
MonkeyBiz
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The Warlords Models I'd Like To See Converted
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
No, it's not the 104. It's a totally different ship. -
The Warlords Models I'd Like To See Converted
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
So it does. I'll probably try and improve the skin if I can. But the Mon Remonda is what I want the most -
"Transports" for fighters... Is it possible?
MonkeyBiz replied to HK-47's topic in EAW Mods General Workshop
Not necessary. The starship would act as a transport. -
The Warlords Models I'd Like To See Converted
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
CIS and SAU don't have any of those units. If there were a step by step tutorial for someone who doesn't know anything about modelling or skinning for converting all these units, I'd fix them myself. But I don't, so I have to rely on the good works of others. -
So many people spend so much time ripping Warlords for destroying the community, so I thought I'd post which models I'd like to see done, if only for my personal use. 1) Mon Remonda (Mon Cal MC80B Cruiser) 2) Implacable Cruiser 3) Tyrant-Class Missile Cruiser 4) XJ-Wing 5) TIE Scimitar 6) TIE Sentinel 7) Majestic Cruiser Nebula Star Defender If you've rummaged through Warlords, post what you'd like to see done
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"Transports" for fighters... Is it possible?
MonkeyBiz replied to HK-47's topic in EAW Mods General Workshop
Just doing some quick research, here's my idea 1) add "GARRISON_UNIT" to the Behavior of all the units you want to garrison 2) add these two lines to the garrisoner: Vehicle 1 3) add "GARRISON_VEHICLE" to the Behavior of the unit you want to garrison other units 4) add the following code to the unit you want to be the garissonee Vehicle 10 0 0 30 ... | CanContainGarrison 5) add this code as well to your garissonee: b_garrison_00 and change the bone name to whatever your fighter bay is If it is a capital ship, you may want to disable the units from auto-spawning. I'm not 100% sure how it would work. Someone want to test this? -
Rumor has it that there was one done by the JKA modding guys that some people used to snag models, but apparently it's been lost to antiquity.
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So I'm continuing work on my mod, and I'm looking to add bump maps to a few already-converted models. The problem is that all I have are the ALOs. Consequently, if anyone has an ALO Importer for 3DS Max, that would be great.
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Imperial Warlords, small mod (And a Few pics)
MonkeyBiz replied to eawcommander's topic in EAW Mods General Workshop
Nicely done. Good work! -
Re: New Colored Laser Bolts (for both land and Space)
MonkeyBiz replied to PhatmanNIk's topic in EAW Mods General Workshop
Just change this: 10,10,210,255 To this: 10,10,210,0 It's standard RGBA -
Re: New Colored Laser Bolts (for both land and Space)
MonkeyBiz replied to PhatmanNIk's topic in EAW Mods General Workshop
This is actually really cool. It definitely gives the lasers a movie-like feel. Good show! -
The problem isn't with the Warlords models. The problem is that every Tom, Dick, and Harry is using them. There's very little to distinguish a lot of mods apart. Everyone is using the same models and skins. The truth of the matter is that there weren't that many talented skinners, riggers, and modelers to begin with. Essentially, Warlords is like a library. Now, you don't burn down the library when someone gives a bad book report. The problem is that people are using these models like a crutch. They're compensating for a lack of any real innovation by putting in as many units as possible. I for one would like to thank EvilleJedi for the work he's done. Without his models, my own mod never would have gotten beyond XMLs. The work he's done has enabled people to create their own visions of the universe. I would be thrilled if he continued to make models and released them as he's done. So, since I've got some white space, some requests I personally would like to tackle the Yuuzhan Vong era. Any chance we can get some of those Vong ships modeled? Also, the skin for the XJ-Wing you posted looked really nice; any chance of seeing that? How about the Viscount-Class Star Defender, or the Mediator-Class Star Cruiser? Obviously you don't have to, but I think that it would give us more material to work with. Like I said, I'm thankful for your work. I just wish that people would put more thought and pride into their mods before releasing them.
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Re: Units wanted for addon to FOC
MonkeyBiz replied to Saron2of4_pff's topic in EAW Mods General Workshop
People keep dogging the Warlords models. Honestly, it's become a scapegoat for the big mod teams. "Oh no, poor us, everyone keeps cribbing the Warlords models!" Consider it a challenge. Now you have to succeed with coding and BETTER models and content, versus just hordes of units. Personally, the only mod that really gives me any reason to raise my heart rate or blood pressure is Legacy of War, and that's ONLY because of the inclusion of the Yuuzhan Vong. The reasons that mods keep closing shop is because they're BAD MODS. The best mod I've seen so far is BailKnights mod. And even that was mostly just a unit pack. You guys make it sound like there's some cadre of modelers, skinners, and animators smoking cigars and drinking scotch who were just hanging out playing poker and went "You know, we should probably make models for Empire at War or something" and then one of them chimed in and went "There's this Warlords mod that made them already." and then another one went "Ah, screw it. Let's get high and order some cheesybread." I hate to break to you, but you can't scapegoat Warlords. EvilleJedi has made his models freely available. if you want to do something with them, then DO SOMETHING. Don't whine about it. The big mod teams are scared because it looks like their hard work is going to come for nothing. Well ya know, maybe if you released something instead of dilly dallying around you wouldn't have that problem. -
I had planned on working on it over the weekend, but my system crashed. I still haven't reinstalled Empire at War. The major feature I'm working on are the Garrison Bases. I haven't quite finished the code for them yet, but I'll be working on it over the next few days. Also, I still need permission from a few groups to release their models as part of my mod. My goal is to have it out in the next two weeks. We'll go from there.
