
MonkeyBiz
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Everything posted by MonkeyBiz
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The Star Wars universe gives us all a unique opportunity. It's an engine that is mostly totally modifiable. We can add all our own units, planets, stats, and UIs relatively easily. Because of the nature of the stories, we have tons of different eras; we have the old Old Republic, the new Old Republic, the rise of the Empire, the Galactic Civil War, the post-Endor conflict, the Thrawn campaigns, the Yuuzhan Vong, the Corellian conflict, the Swarm War, etc. We can literally build any scenario for Star Wars we want. We just need time and people willing to do it.
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If you don't have the game yet, or don't want to know what happens, DON'T READ ANY FURTHER. First thoughts and Impressions on FoC: - The Corrupt units are cool. Way cool. As is the actual corrupt ability. It forces you to make some real strategic choices. - The campaign, thus far, is sweet. - Apparently they hired John Madden to do the voice of the MC30 frigate. - The LoW B-Wing is better than the in-game one. - Same goes for the TIE Interceptor and TIE Defender. And that's all for now. Time for sleep!
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The whole point of a mod is to share your vision of what the game should be with the world. The models are a small part of that. For example, the way I have the ships in my personal mod balanced would make a lot of players crazy. Especially Imperials, because my fighters have proton torpedoes. If I handed over every model, but not a shred of code, to a room full of people that know the XMLs, they would all come up with something completely different. The models allow us to assemble different mods in different ways. In my own personal mod, I use models from five different mods. I used their code as a base, but in the end I end up ripping most of it out, redoing the hardpoints, and making my own Text file. Without the models already released, we couldn't do what we've done. But it's not enough.
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I'm glad there's some support on this. So, here's what I'm doing. z3rox made a post on the Legacy Of War site; of which I will now quote excerpts. "Many a modder has left the community with a bad taste in his or her mouth. The reasons are many but mainly come from mod distrust. No one trusts anyone. The reason for this is simple, "GREED". Some people would rather make a name for themselves or think they are making a name for themselves by releasing as much content as possible. What this does is make other people NOT want to mod and projects that may have been working on something similar to give up. Now, I know some of you are reading this and saying "Well, I would'nt give up. I would strive to make something better than the other guy, etc, etc." Hey, thats fine and dandy. However, not everyone thinks that way. The massive influx of models caused a massive decline in the community also. Why? Again, the answer is simple. Items that people were working on or wanted to work on themselves now became available to all." "Some people came to this community from C&C. Alot of those people were only using EaW as a "filler" till something better came along. Many of those people are already gone. There are many of you who are here because you love StarWars. Thats who is left at the moment. The Starwars lovers among us." "What I mean is for mods to drop the "Coldwar" mentality. We have to learn to trust each other. We have to learn to be honest and to not be greedy and selfish. As a Co-Leader of LoW I have already done that by forging solid relationships with IA2 and Dark Empire. We are all "friends". Are we "sister" mods? No, we are not we each have our own plans and ideas, however I can go to those mods and they can come to us for help, assistance, models, code, skins etc, etc. Some dont agree with this. I say stop being selfish. Ask yourself what can you do for the community rather than yourself. Some of you are saying "Whoa, z3r0x like your one to talk about community". Your right, I'm guilty of selfishness, rudeness, and many other things. However, in my defense all I have done I did to protect my mod team OR right a wrong that was against others." "There should be a sharing of ideas. Not to steal but to better understand. Alliances can be forged maybe new friends also. Together we can re-build and breathe life back in to the community." I'm calling out Dark Empire and Legacy Of War. Hold true to your own ideals, and release high quality models for people to use. There are a lot of coders like myself that have no interest in starting a big mod team, and would rather just make our own for our own enjoyment. Consider it a challenge.
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Basically, here's what's going to happen. The mod teams will release their mods. Anyone with a decent amount of skill will rip open the mods and steal the models and code. Then they pass it off as their own. Community model packs encourage creativity. Everyone looks at Star Destroyers a different way. Some want them to take up an entire screen. Others scale them correctly. Some give them crazy weapons. Others don't. There are tons and tons of coders, but no models for them to code. Would it be that hard for someone to convert all the Warlords models, give them hardpoints, debris, and proper collision meshes, and have them uploaded somewhere?
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What we need are models. We've got the tutorial so we can convert them ourselves. I just can't figure out the Homeworld file structure to convert the Warlords models.
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Honest to God, I really do appreciate the work that these mod teams are doing. The stuff that Legacy of War and Dark Empire etc. is really fantastic. But I would kill for a publically available model pack. No code, just models.
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If there's anyone with experience dealing with the Warlords models, please send me a PM or an IM. My contact info is in my profile. THanks.
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Screw it. I'm downloading 3D Studio Max and converting them. Maybe. I'll probably screw it up. *shakes fist in rage* Anyone have a tutorial for hardpoints and whatnot?
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So I've got ideas, but no models, and I can't model or skin. So, if anyone has a model for a Interdictor Star Destroyer or an MC80B MonCal Cruiser, please let me know. Thanks!
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When you change things in the XML, then save and exit, then change more things, usually it makes saved games impossible to recover.
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Nevermind, figured out what it was. The game was calling the E3 units and Vaders TIE squadron. So, I just got rid of them. Thanks for the suggestions.
