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Cain

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Everything posted by Cain

  1. hmmm - try other play modes but if you can build all the ships and such - why you need a differnet level. Anyway I will mod only the gold from now one
  2. Loll - I am downloading it. As for the thanks ... well usually Evaders criticises games that I am supporting in a way or another (I bet he never expected me to be on both sides) - (*See my new sig)
  3. After reviewing a lot of the EAW Gold/Demo feedback we have decided to ask & lobby for a Petroglyph EAW addon to be released this year. Pls. write in this topic in clear phrases what you will like to see in the add-on: 1. What you desire to get in the EAW Addon (1,2,3,4,5,6...). 2. Why you desire those things and how they will influence your gameplay and fun (Your personal opinion). 3. When you will like to see the addon? (summer, autumn, winter). Do not reply on other people’s comments. Only one post per topic/member is allowed. Your opinion counts! Don't let others speak for you!
  4. Wow - thanks Evaders
  5. We can make EAW more rebellion like: 1. More units. 2. Real speeds 3. Removed Pop cap 4. 200 Planets 5. Remove all the silly C&C stuff and balance from the eaw game 6. Have in mind the Rebellion gameplay always. etc, etc. I estimate that if the SWR modding community wants it ... they could finish such a project in 3-4 months.
  6. This is for the Gold Can you scan post one ? Thx
  7. Do you want to chat and meet opponents? Here is your place hosted by our friends from swr. http://www.swrebellion.com/modules.php?name=Chat&gochat=1 Server: irc.blazeirc.net Room: #swrebellion
  8. Bryant take them down
  9. Nope - no reply from LEC as you can see here: http://forums.lucasarts.com/thread.jspa?threadID=102599&tstart=0 They must be all girls ... no real man could have looked at my replys not take the challenge.
  10. It will be fine
  11. for the speed it is impossible since you have to change many files and its quite easy to do it. Try the Warlord and will speak later.
  12. Yep - but they never fight Rebels Its actually the Rebel AI controling both of the oposing factions and they can fly true each other's space. (I think) Anyway its one thing to add a faction nd a hole other thing to makeit playable.
  13. It is called ROR (Reallity of Rebellion): http://pff.swrebellion.com/index.php?board=23.0
  14. Loll - k - lemme know how it works
  15. Download again the mod - it can't be empty.
  16. Pls try to use caps letters when you create a new phrase! I got tired to edit your posts titles. Thanks. And yes we knew that the speed can be decreased - you never played Warlord 6.0 it seems
  17. It should have been called Weapon Jamming :
  18. use the game stories forum !
  19. dw333 - yes you can take over the Planets & Galaxy Demaprtament. I think we had a map of the SW galaxy posted here on the forums - if you can be close to that layout it will be cool. Prophion Thank you. When we will start the production of the mod you can take over all the Data/Info/Encyc Departament.
  20. -Even if this is a Nexus & NMA Project this does not mean that anyone else cannot join. -Every modder, with no affiliation is free to join/help and anyone will be credited. -This is a very useful mod that will polish anything that is still not polished in EAW. Keep in mind that this is a neutral mod aimed to fix EAW so it will feel like a / better - more real EAW. -The GMP will serve as a base stone for future mods. PS. Our only problem is to see if the official patches releases will slow down a bit so we don't have file/data conflicts later.