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Re: Hypothetical Prefab Garrison Structures
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
Not quite. In the books they talk about prefab garrison bases. Essentially, a way to establish a foothold on a planet. In a way, it is RTBB, but different. This would have it's own limited set of units that you'd call in like reinforcements, except they wouldn't count against your population cap. It gives you the opportunity to change tactics on the fly. The flipside is that it'll be so prohibitively expensive and so pop-cap killing that using one or losing one is a huge investment or loss. A Garrison Base will allow you to build five types of units that don't count against your cap. The difference is that these units will be more expensive and take more time to build than their counterparts. However, some of the bigger units or more fun units you will still need to build elsewhere. For example, right now I've got the Imperials building Stormtroopers, E-Web Troopers, TIE Crawlers, AT-STs, and M1s. The Rebels can build Infantry, Plex Troopers, T2Bs, AACs, and T4Bs. Diverse, and it gives you a lot of different ways to approach things. Also, I'm going to extend this to the base buildings too, so you get your spawned units and then can build additional defenses. I feel like this could totally change ground combat. Thoughts? -
Re: Hypothetical Prefab Garrison Structures
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
I think I figured out how to make this work. What I'm going to do is make the Command Center a buildable unit. It'll use four command points on the ground. Now, what will happen is it will have a build menu with custom units just for the Garrison Base. These custom units will be exactly like the regular units, except that they will take significantly longer to build, cost more, and they won't count against your population. Also, I'm thinking about giving them unique icons. I know people are looking at this. I just need someone to tell me it won't work and why. -
So I'm at work and thinking about what to do next, and I have a flash of brilliance. I think I may have figured out how to do prefab garrison structures. Essentially, what you would do is turn the buildings into units. Use smaller models, and restrict their build options, give them less hitpoints. But you give them essentially the same attributes as a unit, except that they can build stuff, and not move. I haven't tried doing it yet, but I'm going to work on it over the next few days. Please post thoughts.
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I feel like we need more land units. There's a dearth of space units, but not much on land.
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w00t! Awesome work. I'm definitely going to test this when I get home. Now all we need are new mod tools for FoC
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Some people have neither the time, inclination, or talent to model. Some people are coders. Some people are designers. Some people are mappers. Some are modelers. Some are artists. I'm a coder. You put me in front of the XMLs, and I can do some crazy stuff. I can have a unit balanced and in-game in under a half hour. If I think a skin doesn't look right, I know enough about Photoshop to tweak it so that it looks right. The Warlords models are, honestly, one of the best things to happen to the community. It gives everyone a chance to have decent models for their own mods. Some of the conversions suck, but that's okay. You use the best ones. Okay, that's all I've got. Is anyone working on Models for the Galactic Alliance-era units?
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We're trying to FIGHT cancer here. Not save it.
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I've decided to release my personal mod to the general public. There's been a lot of requests for some of the things I've done, so I figured it's time. I'll need to get some permissions, but I think it shouldn't be a problem. I'm releasing this because my best friend, who is also a huge Star Wars fan and is the reason I started doing this in the first place, was recently diagnosed with melanoma. He's always wanted me to share this, but I held out, until now. Once I release it, I'm asking that anyone that enjoys it and appreciates all the hard work and time we've put into it makes a donation to the American Cancer Society in his name. Even if it's only a dollar, every little bit counts. I'll have more details on this later. It'll probably be up sometime in the next week. I've got one surprise left that I haven't put in yet, but that I'm going to. That's all for now
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So I'm testing my mod on another computer, and I've run into a problem. When I load up the game, none of the custom buttons show up. I've put the modified button files in the installation directory of both the original and the expansion. Anyone know why this might be happening? Its kind of important, so any help would be appreciated.
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Messing with hex is liable to screw up the game. Big time. Like, HUGE. I highly reccommend not messing with it.
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Re: LoW MiniMod - Dark Side Adepts?
MonkeyBiz replied to MonkeyBiz's topic in EAW Mods General Workshop
"What! Jedi too? I need the codes for that!" All I did was replace the special ability with Force Confuse, and used the Obi-Wan model. Not that hard. "LOL That movie is awesome!" No kidding. For my Senior Skip Day my senior year of HS, my best friend, my then-girlfriend, and I went up to Chicago for the day. It was awesome.