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Everything posted by Tsunami
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Oh heck, let's go pic hunting! Igor: There seem to be ways to alter pictures in the desired way. Could take some 'skill' though (so don't look at me!). At least movie pics could be made to look more like drawings. Again, I have to go to the BG2 mod community. There are some guy who work on an NPC mod (they are really good) and they use an altered pic of Liv Tyler. Of course the style the picture is altered to is not the one we desire, but it shows the possibilities. http://forums.forgottenwars.net/index.php?board=26;action=display;threadid=2009
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Drawing does not equal drawing... No, serious. The drawings scanned from the covers of some books are fine. Those from some resource books/encyclopedias are radically different. Maybe call down a vote?
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Oh, I like the Nebulon-B2's looks, really. Anyway: If we leave them unmodified, what the heck will there be to research? More common: There is hardly any Corellian Corvette that is NOT modified. If it's exactly THIS type of modified corvette, that's arguable. MC-80: The ones used in the films are already outdated when Coruscant is captured. MC-80a is simply another designation to distinguish the two types of refits. I believe that the MC-80s were the original passenger liners refitted with weaponry, while the MC-80a were the ones equipped with guns from the start, but were nearly exactly the same design. Republic & Nebula As far as I know there is no such thing as a Home One Class. It was unique or had a maximum of one sister ship. For its size, it was very lightly armed (if 29 turbolasers isn't indeed a switcheroo); and there have to be reasons why it was never mass-produced. If you go 11 years for the Republic, you can even go 13 for the Viscount. The new star destroyers did not offer any new tactical advantages; they are just ships that work the same way at a little higher efficiency and look different. The Viscount was designed to take a beating, and the rebels desperately need such a ship to draw fire. Balance-wise, the Viscount would be a wise choice (pun not intended). If you could specify the tactical capabilities of Republic and Nebula, we could determine if they really ADD to the game. Troop Carriers Language. I just did not make myself clear. One light and one heavy troop carrier OR a personnel and a troop carrier. I dunno about the size of regiments, but they have to be in the thousands, and not even the 300m Action IV can carry so many people that it qualifies as a heavy troop carrier. ISDs: I am darn serious about this one. The ISD-Is were no longer produced after the Hoth period; most ships of Death Squadron were already ISD-IIs (although there are some contradictions broughtup by the infamous XWA). And the technological difference between both models is not that big. We would basically have two ISDs with similar fighting capabilities available from the start. Who would build an ISD if he can have an ISD-II? Same goes for VSDs. Interdictors: Do I have to quote you on canon? The INT is something like a light cruiser and easily taken care of by a few squads of fighters. If you plan on fighting your enemy to the end, you have to keep several of them in the fleet or otherwise the enemy escapes fairly quickly. That's all OK with me, especially balance-wise. But the player should have more than just one possibility. Offer the Dominator, too. The INT HAS to be in there since it was one of Thrawn's most effective weapons during the war. Imperial Troop Carriers Same problem as with the rebel transports. Sovereign/Eclipse: Two possibilities: First, leave it out. Due to technical problems, the imps can build only Sovereigns(Eclipses) without the superlaser the prototype boasted. Second: A very high turbolaser rating and a low firing rate. Would limit the ship to one or two shots per battle. Really tedious to test, but definetely possible.
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A programm that decodes .wav files into .ogg files and back again. Some quality lost in the process, but not much. Used for saving space and avoiding the complications caused by most mp3 encoders.
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Hey, I'm ASKING for suggestions so we might have a development. C'mon Elvis, cantribute something to the list discussion.
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And cheaper. Not only for you but for all the others who use their precious internet time to discuss this.
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Why would anyone include this as a 'feature' in RebEd? I mean, let people change these values to zero if they want, or what?
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A pity, but you are probably right. But aren't the locations for all the pointers/functions/whatever hard-coded? So that if we were to change the main interface, we had to maintain the original positions? (Well, how hard-coded can anything be with Resource Hacker on hand?)
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I had no time to check it, so I left it in a kinda 'experimental state'.
