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Darkmark

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Everything posted by Darkmark

  1. I dunno. I can skin stuff but never managed to model. You need patience to skin and get it to look right, but it isn't all that hard as long as you have a good art program. I myself use picture publisher 7, but any decent art program should do. Coding I have no experience in in terms of modding other than changing txt files in ST:Armada1, but I should imagine the more difficult stuff would most definately bring a headache...
  2. Yep, that all seems like the way I'd try to handle the situation. That is, unless I believed I had a chance of winning... but I wouldn't so, yeah, that would be that way I'd try to do it. But what if the player isn't going to be leaving his INT unguarded, what would be the plan if he doesn't start attacking the moment he gets into battle, but instead sits his other capital ships all around the INT and then works them forward together slowly to take you out? It wouldn't be anywhere near so easy to get to with so many Capital ships and fighters guarding it...
  3. I wonder if they have the Sarlacc pit for Tatooine? That would be classified as an npc animal right?
  4. I sincerely doubt it. But in the end it's just a name really. Sure it would be nice if it hadn't dissolved, but it's not as if it's heart hasn't survived in Petroglyph.
  5. They'll have some decent wildlife I would have thought. Most RTS' have a wide variety of npc animal content. ...Don't forget Taun Tauns.
  6. Seems like almost all the Imperial ships should be able to land on the surface. But yeah, it's a pretty cool medium ship. I wouldn't mind trying them out against the rebels.
  7. It still looks about how I was expecting, 1/4 Rebel, 3/4 Imperial. If you're trying to convince the rebel supporter out there with the prospect of firepower you might find the problem is that's not going to convince those who want to go rebels, because they're doing it because the rebel side seems like the best one tactically. It's the ones who like blowing stuff up or looking cool go Imperial.
  8. Sure I'd still support them. I would probably end up supporting them as I do Blizzard, so even if I wasn't necessarily active on the forums, I would definately show my support by keeping track of their games and purchasing them if I like the look of them. I also wonder what they could have in store for us. Something completely original probably...
  9. I don't know. It will honestly depend on which one draws me in the most as I head home reading the manual/instruction book. On the face of things I'd have to side with the Empire at the moment, but that's only because we have seen more of them in game than we have of the rebels. It doesn't matter too much, because I'm sure over those first 24 hours of playing the time for each side will even out nicely.
  10. You would obviously have to have the moderators keeping a very close eye on an 'Gamer and Game designer debate' discussion to prevent that kind of immature converstation. The best way would be by limiting the participants to those who have shown themselves capable of sensible and constructive posts, but it would seem very unfair on those not chosen. But like I said, it's so unlikely to happen there isn't much worry over with that. You would want to be careful with salvaging. There isn't too much point turning it into effectively another resource. One of the major points of EAW was to try to get rid of the tediousness of resource collecting.
  11. Player Rewards 1) It adds realism to the game, and would be a very useful ability for the rebels. I wouldn't have thought imperials would need it so much, but you are right about the passion it can evoke in a gamer to avoid as many casualties as they can. When combined with ship naming* it becomes all the more rewarding. 2) Capturing of vessels. The community seeems to be calling out for it since day one. With so many other games that have managed something in the way of this it it seems to be something they really want. I will point out, the focus of this is on space battles. Capturing of ground units (excluding heroes) doesn't seem so quite a hot matter for debate. It's a competative thing primarily that drives it. The average gamer wants to do it to show their opponent how powerful they are. It can be argued that it's also to do with having a greater variety of units on the one side, but either way, it is something very few would protest about should they see it in the final game. 3) I wouldn't complain if I saw this intergrated. It makes sense completely. Even if it was as simple as a speed boost to production depending on how many supply lanes you have. This way by disrupting the trade you disrupt their whole system of construction. This isn't quite the same as you propose Cain, but it does result in a similar outcome and would be easier to intergrate. 