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Everything posted by Cain
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See if you can do it now ...
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Yes the game will no longer crash in zoom - but you will not be able to build more starbases It is a 3 Zaarin issue in planet zoom mode only. http://i7.photobucket.com/albums/y256/Cain2/Baseproblem.jpg I have no clue how to fix it - Zaarin/Pirates are missing something ... that is the error. So if you play Zaarin and have a level 3 space station / don't planet zoom!
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You can mod your weapon hardpoints by adding this: Fighter, 10.0 Bomber, 10.0 Transport, 1.0 Corvette, 1.0 Frigate, 1.0 Capital, 1.0 And bingo - or instead of editing your hardpoint xml it may work directly on your capital xml by adding this: Fighter, 3.0 Bomber, 3.0 Transport, 1.0 etc... This line I think it helps too: 50.0
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I think clan is too old fashion. Maybe we should use a different word? Anyway I appreciate your initiative guys. [PFF]Cain - nice / maybe I will join one day but I am too busy now. Btw soon my sig will change to the EA logo Zerogravity - welcome back
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Warlord 6.0 had a bug at space stations level 3,4,5 Zaarin only. The question was why ?! I maked extensive researches and just before I almost gived up I reverted to the old trick in the book. If something works see why it does and something similar does not. So the space station level 2 worked but not the 3. Why, why , why... The answer was simple - Zaarin beeing a pirate had some tech level upgrades problems so you must be very careful what you put there: 1 2 Btw if you add 99 any unit will just wanish. Its a good way to get rid of what you don't like. .... so in the end I managed to fix Zaarin - my advaice is - always go for the simplest solution.
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To Unlock a unit clone the original one inside the xml and change its name a bit. Then you must be sure you have a replaceble model if the original is missing.
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I think we can make an army of mutated Rancors
Cain replied to Cain's topic in EAW Mods General Workshop
Mara Jade, Can control Rancors ;D -
http://i7.photobucket.com/albums/y256/Cain2/MyRancorFriend.jpg Loll
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If we ban those two they will go at .net and spam them again Yes they are sitting on my nervs too - GS warn them again - If they are not slowing down and if they are not improveing the quality of their posts we will ban them again.
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Yes they were on revers initially. Pls refresh your main page twice.
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Thats why we need to invent new topics or as Fosh said it it is the case resurect old good ones
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Almost all the buildings have similar abilities like this one: Skirmish_Automatic 0.0 0.025 0.0 5.0 Yes ROOT Color_Flash 1.2, 1.2, 1.2 0.6 1 I don't know what with happen if we start to mess with this. As for frendly fire - maybe we can use this code: 1.0 150 200
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A Taste of Rebellion Beta V0.4 ROR and NMA Team Project: A Taste of Rebellion modification BETA V0.4 Reviewed by CA Based on one of the previous LEC games - Rebellion, ROR tries to bring back that magic. It almost manages to do that but it is faced with the fact that EAW was designed on very different settings that do not reflect realism - maybe just in terms of 40%. ROR gives you the real Star Wars and I can get that feeling while playing it - I wish even for more - If only Stellar could slow down the AI and get bigger maps for his huge ships. ROR needs a lot of polishing and more testing. It reminds me of Warlords on HW2 and it seems that EAW will never get close to it. I also love the way the galaxy has been arranged but I wish it could be made a bit larger and with smaller planets. If Stellar manages to improve his game play and get a bit more fixing - it will be a better mod than mine. Fun: 7 out of 10 The feeling of more reality makes it more fun. You don't get that bitter taste when you see all the realism errors existing in EAW. The battles seem more accurate and I only wish that the movement at those speeds for the fighters could be more focused. Game-play: 8 out of 10 ROR gives you the chance to adapt to the new systems or reality. If you ever played Warlords for HW2 you will feel at home. Realism: 10 out of 10 This is Star Wars and I just wish that the old EAW game play will not get in the way. I also wish that I could explore more. I am sure that with the full game and a bigger team this mod will be the best representation of star wars - better than even the original EAW or SWR had to offer since this mod is for hardcore gamers and not for noobs, Balance: 10 out of 10 I didn't felt any difference between the Imperial potential and rebel potential. The factions can do exactly what they did in the SW Saga. No exaggeration is present. Stability: 4 out of 10 Do to the 100% realism the AI can't face it and does too many hyperspace travels that lags the PC. Size reduction in EAW greatly affects movement and some units move too fast and other to slow. Not much of a problem but it get noticed Overall: 7.0 out of 10 I wish to se a mod that defeats all the original EAW designs issues. If the realism mod will be more stabile and a bit more realistic to the "fan market demands" it will surly win any competition.
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What do you mean - I was refering to JI and GS. As for spammers - I usually edit a lot of topic names that suck and do small corections here and there. Thats why I wanted the Imperials senate - a place were the elite can post and were you are sure you will get super topics. Elitist or not it can be a nice place - we are not comunists to ban any elitism form. I am also concerned with the quality of our topics so I think I wil make a rule. Every moderator has to come up in the GD forum with 3 new good title topics every week? (Admin included) What say you?
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This is what I had in mind: http://www.twcenter.net/forums/forumdisplay.php?f=16
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Fosh don't start it again.
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A new subforum called EAW Imperial Senate could be created. This new subforum will allow posting acces only to senators – for now. The senators can only be nominated by another senator or a group of 8 active PFF members. The nomination will be sent to any admin or support admin for approval. Only the best posters will ever get the chance to post in the senate and every guest can look at that forum for some select topics. What do you think?
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As you see, we are still using those banners. Is their any I can mod this banners for PFF use? I will appreciate it.
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I assume that one is in the previews and one here (this one) were is the third? Always post a link pls. I had the impression I have cleaned up.
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I think that the Mods section of PFF it is now very balanced and perfect. The mods subforums balance is very powerful for this year needs. And i wish to express my thanks to the NExus community for beeing such a cloe friends to PFF and so constructive in their PR. For this - I wish to say again - thank you to all the people involved with Nexus or NMA.
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I never said to sacrifice it .... I said make two versions !
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I just added a new forum in the mod area. This will release the pressure from General Mod D and enable moders to better show of their teams and projects. Abusive one way ticket to another site will not be acceptable. They have to consider links to their site just as an additional mean of PR. They must show of most of what they have in the PFF topic....ehh you know what I mean. I hate unploite topics that say just "Leave this place and come to us..." Major Mods will also get secondary subforums and secret subforums if they need them. Maybe JI can make some cool rules about how Modders will be treated by PFF.
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Stellar I played your mod and I must say that with a bit mor epolishing it can be the best mod around. Anyway Try to sacrifice realism for functionality pls. Its 00:11 AM here and Now I have more free time to play but I am so tired ... I will appreciate if you can wait until the weekend for a similar review - i just want to play more and I am too sleepy to do that now. The game industry can do that .... Thanks - I wish we could merge our mods and make two versions. One for full realism and one for max usability realism.
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Re: EAW: Warlord - 6.0 - Total Mod Expansion
Cain replied to Cain's topic in EAW Mods General Workshop
Loll - look in trhe files there - you have 6 folders to choose 3 different modes for alliance or empire. The additional folder inside the zip is called "Play Mode Select (copy'come back here'paste)" -
The hypervelocity works in Warlords 6.0 try copy/pasteing his infrom for there in Chriz 7 mod. But only that to avoid problems with xmls.