Things that you don't know I do and viceversa.
  16. Thanks man Do you know were the maps are ? there is one with the damaged Nebulons that needs repairing as well as others.
  17. One question though - Why don't you try a mod that is more challenging ? http://pff.swrebellion.com/index.php?topic=1955.0 EAW:WM - The Warlord Mod 1.2 "Zaarin" + Patch You can play against both Rebels and Imps ...in the same game session
  18. Were is that one ? If you have it attach it pls. Thx.
  19. You have to get a good reason for that Popcorn2008 I've seen worst. This is ok once your get to know it
  20. Maybe I added some files - maybe its because I use a new faction that is not locked. I need help to test the stations destructions on all levels and also to fix the planets in GUI.
  21. A new imperial faction has been added to the EAW Demo (*the retreat and and bombardament are also fixed.) Download: http://pff.swrebellion.com/index.php?topic=1955.0 Discuss here: http://pff.swrebellion.com/index.php?topic=2060.0
  22. Updated to 1.2 Traitor or Hero ? http://i7.photobucket.com/albums/y256/Cain2/AgainstTheEmpire.jpg Attack the Emperor loial Forces http://i7.photobucket.com/albums/y256/Cain2/ZarrinsRevolt.jpg Retreat in Hyperspace: http://i7.photobucket.com/albums/y256/Cain2/Hyprspacejump.jpg
  23. It has been done : Pls. see the Warlord Mod to see what has been done. - The mod still requires help - so I am open to suggestions or any other help to continue modding it. Scroll left to right: Traitor or Hero ? http://i7.photobucket.com/albums/y256/Cain2/AgainstTheEmpire.jpg Attack the Emperor loial Forces http://i7.photobucket.com/albums/y256/Cain2/ZarrinsRevolt.jpg Retreat in Hyperspace: http://i7.photobucket.com/albums/y256/Cain2/Hyprspacejump.jpg

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