4*) The one you didn't mention. Ship naming. People want to feel as close to the battle as possible, and this truely helps. It's the same reason games like the Sims are popular, because people really like control. It is capable of enhancing the game so much with so little an element to the game. Consider your points 1 and 2 for example, think how much more you will feel for the ship and crew in that salvage situation, think how much you will be affected should it be captured by the enemy and how much you effort you will put in attempting to take it back. Some Enlarged Interactvity 1) I agree with you when you say ships should explode and cause area of effect dmg in the surrounding areas. This is what would happen in real life after all. It's what would have happened in the Star Wars films. Likewise units placed near a very damaged vessel under attack and about to explode should run for cover (unless assigned to a hold ground stance or the like). The more interactivity leading to realism the better, so long as it doesn't negatively affect gameplay. Real Human Movement Captures 1) I realise this is the best way of getting realistic movement, but setting up something like this would take a good deal of time and end up costing quite a bit I should imagine. If it gets done great, but if it doesn't I won't hold it against them. Balanceing 1) Balancing will always be an issue because there will always be someone who believes it can be balanced another way or balanced better. Without palying the game you speak of Cain, it's difficult to know exactly what you wish to see EAW balance similar to, but so long as one unit is never able to act effectively against ALL the enemy units the enemy should always have a counter tactic they can fall back to. However I see that balance with EAW will probably be a little complicated to understand, because you are able to assign differing systems to the same base model, so it becomes more about balancing weapons/defenses than with the ships themselves. Just as we lack the experience of what it takes to make a sucessful RTS. It's a balance, so as long as the designers take into account what the gamers say and want, as well as using their own experience then they get the best of both worlds. It would be cool to have a "Gamers vs. Game Designers Debate" just because of this difference in perspective between the two groups. I don't see it happening, but trust me, it's not just you...
  12. For the gunship probably not. It strikes me there isn't going to be an imperial equivilent to the airspeeders. I don't know quite why. I wouldn't mind seeing them though. As with any EU material there's always a chance it will get in, but there is just too much EU stuff to have it all. For this we really have to wait and see. I'll look again, but they looked like normal transports in my opinion. Then again, I'm no expert on rebel spacecraft. Have a good holiday.
  13. I'm glad no one died.
  14. My brother's are all as they came. Thing is he and I make a good modelling team, and me being a big kid at heart... We've got things that they never even made. We even had a fully working carbonite freezing chamber before they made their own. Good fun Lego.
  15. Casualties go to hospital to be treated, fatalities aren't so lucky.
  16. Any fatalities? It's terrible when these things happen, but it couldn't have been prevented, it's not as if anyone made it happen. Still a tragedy though.
  17. Possibly with the Mon Cal ship. That other small one is hard to make out though. The Jedi there is Obi wan. It's always struck me that whoever modelled him gave Alec Guiness an awfully long neck. Even from the backed out shot you can see how it extends far over his shoulders. Maybe it's just me...
  18. How have you got it now? I would guess it would have to be in the img brackets, but not knowing what you've got now it's hard to say whether that works or not. .swf isn't a format I know a lot about, but if it's anything like a .gif the image brackets should allow you to display it.
  19. It's a pity, but you are right Indum. The majority of those who buy the game will have watched the films and perhaps know a little about the EU, but not much. They won't want heroes they've never heard of, but they will want those from the films. Still, I wouldn't mind seeing Kyle Katarn there. He's a cool guy.
  20. Yes that's like how I meant. It seems to make a lot more sense that way. I assume we'll need Cain, Ismael or one of the other Admin to actually set up the sub forums for us, but after that we'll have the task of sorting the information we have now into two. Most of it should be pretty straightforward though, and should work so much better than it is currently.
  21. I love the small print Bigedmond. Yeah, I think you hit the nail on the head. It does need to fundamentally work at all stages. And your post wasn't all that long. Enough to read in one sitting easily.
  22. Star Wars + Lego Collection = Obsessive collectors. They can afford to charge the high proces knowing full well that there will be people willing to get each and every one of them.
  23. Not right now, I have things I need to do this evening. But if you catch me on Msn sometime I'll gladly host a game again. I don't know why they used the same name. My guess is the guys who worked on the two games just didn't know about each other's decimator.
  24. Ah Ghostly, if you're talking about the clone campaigns decimator it was only in the single player missions or any built with the scenario editor. I don't remember what the plot surrounding it was because I haven't played the SP in so long I've forgotten completely. What exactly is the Demolisher class star destroyer? Do you have any shots of it at all?
  25. Mon Cal with the wings is probably the best guess. But looks maybe a little flat to be one of them. Doesn't look like the Executor though.

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