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Multiplayer: 3 Player Quickmatch Error
No, it's another thing that happens for apparently no reason. However when it does happen, it occurs multiple recurrent times: I think I had 5 in a row that were 3 player. James.
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Multiplayer: 3 Player Quickmatch Error
Seriously need to bump this, it is evidence of truely atrocious beta testing. James
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What is this
See http://pff.swrebellion.com/index.php?topic=2857.0 James.
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Multiplayer: 3 Player Quickmatch Error
Several times when attempting a quick match, the system has connected me to 2 other players and it loads fine. When it gets into the game there is an instant syncronisation error message, and I have to exit. Im sure others have this problem. James.
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Re: Scrolling locking on Galactic map
I don't think I could do it if I meant to; it's not that I am holding directional keys when the interface switches which I could see as a potential cause. It occurs at random, I may have been on the galactic map for 5 minutes and it'll just happen. It must be keyboard related, it's only the arrow range of movement, it doesn't scroll in irregular directions. I have had it occur where it will scroll at a 45 degree angle and I have to hold 2 arrow buttons to compensate. James.
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Re: What do you think of the balance: MULTIPLAYER?
I think the Ion Cannon is very overpowered, I think unmodified it does 45000 damage to the shields, when the basic shields of an SD is around 2000. Shoot an SD and it basically taken out of the game. Though not destroyed, by the time you get to producing SD's it should be near the climax anyway. The time they are disabled is something an empire player doesn't have: It takes up valuable population points! James.
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Re: What do you think of the balance: MULTIPLAYER?
Yeh I think thats a fair point about the HV gun. The ion cannon is so much more effective. Needs either increased power or decrease in price/ quicker build time? James
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eaw mods and multiplayer
I still hold with my arguement that it's not Petroglyph's problem. It's just laziness on the part of the user, I don't expect a game development company to promote the use of third party modifications, especially when it seems most attention has been devoted to the Single Player campaigns. Their aim is to sell the vanilla game to the general public. I suppose you'll want a dev team member to come and install the game for you next :-\ James
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eaw mods and multiplayer
"Mod Friendly" can be interpreted in different ways; it could mean the code & files are easily modified which I believe from the emergence of a growing mod community to be the case. Also the fact they have already created mod's after only a couple of weeks. To me, admittedly from a non-modders point of view, EAW seems extremely mod friendly. It's not difficult to easily change between mod's, what's wrong with this? http://pff.swrebellion.com/index.php?topic=2232.0 James
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eaw mods and multiplayer
Siddus; I interpretted Necro's question to be based more around the end user of mod's rather than the actual modders themselves. I think between us we've answered his question from both perspectives! James.
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eaw mods and multiplayer
I doubt Petroglyph will provide the community with any help for altering vanilla EAW. It simply isn't their job to make patches devoted to modders. However, if the mod community is working like others, a "Mod-Switch" application will be created, I'm sure I've already seen an alpha version of such a program on these forums. It's up to "us" to sort out mod's not Petroglyph's. James.
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Re: What do you think of the balance: MULTIPLAYER?
Agreed Capt. Data, SP gameplay has its own thread. Keep this to MP. Glad to hear it Delphi, I look forward to seeing further developments! James.
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The only thing that bugs me
That also depends on your definition of careful. Why both taking much care of ships that can be replaced by ten other in a couple of minutes. As Pierre said, why bother? No matter the care you take over battles it really doesn't affect the grand scheme whatsoever. James.
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Keyboard Scroll Problem: Affects Galactic, Land and Space Maps
lol, simple as that! I'll try it. Thx James.
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Keyboard Scroll Problem: Affects Galactic, Land and Space Maps
Occasionally, I believe the neutral position of scroll movement on the keyboard is altered and becomes stuck scrolling a certain direction. Sometime the problem can be fixed by holding down the opposite directions for a while and the neutral seems to "reset" to normal so I assume this is a keyboard problem. It never occurs on any other of my games, and I'm unsure why it is a keyboard direction problem. James
Jameswgm
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