  21. Warlord Gold Total Mod Expansion v7.0 http://upload.wikimedia.org/wikipedia/en/f/f1/Zaarin.jpg Hello EAW fans, For those who played and loved Warlord 6.0 - here is what WTME 7.0 will bring to the table: 1. A master general polishing of EAW xmls to fix game design bugs and issues or realism aspects that Petroglyph left out of the game (Imps/Rebs). 2. Adds the Army/Fleet of Admiral Zaarin as fully playable faction in SP. 3. Adds the Pirates as a fully playable faction so you will have now 4 full playable factions battling each other in SP. 4. Adds General's Veers Campaign mode - Basically Veers will be an empire sub faction and you will only be able to battle land battles (this is optional). 5. Adds Tarkin Campaign mode were you play only in space - Tarkin is also a sub faction of the empire (this is optional). 6. Adds Emperor/Akbar Campaign mode (Expanded AI) this is a play mode were you and the AI can control the faction. You are the Emperor and can overwrite the AI. The cool thing is that the land battles are more now alot more fun and you don't have to do tones of clicks to command everything. The AI does it for ya so all looks alive. 7. Introduces the SWR Admirals Nightmares series to EAW. 8. Adds more planets. I need: 1. Someone to help me get more planets from what we already have. 2. Someone to get me Zaarin pictures and data about his revolt. 3. Anyone who has EAW feedback or requests can ask the so I can figure out a way to add them if possible. 4. The WTME 7.0 is an NMA project and anyone who wants to mod more or less can join the team. PS. I have no clue how much will take for my copy to arrive from Las Vegas ... so until then we will have to stick to planning and eaw feedback requests and material gathering. PPS. The GMP Mod will be used as a starting base for this mod. Info about Zaarin: Grand Admiral Zaarin Demetrius Zaarin is one of the 12 original Grand Admirals promoted to that rank after the Battle of Yavin in the New Year's Fete Week celebration by the Emperor in the Star Wars Expanded Universe; he appears in the computer games Star Wars: TIE Fighter and Star Wars: X-Wing Alliance. Admiral Zaarin occupies the storyline near the end of the original TIE Fighter (where he attempts to capture Emperor Palpatine), and is the main focus in the TIE Fighter expansions, Defender of the Empire and Enemies of the Empire. However, Zaarin was never affiliated with the Rebellion; Zaarin had fought against the Rebels in trying to acquire hyperdrive technology for the TIE Avenger (Advanced) and only wanted to despose the Emperor in the coup attempt. After Zaarin betrayed the Emperor, he was cast from the council of Grand Admirals and then-Vice Admiral Thrawn was promoted in his place to maintain the ranks at 12-strong. Grand Admiral Zaarin oversaw many experimental Imperial Projects, including the TIE Avenger, TIE Defender, and (assumedly) the TIE Experimental projects shown in X-Wing Alliance. Shortly before the Battle of Endor and after the abortive defection of Admiral Harkov to the Rebel Alliance, his driving ambition led him to secede from the Empire, taking his extensive fleet with him. While supposedly still on the side of the Empire by fighting Admiral Harkov, who was defecting to the Rebel Alliance, he implemented his secret plans to kidnap Emperor Palpatine himself, taking advantage of the turnmoil between Harkov's forces and Imperial loyalists. Zaarin's attempt was narrowly thwarted by Vice Admiral Thrawn and Maarek Stele. Despite the failure of his coup d'état, Zaarin proceeded to attack key Imperial facilities across the Galaxy, particularly advanced starfighter production sites and their crews as told in Tour of Dutys Eight and Nine. Although he did not have many capital ships, Zaarin's main strength was his squadrons of TIEs, particularly his shielded and hyperspace-capable Defenders. He successfully destroyed the TIE Avenger production facilities in the Omar system. During that campaign, he almost trapped Admiral Thrawn's flagship by using Rebel-developed magnetic pulse warheads as bait, although it backfired when loyalist pilot Stele used the mag pulse warheads to temporarily incapacitate Zaarin's Interdictor Cruiser and Strike Cruiser, allowing Thrawn to escape. Thrawn managed to rescue the TIE Defender prototypes from the research facility in order to develop a new counter, the Missile Gunboat. Palpatine saw Zaarin as much of a threat as the Rebel Alliance, and appointed Vice Admiral Thrawn to track down and destroy Zaarin shortly before the attempted kidnapping, which Thrawn thwarted; unfortunately, Zaarin escaped completely to the Outer Rim. Zaarin intended to set up a rival Empire. Thrawn quickly attacked, but Zaarin was Thrawn's military match or even superior and fought him to a