Skip to content
View in the app

A better way to browse. Learn more.

SW:Rebellion Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

eaw mods and multiplayer

Featured Replies

we've been told it's very mod friendly...but is it? i mean the only way to install a mod is through the crute xml folder which means one mod at a time, you can't really switch mods either and online - no way of knowing whos running what mod so it ends up being that you can't run any mod :(

 

so, is this support coming in a patch soon? or were we misslead, or do we simply not see the mechanism in place?

I doubt Petroglyph will provide the community with any help for altering vanilla EAW. It simply isn't their job to make patches devoted to modders. However, if the mod community is working like others, a "Mod-Switch" application will be created, I'm sure I've already seen an alpha version of such a program on these forums.

 

It's up to "us" to sort out mod's not Petroglyph's.

 

James.

Tools to add more contents in the game will be released in a patch.

But which patch ? we don't know.

 

You'll have to wait like all of us ;)

Siddus; I interpretted Necro's question to be based more around the end user of mod's rather than the actual modders themselves. I think between us we've answered his question from both perspectives!

 

James.

  • Author

no i mean most games have an interface like gamefolder/mods/mod1

 

and ingame u can chose mods as such mods work online and u can see what mods if any a server is running we currently don't have any of that, and it shouldnt be up to the modders if the game is supposedly mod friendly.

"Mod Friendly" can be interpreted in different ways; it could mean the code & files are easily modified which I believe from the emergence of a growing mod community to be the case. Also the fact they have already created mod's after only a couple of weeks. To me, admittedly from a non-modders point of view, EAW seems extremely mod friendly.

 

It's not difficult to easily change between mod's, what's wrong with this?

 

http://pff.swrebellion.com/index.php?topic=2232.0

 

James

Mod friendley please it takes forever to get someone a mod to play on then you gotta tell them how to do everything. If it was mod friendly we would have auto dloader.

I still hold with my arguement that it's not Petroglyph's problem. It's just laziness on the part of the user, I don't expect a game development company to promote the use of third party modifications, especially when it seems most attention has been devoted to the Single Player campaigns. Their aim is to sell the vanilla game to the general public. I suppose you'll want a dev team member to come and install the game for you next :-\

 

James

  • Author

it IS petro's problem

because they SHOULD have had a builtin mod loader like most games now do

 

sinple betweem options and multiplayer there should have been load custom game for example

 

and in gamedata/ there shoulda been mods/ folder.

 

that way mods will work online and not be completely useless!

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.