
MonkeyBiz
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Everything posted by MonkeyBiz
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Anyone know how I get it back? I honestly have no idea how I did this, but all the nebulae and asteroids are gone in all my maps. It's rather disconcerting, and causing my game to crash. Thoughts anyone?
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Debugging-I'm sick of it, and ready to quit modding
MonkeyBiz replied to 1upD's topic in EAW Mods General Workshop
Using Windows Explorer, check to see which ones you modified last. That helps. Also, you can get exception errors from problems with models too. -
From Gameguru Mania: LucasArts sent out a press release announcing that Star Wars Empire at War: Forces of Corruption has gone gold. The RTS expansion pack from developer Petroglyph will ship to stores on Oct. 24. "In the award-winning and best-selling Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Star Wars Empire at War: Forces of Corruption. As Tyber Zann, players will stop at nothing as they seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld." w00t!
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Debugging-I'm sick of it, and ready to quit modding
MonkeyBiz replied to 1upD's topic in EAW Mods General Workshop
When that happens to me, I usually try and backtrack what I've been working on. Sometimes it's something really silly like a missed bracket, and othertimes it's a little bigger. Takes some time, but it's worth it. -
Oh whatever. Just remember: Someone has to put the units in the game while the art boys make them look pretty
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Haha, I wish. I borrow other people's models. I'm a coder by trade, and I work with XML a lot at my job.
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Rapidshare it is. Expect a PM when it's up.
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And the file is off. A big thanks for everyone that's agreed to beta test. You guys will get a shout out when I release this thing publically
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Petro wouldn't even have to make another expansion. Just release map and unit packs like Total Annihilation used to do. I'd love to see all the planets and ships in the EU covered by EaW
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Wow, that's a really cool looking ship. It sort of has a cartoon looking feel to it.
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There are a few mods I've seen with the Naval troopers. I always found it kind of odd that people would include them. I mean, Stormtroopers make sense. Bounty hunters make sense. But Naval troopers? thos e are the guys in the funny helmets that operate the Death Star superlaser. They have pistols. Woooooo. See, that kind of thing was what I wanted to avoid while making my mod. I didn't want to take the kitchen sink approach. I wanted units that were awesome, but served a purpose. Plus, there's a lot of crazy stuff floating around out there. What would be really awesome is if someone could modify the standard star destroyer model, throw some armor plating on it, give it a pair of extra weapon hardpoints, get rid of the fighter bays, and it becomes a Tector SD, which would be really exciting.
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Perhaps. If I give you .txt, .alo, .ala, .dds, .meg, .xml, and .ted files, would you know where they all go just based on their filenames? Also, I've decided to edit the Home One files to say "Ackbar is also extremely adept at detecting traps." Just a little inside humor for everyone. And I've decided to name it the Monkey Mod. Why? Because I'm Monkey, and it's my mod!
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In a word, yes.
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Beta testing refers to a stage in a software lifecycle following the alpha stage. The alpha stage is when the main parts of the application are working, but there are still a lot of bugs and there's other stuff like models and textures and whatnot. The beta stage is "Feature complete" where everything is in, and you just have to get it working. Beta testing is working through the beta stuff to get everything working. So, technically I'm not asking for beta testers. I'm looking for Q&A testers for balance and features. But, it's the same concept
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Here's the story on the Mon Cal Cruisers. The one in-game is a winged MC80. There's another version that looks vaguely like Home One, but I choose not to worry about that, for my own sake. The MC80A is a smaller Home One. But bigger than the MC80. You can fudge this and use a weaker Home One model for it. The MC80 Battleship is Home One, Independence, and Defiance. The MC80B is the stingray looking thing that I posted earlier. Bigger than the MC80A, but not MC80 Battleship range, it's the next evolution before the MC90. Basically, I'm giving the Rebels firepower against Imperial capital ships. The ImpStars in my mod are ImpStar Deuce's, which means they have some big guns, heavy armor, and lots of fighters. Plus the Imps have the trump card in the ability to build an SSD at Kuat or Fondor. Facing one SSD is bad enough. But I deliberately left it uncapped, so hypothetically you could have two or three (think Black Sword Command) in a fleet. The Rebels needed something that might resemble a counter. That, and I like large capital ships . So, you see my need for an MC80B model. I can code it myself, I just need the model to stick in the game. Any help would be greatly appreciated .
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Attention all Modellers and Skinners: I really need a good MC80B model and skin. I can't do either for jack, but I can code. I would be mucho greatful if someone would be kind enough to help me out. Here are some pictures for reference: http://www.theforce.net/swtc/Pix/books/egvv/monrem1.jpg http://www.theforce.net/swtc/Pix/books/egvv/monrem2.jpg http://www.theforce.net/swtc/Pix/books/egvv/monrem3.jpg If you can help, please let me know. Thanks!
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I've been working on a mod on my own for several months now that brings together a lot of the things that people have been asking for and really changes the game in a lot of significant ways. I'm looking for someone(s) that would be willing to help me beta test it and give me feedback on what needs to be changed and what needs to be added. I'm looking for experienced testers that know their way around the EaW directory (there's stuff everywhere) and ideally have some experience themselves. If you're interested, send me a PM and I'll get in contact with you with specifics about the mod. Thanks!