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Everything posted by Tsunami
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The regular X-Wing is fine. But it's legendary. Get the new one so the Rebels maintain their advantage in starfighter power.
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K-Wings ARE cool. But we'd get serious problems with research order and such things; thus, it would maybe unbalance the game.
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Reminds me of the Wrait Squadron motto. "Nice. What do we blow up first?" Blew up the only Death Star I ever saw. Geez, that was fun.
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Hehehe, good post. But there need to be some surprises in the TC. I believe that's what the closed forum is for. Eastereggs and such things. I, too, haven't got access to it. And I'm involved in the project, now (at least a little).
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Two ships with gravity well projectors: The Imperials actually get three (Sovereign). The first one is kinda weakish; four squads of bomber blow it away in no time. The second one is more durable. As for the Interdictor: First thing: It would be really unfair and unbalancing to have an Interdictor available form the start. All early strikes in the early stage of the game would be foiled, since you risked your fleet on a scout run. Let the Immobilizer 418 be an upgrade to the original one; some explanation why it is not available from the start. As I understand it, the Katana Dreadnaughts used some kind of special automatisation to make them operational with les than 16k personnel aboard. Assume the Empire and the New Republic got hold of this (thought lost) technology. Lower production and maintainance cost; compared to the other warships, the Dreadnaught is really crappy. I'd really like the idea of the Katana Fleet, but it's impossible. There should be a greater difference in production cost between the really large ships and the small, light ships. An ISD is worth more than four Corellian Corvettes. PS: Sorry about my spelling. Just got home from a party. Maybe I'll correct the mistakes when I'm sober.
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I'd say it's a go. Switching sides includes changing interfaces and such things; very time consuming. As for the minor characters: The Imperials are really lacking authentic personnel. (My favorite goofy idea is Thrackan Sal-Solo. Yeah!)
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*Please* go on with it, Mask! Your models are my main motivation to get into starship editing! The Mod Strike would copmplement the other models well. Any chances for one of the NJO Project models?
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If we get rid of the older ships, we simply don't have enough! My first idea was to get rid of the ISD I and VSD I, but I could not find enough ships to boot. Rightt now, my list looks as follows: MC-80a - ISD II Assault Frigate - VSD II MC-40 - Carrack Corellian Gunship - Lancer Frigate Quasar Fire Carrier - Imperial Escort Carrier YT1300 - Delta DX/Lambda/Sentinel A-Wing - TIE Interceptor B-Wing - TIE Bomber ---Research starts here--- Modified Corvette - Modified Corvette Marauder - Interdictor Modified Frigate - Modified Frigate Katana Dreadnaught - Katana Dreadnaught Modified Strike Cruiser - Strike Cruiser MC-80b - SSD Bulk Transport - Bulk Transport X-Wing - Allegiance ISD MC-90 - Scimitar E-Wing - Eidolon Class Strike Cruiser Dominator - Dominator Bothan Assault Cruiser - Nemesis ISD Viscount Star Defender - Sovereign The Dominator is just like an ISD II equiped with gravity well projectors. The Nemesis ISD is a ship made up by the guys at the NJO Project, but it looks really authentic and has a great model. They also have models for Mediator and Bothan Assault Cruisers and the Star Defender.
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Geez, yeah. MC-80b with textures... I somehow mixed up the Eidolon with the other Modified Strike Cruiser (the one from XvT).
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No problem. It's in the dlls (think it was textstra.dll, around 759), easy to find/edit. Just switched Sumitra and Corscant sectors and renamed some planets. Now the rebels start on Coruscant and the Empire on Wayland. No idea though how to change the starting conditions (energy and resources on Yavin, buildings). RebEd can change Coruscant and Rebel HQ, but not Yavin.
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Someone (methinks it was Mask) said they are probably the ones also used in strategy mode. Appears to be correct. A pity. There are also strange things going on with the colors. I resized a planet pic from XWA, but it shows only strange colors in Rebellion (and yes, I converted it to 256 colors). I noticed there is a lot of free space in the dlls, like strrefs not used by anything. It's a goofy idea, but we could fit some things in there. But since no one currently knows about where all the triggers are stored, it might be a problem to get this all into the game. Does anyone know how to edit all the files in the Gdata folder? All the text etc. is in the dlls, but the main engine with triggers and such things could be stored in there. When using rebed, the program changes some files in that folder, but I have not found any way to dig into them. My 'skillz' are lacking, though...
