What are you talking about? The only things that don't have bump maps are like...the small props that are basically a cube! Even the larger props have bump maps! Without bump maps, they suck. And no, all the FoC models worth a damn have bump maps. Those that don't have 6 times as many polys as the XWA ones. Look, trust me, I won't take saying "you don't need it". You don't need skins for your models either, all you need is the base mesh and a few bones...now look, this is your B/CRS...notice the yellowish glow (I don't know where that's from), all the bones facing the same direction, and the general flatness of the whole ship. Now compare to the Crusader-Class Corvette (about the same size), whereas there is a sense of texture, even though the model itself is relatively flat as well below the circular things. Yes, its more work, but I do think the results are quite visible and worth the effort...a good bump-map will help the low-poly model look better! If you have a good high-poly model, the bump map may not be necessary, but the fact remains that the XWA models are in fact NOT high poly, but low-poly. Now, If only I knew how to do this, I would stop theorizing and actually get down to business... http://img.photobucket.com/albums/v423/kc1991/BCRS.jpg http://img.photobucket.com/albums/v423/kc1991/CCRV.jpg