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Here's the code. When I flip the "Build_Tab_Space_Units" I get five fighters, instead of two. I get a TIE Fighter, TIE Bomber, and a TIE Fighter with the Vader icon. Let me know if you guys see anything I'm missing. TEXT_TIE_FIGHTER_2_SQUADRON Y-Wing Corellian_Corvette X-wing A-Wing 0 Yes 1 Yes no 300 25 Empire 0 200 8 Yes 1 1 DUMMY_SPACE_FIGHTER_SQUADRON TIE_Fighter_Team TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter,TIE_Fighter 12 150.0,0.0,0.0 50.0,0.0,0.0 100.0,-50.0,0.0 100.0,50.0,0.0 0.0,150.0,0.0 50.0,100.0,0.0 -50.0,100.0,0.0 0.0,50.0,0.0 0.0,-150.0,0.0 -50.0,-100.0,0.0 50.0,-100.0,0.0 0.0,-50.0,0.0 i_button_tie_fighter.tga EV_TieFighter.ALO 120 0 0 0 45 EHD_Build_Vehicle EHD_Unit_Canceled Unit_Complete_Tie_Fighter 1 35.0 1000.0 200.0 300.0 500.0 No No SmallShip 420 HUNT TEXT_TOOLTIP_TIE_FIGHTER TEXT_ENCYCLOPEDIA_CLASS_FIGHTER 300 10 Tactical_Units 1 TEXT_TIE_BOMBER_SQUADRON Calamari_Cruiser Alliance_Assault_Frigate Nebulon_B_Frigate Corellian_Corvette X-wing A-Wing 0 Yes 2 No yes 150 20 Empire 0 225 10 Yes 1 1 DUMMY_SPACE_FIGHTER_SQUADRON TIE_Bomber_Team TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber,TIE_Bomber 12 150.0,0.0,0.0 50.0,0.0,0.0 100.0,-50.0,0.0 100.0,50.0,0.0 0.0,150.0,0.0 50.0,100.0,0.0 -50.0,100.0,0.0 0.0,50.0,0.0 0.0,-150.0,0.0 -50.0,-100.0,0.0 50.0,-100.0,0.0 0.0,-50.0,0.0 i_button_tie_bomber.tga EV_TieBomber.ALO 120 0 0 0 45 EHD_Build_Vehicle EHD_Unit_Canceled Unit_Complete_Tie_Bomber 2 25.0 1000.0 200.0 300.0 300.0 No No SmallShip TEXT_TOOLTIP_TIE_BOMBER TEXT_ENCYCLOPEDIA_CLASS_BOMBER 550 17 Tactical_Units 1 370
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Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
The crappy Corellian ships have more guns than the Empire's ships. And they're faster. Just not as well shielded or armored. And I'm not a modeler, just a coder and designer. So, no Naboo units for you. -
Did that, no dice. It seems like it might be connected to the disappearing TGA file I had earlier. The thing just kept vanishing after every game.
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The Build_Tab_Space_Units only appears in the squadron files. As for what mods, it wouldn't help. It's stuff that's been cut and pasted and worked over.
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So I'm playing GC as the Empire, and the TIE Fighters are showing up three times, and TIE bombers are showing up twice, and one of the fighters has Vader's icon. Anyone have any idea what the problem is?
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Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
Yeah, this thing is a monster. It's taken me forever to get things to work. The funny thing is that I barely play anymore; I just mod. If you've got any ideas or anything, feel free to say so. Shoot me an IM sometime; I'd love to compare notes. And Nova - Thanks for the compliment. -
Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
NVidia GeForce 7800 GS. As far as other mods, what I'm running is my own mod. I took a lot of things I liked out of other mods, like models and whatnot, and added them to my own. I've done limited beta tests on what I can get permission for, but this thing is a beast now. It would be really hard to get permission to use everything I've got in there now. Regardless, I'm out of ideas for stuff to do. The only good model I've got left is the Eidolon model. Although... I could potentially use the Praetor model as a Tector-Class SD. Hmmm... -
Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
IT IS ACCOMPLISHED! Presenting... THE CORELLIAN FLEET! http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Corellian%20Fleet/Corellian-Fleet.jpg The Corellian Frigate, complete with CorSec X-Wings and Y-Wings http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Corellian%20Fleet/Corellian-Frigate.jpg The Corellian Destroyer http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Corellian%20Fleet/Corellian-Destroyer.jpg The Corellian Battlecruiser http://i72.photobucket.com/albums/i173/MonkeyBusinessIU/Corellian%20Fleet/Corellian-Battlecruiser.jpg Only buildable on Corellia. So contact your local Corellian Engineering Corporation representative today! -
Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
Yeah, I'm borrowing the models from SAU, but the code is all my own. I've gotten to the point where I can have a unit coded and working, in-game, after about 30 minutes and on the first try. Yeah, I'm just that good -
Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
UPDATE The Corellian Battlecruiser and the Corellian Destroyer are both in-game and balanced. What I decided to do was make them fast, give them lots of guns, but have them be at a significant disadvantage in terms of shields and armor. Also, they're very expensive, and take a while to build. Tomorrow, the Corellian Frigate, complete with custom CorSec X-Wings and CorSec Y-Wings. Awwww yeah. -
Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
I don't think you can do that, because you'd have to add shield points to the ISDs. I don't Think it'll work -
Anyone know what this line of code does in the Death Models?
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Re: The Corellian Engineering Corporation Project
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
I've decided to make the three Corellian ships I'm adding gamebreakers. These things will be very powerful, but expensive. I want to make this a planet WORTH fighting over. The first time you have to fight one, you're going to make a beeline for Corellia.