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I cannot tell you some definite date, but the description says old-model warship... Probably Old Republic, though later than the Dreadnaught. When I first read the stats I was shaking my head - 44 turbolaser batteries? On a 307 meter ship? A Carrack Cruiser is 353 meters, a Modified Nebulon-B 253. That's a hell of a punch for this size. And a MC-80was supposed to have 48 of these things. But then it says turbolaser batteries and not 'heavy' turbolaser batteries. Huge difference. The older models should be worth a half or a third. So it wa already researched, but maybe we could go for some kinda refit or something. Next problem would be a model. I don't think there is one around. There are some good pics of a Bothan Assault Cruiser at the page of the NJO Project for XWA at http://njoproject.skywalkeronline.net/. Maybe we may use their model(s).
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The NR never officially had any Interdictors. Some captured ones, and some modified Strike Cruiser called Peregrine (XvT). But if they were to put the Strike into mass production, we should put it into research. Great idea about the Immobilizer-418. The MC-40 is more like a Carrack Cruiser... But the MC-80a is a rough equivalent of the ISD I. The MC-80b is more than a match to the ISD II and the MC-90 is somewhere between the MC-80b and the SSD. I looked up the Marauder's stats in XWA. Boy, this thing can take a beating! Like a Dreadnaught or something. Must be an error, and the Corellian Corvettes are kinda weakish in XWA. What about the Dominator?
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The Kaloth Battlecruiser appears in I, Jedi and Spectre of the Past. It's an older ship mainly used by pirates these days. When it was designed it was very powerful indeed, but the ones running around in the later days a horribly maintained and ready to break up under concentrated fire. They would be comparable to the Dreadnaught in size and firepower. In the Thrawn period, warships were scarce, and the Rebels have a tendency to take and make use of everything someone else discarded.
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Yeah, that's a problem. But in many cases we could justify making the ships not available from the start, like the Modified Corvette and Nebulon-B Frigate. There were several models of those, and in Rebellion Reloaded, the latest and best model becomes available. Even with the SSD there were several changes made to the basics over time. I would vote for one Calamari Cruiser from the start (plus the MC40), all others into research. Katana Dreadnaughts into research. Maybe even Interdictors (on the first or second place), since it seems kinda unfair for one side to be able to build interdictors from the begining.
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Blast, I just cannot find those fighters in the dlls. I REALLY have a blind spot there. Anyways, I extracted all those cool planet pics from XWA; they are usable in Rebellion without many problems. There still seems to be something wrong with the color (they look really weird in the game), so there is that. The big hitter is that the pics have to be of the same resolution as the originals, which is really crappy. If there were a way to make new slots in strategy.dll, we could ADD things instead of replacing, but I don't think that's possible. Sad thing.
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It was never built. In fact, it was just a fanke made up by Isard to cause political stirrings. Lets make a list, shall we? OK, each side has 15 ships, some of them could be used for both sides such as: Dreadnaught Corellian Corvette Nebulon-B Frigate Strike Cruiser Four down, 26 to go. Now, to the fixed ones (that certainly will be in there). Rebels: Corellian Gunship Assault Frigate Quasar Fire Class Starfighter Carrier MC40 MC80a MC80b MC90 YT 1300 (Mask is already working on this. Used as a capital ship with minimal strength to haul personnel around) Action Transport Modified Strike Cruiser (w/ gravity well projectors like the Peregrine) 10 ships total. Imps: Lancer Carrack Immobilizer Class Interdictor Executor Class Star Destroyer ISD II VSD II Escort Carrier Sovereign Delta DX Transport (like YT 1300) Star Galleon Death Star/Death Star II/Pulsar Station 10 ships + Death Star. 25 down, five to go. Suggestions: Dominator Class Interdictor: Pro: The Immobilizer Class was very vulnerable. Blow up the Interdictor with a few starfighter squads, then flee. Worked very good. So the Dominator has a real purpose. Contra: With the Sovereign and the Immobilizer, the Empire already has two Interdictors. Marauder Corvette: Pro: Another small ship, but more suited