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Everything posted by Cain
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EAW Demo - Functionality&Game Logic Issues
Cain replied to Cain's topic in EAW Issue Reports and Tech Support
Issue 4 1.Ships exiting hyperspace tend to get stuck near asteroids and can't move. Or I even had once 2 MCs exiting one on top of the other in one entity - the game was heavly lagging then. 2. I want bigger ships to form in vertical formations - its sucks when they do not use the space above them to give me more fire power. They all move in collums -
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Cain replied to Bryant_pff's topic in EAW Mods General Workshop
Why I have problems with some textures/ images? (planets galactic, units, etc) I only see a petro generic texture. I will also love to have more space between planets - the galaxy is too crowded. -
Ok = lemme know how they work now?
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Popcorn2008 I will try to give more powers as soon as I can. I am very busy too - PM JI. just in case.
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Cartoon Time Strategy vs. Real Time Strategy The games looks excellent - My feedback is only against the graphic departament that has not risen on all game aspects and details up to my standard expectations. (I do have minor comments about bugs and general game design elements that are not fully interactive - but I will post them later) It's a short review since I am very busy - maybe later I will edit it or reply in it: 1.Were are the original eaw E3 realistic pictures of units and ships and humans and such ?! The ones displayed in the menus. Who approved those screens after 3D units that are not even fully reworked on after the resize? They need manual pixel work. And the unit icons and character icons too. Even I can do them much better in 2-3 days. 2.Give the impression of realism: All over the forums people scream for realism and here is one place were realistic photos from the movies and such could have helped them. Or realistic drawings and they get cartoons like pictures ?! 3.Also who make the animations for humans? They are silly - make them like in Jedi Academy ! 4.All the humans walk like they have a wood thing in their a** and this is upsetting them. 5.What are those fire damage hit animations? What are they defending from with their hands? Stones ? How come this aspect was overlooked? 6.If the troop models were designed at a different scale originally (much smaller) put them back or make new ones! 7.Why are not the ships turrets animated ? (*On ships were is possible to have turrets) 8.Why are the ship models so simple ? I can admire Warlords ships but this ones ... (at least some of them) just look plain simple. There is no greatness in them. 9.Why is the galaxy texture so unrealistic. I don't see and depth perception in it ... make the stars flicker and glow and the space more black. The key to a perfect RTS is the perfect balance between gameplay/fun/realism. From what I see the results are 9/9/-2. Why -2 since even simple "features" that would have not affected the other two are not implemented. I will post later when I will play more since I can't comment too much - I need the whole game to get the full picture. So for now I am mainly commenting about the art departament who has been overlooking minor aspects that help the overall picture of perfection. Btw. Great Designed Maps and Great Programming! As well as all the aspects that are not mentioned above. It's just me ... I am a perfectionist and maybe upset that an EA representatives once stated: Some experience ?!?! It’s actually the best experience in the world ! And I consider my aspects mentioned above as being just overlooked and replaced in a hurry with what was already on hand ... easily ... all in the big effort that is making such a great game. This happens all the time - the development twists your fan perception of the game.
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I am sorry to say but this issues really sucks. The buildings don't keep their damage between the attacks. You don't need to pay to repair them as well as the ships. TIE Fighters just spawn for fun they are not persistant. This are samll things that will not afftect the petroglyph grand picture of fun/gameplay - but they do piss of people that played RTW or SWR or etc. I still try to calm down ... since i've seen so many minor things that will not have affected the gameplay but gived such grat dboost to the realism....petty
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Re: Bryant's Mod: 2.0 Featuring Rebel AI
Cain replied to Bryant_pff's topic in EAW Mods General Workshop
Bryant I really really want your mod I am so busy at work that I can't even move. Make sure you lower the speed and fire rate a bit pls. To make all more realistic. Thanks. -
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Cain replied to Bryant_pff's topic in EAW Mods General Workshop
Pls post your mod here too: http://pff.swrebellion.com/index.php?topic=1955.0 Links included - and I wish for a version with land battles too. Thanks -
The offical pictures and materials will dropin numbers like a stone - and also they will not matter so much anymore. Pls merge them and give the forum a new description.
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Done http://pff.swrebellion.com/index.php?topic=1955.0 Just inform the moders now
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First - Make sure it works pls. before posting. It's virus free and you have a full set of instructions posted about what it does/enable and how to install it. Also if your work on versions - post your mod version too. Thank you all and keep up the good work, Cain PS. Only replys with a mod in it are allowed here. No questions from fans. Compiled Mod List Legacy Of War Stargate Command Imperial Assault 2: Rise of the Empire SW Empire at War: Reality of Rebellion Mod The Sith War Arises from the Ashes EAWFile Starship Troopers The Warlords Mod Demo Mods Empire Mod Bryant's Mod Warlord Mod Note: If a new version of a mod is submitted then I will delete the last. Pls be as descriptive as you can documenting all your changes. Also post small pictures linked to bigger ones or just links - something that represents the essence of your modification.
