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Droid803

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Everything posted by Droid803

  1. I really have no idea what's invalid, but I stay away from anthing but 0123456789, ABCDEFGHIJKLMNOPQRSTUV, -, ", ., ", < and >, and for comments.
  2. lol. Everyone likes Hypervelocity guns! Powerful....and it looks flashy.
  3. Its your call you know... But i like the endar spire more. The Ebon Hawk was more of...a shared ship.
  4. Hmmm is it just me or are there no engine glows on that thing.
  5. Ah. Thank you. Did anyone notice the BMP image of the commandbar!?! its nice. Apparently they changed the icons for space station upgrades (!)
  6. How come just directly copying it over causes an exception for me...can you tell me what you did to get the Vengeance to work?
  7. You have an invalid character somewhere in the file. (namely, the reigon that wouldn't be displayed). The unit above Battle_dROID. Check for any odd characters like "~" or "╣" or "&" or "%" etc...
  8. YES! But what do you mean by "replaced all the shaders"?
  9. I think I had at least 200 posts back before the wipe... Space: Modified Vengeace-Class Frigate (Shielded) with mass-drivers replaced with Hypervelocity guns, which has the Bothawui ability in galactic (detect fleet movements), cloaking, and power shields (no suicide), (if possible, orbital bombardment with Hypervelocity guns...depending on limitations). Something along the lines of....THIS: (please excuse the skin, I was just tryign it out http://img.photobucket.com/albums/v423/kc1991/VengeanceIncinerator.jpg Land: AT-AA which shoots SPMAT-Grenades which fly like MPTL torpedoes (I've done it before) I can code it.
  10. 1 I doubt there is hidden stuff 2 I doubt we could edit the campaign 3 I doubt we can change the saving/loading. Its part of the exe. my own questions: Can I rip ships out of models.meg and textures.meg, stick them in EaW and have them work? (talking about space ships)
  11. Those images....they look so real they're like from them movies. Esp the Coruscant pics.
  12. When stuff is too close to a camera...or too large, the game auto-magically hides it. Thats what happens when I tried to use an ISD for a ground prop. And if you used the base props, I have no idea why it'd dissapear.
  13. I'm done balmorra though... Eh I'll look at the books too...but its going to be harder...much harder...(no defined map layout ) Actually....the book ones should be better than the game ones....less bland.
  14. I was bored...and I did some that didn't require any modding (lol)...so I might as well finish the maps for the first game...then maybe the second one (I only own the first one so I'll need help for the second one from someone who's played it) The goal of this is to create a singleplayer-skirmish map that can be played as rebellion against an imperial AI. I'll upload some of the betas for critiquing....later. Means It is possible with vanilla EaW Means It will need a mod Means it needs model(s) not already made Means It is done (for vanilla eaw) PART 1-1 Ambush at Mos Eisley (Needs Probe Droids) Rendezvous on Barkesh (Needs some ground transports) The Search for the Nonnah (IF I can find a Nonnah, If not, will use a downed shuttle) Defection at Corellia (needs ground TIEs/Falcon to be good) Liberation of Gerrard V (Needs yachts...no idea where I will find them) PART 1-2 The Jade Moon (Needs to be redone with X-Wings instead of speeders) Imperial Construction Yards (complete, maybe needs fighters) Assault on Kile II (Needs to be redone with TIE fighters, etc) Rescue on Kessel (If I get a Hovertrain) Prisons of Kessel PART 1-3 Battle Above Taloraan (will be treated as a space battle...just going to change the skydome . Will need Models for the Platforms...and the city) Escape from Fest Blockade on Chandrila (If I get a Hovertrain) Raid on Sullust (This will need a new model for the energy collector thingy...as well as the litlle thingys on the ground) Moff Seerdon’s Revenge (I know how this one is going to be done) The Battle of Calamari (IF i can get my hands on some World-Devatsators) BONUS LEVELS Beggar's Canyon (needs Skyhoppers) The Death Star Trench Run (Need some death-star surface models. Will be a land map) The Battle of Hoth PART 2 Death Star Attack Ison Corridor Ambush (I have a horrible beta that's glitchy in vanilla eaw) Battle of Hoth (I think) Prisons of the Maw Razor Rendezvous Vengeance on Kothlis (Needs a star destroyer hulk that DOESN'T Dissapear when you zoom in) Raid on Bespin Battle of Endor (Modified version to be accurate to the game) Strike at the Core (may be impossible due to limitations) --- From Books: I need to borrow them from the local library and read them
  15. Don't think so.
  16. Vulture Droid Model from the long-dead Republic at War. Not made by me at all, I just happed to have it. Its made by Bodin. If there's a problem with it being up here for free-release, then please tell me and take it off. http://rapidshare.de/files/35419105/VultureDroid.zip http://img.photobucket.com/albums/v423/kc1991/Vultureandarc.jpg
  17. Uh yes that will work for making a land and space versions of a squadron that can be used on both Make the company transport the lead ship
  18. I'd make a Herocompany, although just hide the hero head, etc. Like Field Commanders. Then just use the and in the company...then make the individual ship tech level 99, and make is so that you can only build the company. Or simply check Victory Mod (I think they did that...iof its still here)
  19. Its is SpaceUnitsFighters. Although the TIE advanced X1 is in Unique Units.
  20. Opened with a HEX editor and had values changed. (its in hexidecimal) Engine Glow particle size is hexed up or down...thats as much as I know on this topic (lol)
  21. a few ways: 1) Make a squadron 2) Make a ground company 3) Make a "hero company"
  22. Could someone fetch that AT-IC (all-terrain ion cannon) pic? Its an AT-AT with a giant cannon mounted on its back rather than a cargo hold. Tha malevonent is the only one on there that looks half-decent and realistic (kinda looks like an advanced version of the SSD)
  23. Um fleet carrier means it spams starfighters.

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