standstill. http://time.galaxy-force.com/swtime3.html Timeline: Immediately after ESB Admiral Harkov captured and killed by Lord Vader Imperial Admiral Zaarin develops TIE Advanced Admiral Zaarin develops tractor beam weapon TIE Defender developed by Admiral Zaarin Admiral Zaarin assaults Emperor's forces Imperial Civil War erupts Zaarin's forces destroy TIE Advanced/Defender facilities Remaining TIE Defenders brought to Admiral Thrawn Assault Missile Gunboat developed by Admiral Thrawn Emperor Palpatine promotes Thrawn to Grand Admiral Thrawn learns of prototype Imperial cloaking device Grand Admiral Thrawn prepares trap for Admiral Zaarin -------------------------------------------------------------------------------- Original Phantom TIE project begins under Admiral Sarrin Phantom TIE project destroyed by Rebel saboteurs -------------------------------------------------------------------------------- Black Sun Crime Syndicate challenge Lord Vader & the Rebellion Luke Skywalker returns to Tatooine, builds new saber -------------------------------------------------------------------------------- Hal Horn is killed by the Trandoshan bounty hunter Bossk. Bossk is arrested by CorSec, but released under a technicality by Kirtan Loor 1 year after ESB Admiral Zaarin's forces attack the Emperor en route to Endor Admiral Zaarin steals Imperial cloaking technology Sole remaining Missile Gunboat sent to Wayland stronghold Thrawn tracks prototype corvette to traitor's secret base Thrawn's forces assault Admiral Zaarin's fleet Admiral Zaarin's forces defeated by Grand Admiral Thrawn Thrawn sent to subdue Unknown Regions by Emperor -------------------------------------------------------------------------------- Wes, Tycho, Hobbie survive Death Star assault Star Destroyer Chimaera escapes under Captain Pellaeon Emperor Palpatine's life essence escapes to Byss >>> EAW: Warlord - 6.9.1 - Gold Fix<<< Added in WTME v6.9.2 -Starbases build costs credits increased - with Level 5 costs now 10000 - level 1 costs 2600, etc. -Starbases build time seconds is from 250 sec (level 1) up to 800 sec (Level 5). -The Desth Star costs 40000 credits and the build time is 1310 sec (around 20 minutes on slow) -The MC costs 6000 and the ISD costs 7500 both are builded in 300 sec (5 min on slow) -The ISD has now power to weapons ability. -The MC and ISD weapons hardpoints have now more healt points HP (ISD from 325 to 425/MC from 425 to 525) -The ISD Shield Hardpoint has now 625 HP from 325. -Increased camera zoom range by 30%-50%. (All the changes were designed to slow down the speed of the gameplay and give you more strategic depth) Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almost 1000 credits. -Fixes the hyperspace speed for all space units to WTME speeds. -Fixes the Ant Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5) -Fixes the combat fighter speeds to WTME settings. -The ISD and MC get 1000 shield points more (2000 to 3000) -The VSD has now half of the ISD fighters and will spawn them. It was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic. This mod is installed like the WTME 6.0. Download link: http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=486 More to come in WTME 7.0: http://pff.swrebellion.com/index.php?topic=2626.0 To return to the any Petroglyph patch settings just remove the XML folder.
  22. Loll - Noob is on Lion's forum's spamming the hell out of them.
  23. First - Make sure it works pls. before posting. It's virus free and you have a full set of instructions posted about what it does/enable and how to install it. Also if your work on versions - post your mod version too. Thank you all and keep up the good work, Cain PS. Only replys with a mod in it are allowed here. No questions from fans. Compiled Mod List Legacy Of War Stargate Command Imperial Assault 2: Rise of the Empire SW Empire at War: Reality of Rebellion Mod The Sith War Arises from the Ashes EAWFile Starship Troopers The Warlords Mod Demo Mods Empire Mod Bryant's Mod Warlord Mod Note: If a new version of a mod is submitted then I will delete the last. Pls be as descriptive as you can documenting all your changes. Also post small pictures linked to bigger ones or just links - something that represents the essence of your modification.
  24. Seems so - and we don't have 42 planets in SP I am getting extremly confused. It seems that we have a serious Production problem in EAW.
  25. Thanx for the feedback ShockMeSane . All of the issues that you mention will be fixed in the mods. I have a pretty clear picture in my mind of what needs to be done - EAW needs a PTESB like mod that polishes the game to 100%. He he he - I think its time to give Petroglyph a nice surprise ... I just need to get the copy.

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