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Nevets

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Everything posted by Nevets

  1. I think plex soldiers taking down an VSD would look silly no matter how many of them there were, haha. I think fixing the artillery with a minimized hyper veolocity laser to fire at ships would fit and look realistic. Now if only we can get a realistic crashing animation.
  2. I think land battes are kind of short myself, they really don't give the battle feel that I like. Artillery should be made to be able to take down the ships. It was what was used in EpII to bring down the Trade Federation ship.
  3. I am sure there is going to be a sandbox mod down the line, where you will be able to pit any faction ever in star wars against every other one.
  4. There probably should be some restrictions of using this in most mods (but I do expect an atmosphere battle mod sometime) tho. I think having whole space battles in the atmosphere would take away from the ground battles too much. Probably only allow one a side, and have it take up a large chunck of the pop cap or a time restriction like the bombers.
  5. So what are the ships that can fight in atmospheres. I know Vens, Accs, VSDs, corvettes, and gun ships can. I really have a hard time seeing a Nebulon doing it, it definitely can't land.
  6. Can't really find anything saying when she got the z-95, but it looks like she used it because it wasn't special and would be able to do covert stuff, so I think it would fit her role in EAW>
  7. Luna is the correct name for Earth's moon. Just people use the generic term, a little odd, because we dpn't call the Earth, Planet.
  8. That is why we need them to come out with the modding tools, that way we can add some of the ships that could go up aganist corvettes. Also, maybe the imps don't need to match up perfectly against every rebel unit, they have strengths in other areas. looked up the barloz on wookieepedia, and it does say it was used as a smuggling vessel: http://starwars.wikicities.com/wiki/Barloz-class_freighter
  9. ...I meant added as a pirate unit.
  10. I think this ship wouldfit better as a pirate unit. Definitely looks more smugglerish, it isn't sleek like an imperial unit. And it just looks old and worn out like the falcon. Hope it is added as one in one of the mods.
  11. The only place where I could understand black holes being in would be the Maw. Space really doesn't need more stuff cluttering it.
  12. Yea, there are a couple reasons that this would be really tough or maybe impossible to pull off, but I do like to imagine what the ultimate Star wars strategy game would be like. Prebuilt bases are dine if you want a quick online game, but what I was hoping for was more a chess type game that takes a very long time to play, where the placing of your structures is a matter of winning or losing.
  13. Another thing that would add a more star wars feel, but would be really hard to put in, would be simultaneous land and space battles. Almost all battles in Star Wars have a land and space battle going on at the same time. Would add tons of depth to have a space battle going on you have to send some troops to destroy the hypervelocity gun so that it will be easier to take control. Or organizing an evacuation of your base below and using the ion canon to disable ships above to allow for a retreat like in the battle of hoth. It would be hecktic of course, but you would definitely get that star wars feel. When switching between you could have that classic star wars star wipe and change of music between those of land battles and those of space. What I'm not sure many players would like is that when you switch from one or the other the computer would need to take control of the other. You could have a message box telling you what events are happening in the other battle, so you can managing accordingly, like "Commander: ISD under heavy attack, immediate attention advised!". Something else to contemplate is that maybe they could create a 2 player joint campaign where one player would manage the space battles and the other land battles. another crazy idea.
  14. I know some people aren't satisfied with the land battles in EAW and that got me thinking of what would be my ideal land battle. Beware tho, just some ideas I thought of, probably not able to be put in the actual game and some may not even make sense at all, haha. To make the battles more star warsy: 1) maps need to be bigger....much bigger. 2) deciding where to build bases and structures is a must. Contact: Where the the opponents base is on a planet is not given. You either need to send a probe droid (bothan spies if you are rebel) down to discover its exact location or send a landing party down. The landing party could then set up a small makeshift base of operations. This can be quickened if the planets indigenous population is on your side (This is assuming diplomacy is in) because there is a good chance that they will help build it and even allow you to take up residenece in their settlements. During this stage speeder bikes (perhaps the rebels could use swamp speeder, barc speeders, or a number of other things) would be very useful, you can send them in quickly to search out enemy movements. Giving them sniper abilities could also be a fun addition; they would be able to dismount and use a sniper rifle to take out some enemy troops before they know what is going on, and then get out of there before they can attack. Imperial infiltrators and rebel saboteurs could also be very useful in this stage. The Battle: If you decide to set up base your best option would probably be a full out classic battle. Both sides know the other is there and have been building up to prepare for the coming battle. Both sides are waiting for the other to strike, or for their moment to strike. Once it starts all hell breaks loose. The other way to have a battle is if you can manage to find the enemy's base and they don't see you scouting you could send in your forces for an attack before the enemy even knows what hits them. The bases: Staying true to lore (I think at least), most the imperial bases in the core would be seeable to the rebels, since it would be common knowledge to the galaxy where they are located (like Carida). The bases in the outer rim would be will hidden by the empire (like Endor) and the rebels would need to search it out. The Rebel bases would be hidden on all planets. The main rebel base: A major focus of the movies was the rebel base. The empire did its best to find and destroy it and I think the game needs to focus more on this. The Empire should be trying to find this and destroy it before the rebels have time to evacuate the base. This could give the Death Star more of a stragetical purpose. While destorying the main base wouldn't bring an end to the Rebellion it should certaintly weaken them severly. Soldiers health should go down, heroes could be lost, and ships would become weaker due to breaking down of the rebellion network making maintence of ships tougher. These are all things that I think would make the game feel more like the movies. But adding a lot of this would be near impossible and would add a lot of mircomanaging to the game (not such a bad thing for some of us). But hey I'm tired and just throwing out some ideas.
  15. EAW definitely needs more music.
  16. Hmmmm wonder what the 2 new projects are..... *cough* P-02 *cough* EAW expansion *cough* sorry I am feeling a bit under the weather
  17. Excellent idea, if we can't get hero death like some of us want, there should be some penalties for having them die.
  18. Maybe someone should email petro and ask if they have a backstory.
  19. There is still hope! Now if somehow we can get diplomacy to work a Rebellion mod could be feasible!
  20. Because SWG has a really bad reputation out their right now, mainly because of the way SOE has handled the game. If there was a way to mess it up, they did. While giving the game to another company is a great idea, just giving them SWG (a game that is all screwed up and they have never worked on before) will take a long time to fix, if it is completely fixable at all, and even if they did not many people will return just because they have returned many times before to "fixes" and were disapointed. What they need to do is give the rights to a new company and have them build it from the ground up, taking the good parts of swg and makiing it their own.
  21. Exactly, I doubt many of us want an expansion for the new units, becuase they will all be modded in with mods. We want the expansion for unit experience, diplomacy, and 2vs2 galactic campaigns, stuff that can't be modded in.
  22. Wish all this stuff was in
  23. And you know, when you think about it, the Rebel units should be the ones that last longer. They Imperials mass produced and didn't care how long they lasted. The Rebels are suppose to be more careful with what they use and maintain them longer. They are the ones experience should most affect.
  24. This is completely balancable and should be no reason to not have in the game.
  25. Wow.....looks sooo smooth. Question I have tho, there are so many CIS capital ships, and so few Republic ones. How are you going to address this?

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