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Heck, we need to get going. Gank's list has been up since end of December, and we haven't agreed upon anything final yet. Generally speaking, Gank's list is fine with me. There are some things worth discussing left. (Gank's list follows) Rebel Cap ships: Corellian Gunship------same in books Corellian Corvette-----same Bulk Cruiser------------MC80 Liberty Class Nebulon frigate---------same in books Assault frigate----------same in books Dreadnaught-----------MC40a Carrier-----------------Bulk Cruiser Refitted to carriers during trilogy CC7700----------------Peregrine Class Modified Strike Cruiser CC9900----------------???? MC80-------------------Republic Star Destroyer Black fleet Crisis Liberator---------------Nebula Star Destroyer 11 years after Endor Dauntless--------------MC80b Mon Remonda Bulwark----------------MC90 Defiant Medium transport-----same Action IV---------------YT1300 or similar Imp Cap Ships Lancer-----------------same Strike------------------same Carrack----------------same Escort Carrier---------same Dread------------------Katana Fleet Dreadnaught Interdicter-------------Dominator Class Star Destroyer VSD I------------------maybe change? VSD II-----------------same ISD I-------------------maybe change ISD II------------------same SSD--------------------same Star Galleon-----------same Galleon-----------------like to drop, modular star hauler maybe? Assault transport------Shuttle or similar Death Star-------------probably have to leave this where it is My topics for discussion are: Corellian Corvettes and Nebulon-B Frigates: Upgrade them to Modified ~? They then could be put into research since with the more advanced ships we have to use for the start, there will be few to research otherwise. Also make them available for both sides. MC-80: MC-80a maybe? If we get the imps to start with ISD II (see below), let's use the real combat refit for the rebels. Republic & Nebula: Use both or just one of them? One New Republic Star Destroyer could suffice or half of the ships will have 'Star Destroyer' in their name. Alternatives: You know what I would propose , and what Gank would say about the timeline. Opinions? YT-1300 etc. Keep the YT as a personnel or light troop carrier, but get a BIG troop carrier, too. The Action IV is somewhat not suited to the task (it's not that big, think of Wild Karrde), but is the Medium transport? About ISDs and VSDs: I see no point in keeping ISDs and ISD-IIs. Let the imps start with ISD-IIs and switch ISD-IIs with Allegiance Class. Switch Victory II with Eidolon (appears in some comics) maybe. Though named cruiser (even the Strike is!), it's more like a heavy frigate like the Assault Frigate. Interdictor & Dominator: Keep the Immobilizer and offer the Dominator later, maybe even for both sides. The imps don't need that many troop carriers. One light from the start (shuttle, Delta DX etc.) and a big one later. Get a Sovereign OR Eclipse in there. If there is a way to remove the hyperdrive from cap ships, we should make use of Mask's Golan III model.
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The screens from XWA could be a good clue, especially the one from the briefings. Ohyeah: Hangar shots. They could definetely come in handy. The ones from the XWAUpgrade Project are quite amazing.
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ricepr2001: The point is that we need the right 'feel' factor as well as balance. The Viscount would be good balance-wise, but it's production is so far in the future that it doesn't really fit into the timeline. Some tough decisions ahead. An a lot of number crunching.
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Mask: Are you working on some textures for your models? Is anyone? Is there a possibility for a version of the Home One with less polygons? Right now the game becomes unplayable when there are more than three on screen (and I'm talking of an Athon 1k).
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Oh. I thought 'The Rebellion Engine can't be THAT crappy. Ugh, look at that Corellian Gunship. Erm, Gunstick. OK, it is THAT crappy. But maybe not that slow.'
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Good idea, though it will be very hard to impossible to hunt up a homogenous collection of pics for all the characters we want to use. A little difference can be forgiven, but many of the pictures from printed encyclopedias are very far away from the pictures taken from films etc.
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The left column is the 'installed' one, the right one is what's there to install from the CD. Right now, you have a full install; you could remove the heave dlls for example to save space.
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Greg is the Rebellion II guy.
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Ah heck, the site is now completely down. When I was there, the pictures were no longer loading and most of the intra-site links were already dead, but it was worth a try. I think that OggDec is free. I think it was the Forgotten Wars team that first used it because they would get into trouble if they used mp3 converters not free of charge since they had to distribute a working version with their mod to change the mp3s back to wavs.
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And they should be really fearsome, like in the movies, and not crappy like the army regiment in Rebellion.
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Yeah. But how to make him look authentic? Reminds of something: We'll need some voice acting.
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I think it was something like 2k. Mask should know the exact numbers. But 2k is REALLY hard to handle for the engine; or at least the performance problems with Mask's Home One model suggest that.
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So basically you could manually change a sublight and/or hyperdrive value to zero by using a hex editor?
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There is some contradictive information on the MC-80b. Some tech resource says it has the same basic armament as the MC-80a (which is really superior to those of the MC-80 from RotJ), but has advanced tracking and gun convergence so that the resulting firepower is superior to the MC-80a's. Dunno about shields/hull, probably stronger (asteroid field passage). In the Zsinj books it is stated that Mon Remonda's broadside bears more guns than Iron Fist's front. So if we say: MC-80 inferior to ISD and MC-80a on par with it, then the MC-80b should be able to outgun it and be somewhat comparable to the ISD II in terms of shielding. The MC-90 would clearly beat the ISD II (see Ackbar's Galactic Voyager in Darksaber, though the novel has some serious tech flaws i.e. regarding VSDs), though maybe not the Allegiance. OK, this was lengthy and tedious. I wanted to say that I agree with Gank. As for rebel SSDs: The Viscount-Class Star Defender is supposed to be able to stand up to the fire of an SSD. At a length of 6k - 8k, this is really amazing. It's firepower is most likely clearly inferior to the SSD, otherwise there wouldn't be such a fuss about the Imperial Remnant having three SSDs...
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I really like the idea of a Golan defense platform. But there are the problems with sublight- and hyperdrive. It's definetely not possible to remove a capital ships hyperdrive with rebed. I thought maybe if you raise the hyperdrive rating high enough, the game interprets it as 'no hyperdrive', but no banana. Sublight ias always at least 1. Since I don't know how to get into GData, I can't even tell if this is a rebed or game 'feature'. Ideas, anyone?
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Partial Installer means that you can select some Rebellion components (like movies, sounds or whatever) and install/remove them manually. Now I have a question: I never used SWRE. Where can I get it? Does it have functions rebed hasn't?