to capital ship fights than to starfighter defense. Looks damn cool Contra: Too many small ships in the game? Would it be really different from other ships? Eclipse Class: Pro: We already have a model. Cool ship. Looks intimidating. Contra: The Empire has already two megaships. The Sovereign is easier to use (it's not supposed to have a superlaser). If the Sovereign is in the game, the Eclipse has no different role. Kaloth Battlecruiser: Pro: Never really seen. Cool name. We could really use another heavy cruiser/support ship. Contra: Where do we get a model? Allegiance Class: Pro: Another Star Destroyer. go for more diversity. More powerful than the ISD II, but significantl less costly than a Sovereign or Executor class ship. Contra: I have yet to see a model and stats for this one. ANOTHER Star Destroyer? Some other troop transports: Pro: In my list, there ist jus one personnel carrier and a big troop carrier. We could use another small troop carrier (Assault transport) that carries less, but is cheaper to produce and generally faster and better armed. Contra: Do we really need it? ISD I and VSD I: Pro: We could make them available only to the Rebels. They are no longer produced by the Empire. This all could simulate that the Rebels use captured, outdated ships. Contra: Star Destroyers... lots of Star Destroyers. Another Mon Cal Cruiser: Pro: Hey, the are cool. Contra: Which one to choose? Home One was a single ship (AFAIK). The Mediator is far in the future. Bothan Assault Cruiser: Pro: A really new design which should look consederably different from the other ships. There is a New Jedi Order Project for XWA, and they worked up a model. We could ask them for it. (It looks nice, btw.) Contra: See Mediator. Far future. Suggestions?
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It's exactly that way. But I cannot seem to find them in the .dlls, and I nearly searched every one of them. Seems like a blind spot to me because they HAVE to be in there. *sigh* Big Model Master Mask has released two new models. Boy, they are great! Since we plan to replace every model there is in the game (we do, don't we?), we should discuss the ones in the game that need to be worked over. Corellian Gunship - ugly as hell Corellian Corvette - maybe Modified Corvette? Nubulon-B Frigate - the Modified Frigate is only 253 m compared to the 450 of the original. Do we take one or both? Lancer Frigate and Carrack Cruiser - We (or rather, Mask and the XWA modelers) can do better! Mon Cal Cruiser - we have to have at least three different ones in the game: MC80a, MC80b and MC90. The MC80b we already have (thanks to Mask), the MC80a looks just like the Home One (size of the model? 3.2 km?). MC90 still required. I think we should not re-use any of the original models, and certainly not this ugly Mon Cal Cruiser. Transports - Star Galleon and Action Transport Dreadnaught - maybe also different colors as the Katana Dreadnaughts were supposed to be colored differently (was it with blue and gold?) Assault Frigate - this one looked fine to my eye. Opinions? Carriers - there are worse-looking models in the game I would rally like a Marauder Corvette (model from XWA?) and/or a Kaloth Battlecruiser (no model available yet). Hey, I know what a heck of work this all will be. But maybe it's just worth it
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Igor has a serious point on the topic of research. But there is a but. If we make all these ships available from the start there won't be much to research. We could slow down research by removing the design ability partially or in whole. This would slow things down so that you cannot build the Sovereign Class after 300 days. About XWA: Yep, I looked up all the stats etc. and am working on a shiplist with fitting stats for Rebellion. Especially the fighters need tweaking. Sublight speed plus acceleration value gives us the speed for Rebellion (i.e. A-Wing: 120 mglt, 21 mglt/s => 14). Maneuverability should be acceleration and turn rate or what it is called (i.e. X-Wing: 18 mglt/s, 75 dpf => 9). As for firepower: Every laser cannon should have a strength of 3, except for the E-Wing (its lasers are supposed to be high-powered). All this should make the fighters stronger and harder to kill.
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Could be. Aren't there 15 ships for every side? About the DS: Just have to try it. This is clearly not 3D model talk, but it's about the fighters in the tactical screen. The bmps for them must be somewhere in the dll. I wonder if anyone has already found out which kind of format they use. I recently extracted some pics used in XWA which would fit perfectly. We of course would have to resize them and stuff, but it should be doable.