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Who has a well documented mod that works and is esly installed?
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EAWExtractor v.1.1.1 [Updated 2:26:06] (Full Version Update)
Cain replied to Cain's topic in EAW Mods General Workshop
No clue - ask that guy to post here gtg -
Enable all ships in the game, with a catch
Cain replied to Akula_pff's topic in EAW Mods General Workshop
Akula = post a link to your mod and PM Delphi with the link to that topic or this one informing him about what you did. If he decides to step in and delete the topic - he will. It's just a demo after all - until then since we are all not sure - why not. They should have been told us what is possible to mod and what not. Assuming they didn't specified and they new we mod all we can ... why not? This is just a free demo no? -
Junker thanks - PLS post the download link here tooo ??? Also post a detailed installation notice pls.
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Re: Another mod for demo . imperial ships .
Cain replied to lucienskywalker's topic in EAW Mods General Workshop
Can you post in the mod forum and be more specific next time? And always make sure you know the previous credits etc. Thanks -
Official Thread - General Positive/Negative Feedback
Cain replied to Delphi-PG's topic in EAW Issue Reports and Tech Support
WARNING Before posting any more issues read this ! http://pff.swrebellion.com/index.php?topic=1785.0 If you not follow the standard your feedback will get the chance to be lost forever in this huge "to become" topic and will not arrive in time were it needs to go for the first patch. makeing the feedback more organizaed means better acces for the devs and also puts more pressure on them. -
I want to merge EAW Players Media Gallery into the Previews and maybe change the name of that forum. I also want to give the Nexus a forum like we have at NMA. It's hard for me to help possible rivals but I was to fair with the community as long as the Nexus will remain nice to us and stay diplomatic and fair. If I see them useing that new forum just for takeing memebrs to their base i will merge it back in the general mods one. Any comments will be appreciated. BTW - Why we don't get by standart email notification replys?
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Dante of RenEvo Software & Designs has made and released a files extractor for Petroglyph's Empire at War demo. This program allows you to browse and extract data files from inside of EaW's .meg files. http://www.renevo.com/index.php?showtopic=2930 To discuss this go here: http://pff.swrebellion.com/index.php?topic=1942.0 Many thanks to Petroden for the news.
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Quote: How to use: Make Sure You Have .Net 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en Download .zip http://www.renevo.com/downloads/eaw/EAWExtractor.zip Unzip File To Desktop (or wherever) http://www.winzip.com/ Start Application: http://www.renevo.com/index.php?act=Attach&type=post&id=824 Double Click on a .meg file to open http://www.renevo.com/index.php?act=Attach&type=post&id=825 Either right click on a file, or use the Tools menu to select all (you can also hold CTRL+Mouse Click to select individual files). http://www.renevo.com/index.php?act=Attach&type=post&id=826 *Note: This is version 1.0 of this software, and will have more options as well as create options at a later time. This software is copyright 2006 RenEvo Software & Designs. You may distribute this software from your own internet site, as long as you provide a link back to this thread for support. http://www.renevo.com/index.php?showtopic=2930 New version uploaded today, it is in beta format: 1/25/2005 EAWExtractor 1.0 Beta New Features File -> Open ability for non-megafiles.xml listed files. Sound Player (Tools->Utilities->Sound Player) Some stability fixes. Some fixes to the way the GUI works. Update 2.26.2006 You no longer need the demo installed to use this application, it should work with the full version of the game. Next updates DDS File viewing and conversion Text editor (built in) Toolbar for playing sounds, editing and saving text to the relative paths, and more. Future Updates File->New File->Save File->Add... -> File File->Add... -> Directory
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Congrats guys !!!! Mayhe we can uss the tutorial planets in a galactic mode? Pls attach the files inside your posts. (*we have an attach option-just open when you post the extra posting options!) Jedi Igor - can we have a downloads section on swr ? Btw Chris you gived me a heart attack ! I will get you one day - btw my feedback is not ready yet - I have debated it a bit with Brett Tosti - anyway great job - execpt the human animations the human models - icons - pictures - space texture. I will hit the graphic departament so hard ... that they will hate me Btw the maps design is super - when you will need a job give me a call
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So, Does Delphi Know About the Feedback Forum?
Cain replied to Nevets's topic in The Maw Installation
I will move that forum up. just in case he does not see it. But anyway it does not matter since I will email them all when the session is closed. This feedback can only be used for the first patch now. This forum is now first - they will see it -
Al the bugs should be reported. This is the rule in the industry.
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I have a problem. After makeing a reply i am bumped out from that topic. maybe I did something in the admin panel?