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On a second thought I completely agree with you on shields. About regeneration: The concept is clear, but the Strike Cruiser with 600/30 was ridiculous. The ISD II with 800/20 was OK though. So maybe make an ISD II 400/20. The small ships (like Lancer, Gunboat etc) should have much weaker shields, but maybe a high regeneration rate. A single salvo of an ISD II could nearly breach a Gunboat's shields, but they would regenarate faster (also give it a high repair value) to make the ship less vulnerable agains starfighters. Looked up the Quasar Fire Class Carrier. Up to 50 fighters. A card in the archive kinda confused me by telling something like 100+.
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Of course we have to ask for permission, but we could (theroretically speaking) take this cool MC104 model and use it as a Mediator-Class ship. I was busy looking up ship stats in XWA. Appears like the MC80b should be able to fight and ISD II to a standstill.
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I would guess it could be changed like all other fireing rates, but you have a point. Don't overestimate your enemies. Maybe a 50% increase qould be OK.
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While we are happily discussing what ships we could use, we should already get into their stats. Since we do not know the exact ships, let's just start with the one we will use for certain. The first issue is general balance. The fights in Rebellion were not exactly fast-paced, and that was fine with me. But on the other hand, the later capital ships had a ridiculous shield regeneration so that it was nearly impossible to breach their shields with a small group of starfighters. In books and other sources, three squads of fighters can be very dangerous to an ISD; in Rebellion it was hopeless. So maybe lower shield regeneration, mayhaps even by half. Next thing: Shield and hull strength. A Lancer Frigate had exactly the same shields as an ISD. That's ridiculous. If anyone remembers the inofficial Special Edition of Rebellion (from a website, total conversion with cards and .dlls): The author had halved almost every shield value and reduced regeneration. I liked the idea and worked up a system of different shield values for my customized Rebellion. An ISD had a shield strength of 360, the ISD II of 420. Mon Cal was at 300, Corvette at 110, Vic at 220, Dreadnaught at 150, Carrack at 125, Assault Frigate at 180 etc. For the TC, we'd need different Values, but that's the spirit. Fighter and troop capacities were fine. Maybe the carriers could use more fighters and less guns. Assault Frigate and Vic II need fixing, but these are small issues. Guns: The whole system is like paper/scissors/stone. A good thing. But ships like Corvettes can also prove a serious threat to other capital ships. so some of the old anti-starfighter ships should get some turbolasers (the Lancer and Gunship of course not). Every frigate should have both. Carrack should have all three types, as should the Immobilizer. Everything of Cruiser size and up only turbo an ion. Then: Positioning. Every ship has more guns at the flanks. It's ridiculous to have the SSD have most of it's firepower in the front. So move that. Another great way of tweaking strenghts could be the ranges. The big turbolasers of an ISD should be able to fire further than the ones of a corvette. Same goes for the frigates' lasers. They are only used for starfighter defense, in close quarters. Low range. Hyper- and sublight drives: Ships should be able to move faster through hyperspace. Most common value in Rebellion was 80, we could go down to 60. Ships like the SSD should of course go significantly higher to simulate the difficulties associated with maneuvering such a ship through hyperspace. This should allow the game to move faster. Sublight speeds were fine, though some frigates could use a little beefing up. Maneuverablity was also fine. I really liked the idea of the Golan III battlestation, but since there is no way to change sublight and hyperdrive to zero, the thing is pointless. Research: Each side needs some ships to start with. These are at least: One major and one minor warship, a light warship of frigate or destroyer size and a troop transport. Two different squads of starfighters. This could be: ISD II, Vic II, Carrack, Lancer, Star Galleon, Interceptor and Bomber for the Imps and MC80a, Assault Frigate, Gunship, MC40, Bulk Transport, A-Wing and B-Wing for the Rebels. (As for why exactly these, look up the discussion about which ships to use. Corellian Corvette and Nebulon B are upgraded to Modified ~, Dreadnaughts to Katana-Dreadnaughts and such things.) All other ships/fighters are to be researched. I would welcome any comments regarding the order.
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The Death Star in Rebellion was not exactly useless, but very much limited. Blowing up a ship every three(?) minutes just didn't cut it. The Pulsar Station would be more accustomed to the task of wiping out whole fleets. On the other hand: Thrawn did not use any superweapons (well, he could not get his hands on one, the result would have been DEVASTATING).