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Swiftdraw

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Everything posted by Swiftdraw

  1. Brief overview of this game first. Neverwinter Nights 2 is the sequel to the successful D&D based RPG Neverwinter Nights and it's two exspansion packs (Shadows of Undertide and Hordes of the Underdark.) The original was developed by Bioware, but Obsidian has now picked up this lisence and is creating the sequel. Neverwinter Nights is in the Forgotten Realms setting of D&D and NWN2 uses the new(er) 3.5 edition rules of D&D (which would take to long to explain.) A slew of previews came out recently (IGN, Gamespy, gamespot) and from that the game looks intresting. Graphics wise, I don't think its going to hold a light to Elder Scrolls IV, but to compare NWN2 to ESIV would be faulty beyond that so I'm not going any further down that vien. A few things of intrest to me popped up during the previews. Its been said in at least one of the previews that you can play as a monsterous race in this game, like an orc, gnoll, drow, and whatever else. You won't be stuck with just the base classes like dwarves, humans, elves, ect. But Obsidian (the developer) said no to template races. This means you can't be a vampire, lycanthrope, and that sort of thing. No worries though, even if half of the original NWN mod community shows up for this game, these will most likely be availble through mods. Another thing that appears to be cool is the presence of strongholds. Though the function of these things in game hasn't been detailed, maybe you can lay seige? This gamer can only hope. One thing that has me jumping up and down with joy is a simpified mod set and the removal of tile sets. Translation, you can make things a lot easier and when you place objects like tree, they won't be restricted to a certain area, you can place them where ever allowing for a potentially more organic look to outdoor levels. I suppose there is a fourth thing ya'll might be intrested in, Obsidian is carring over the follower influence system from KOTORII (which I haven't played and can't speak on.) Also the addition of the Law and Chaos axis has been added to the Good and Evil axis make for more dynamic alignments as any D&D player can tell you. Followers in this game won't be the simple mercenary henchmen from the first, but dynamic NPC that will be affected by the decisions you make. If you want a slightly more coherent summary and preview head over to gamespy.com, gamespot.com, and/or IGN.com.
  2. Remember boys and girls BF2:SF is out on the 22nd of this month. Hope you saved up your pennies!
  3. At some point you deleted something wrong. Try one more thing, though I highly doubt it will work since you've deleted the files folder. Go to start, Settings, Control Panel, Add or Remove Software, and find Battlefield 2 and press the remove button. If that doesn't work (which it probably won't) then you must re-formatt your computer to completely remove BF2 and re-install it.
  4. Do not tell me you deleted the folder without going through the proper uninstall process... You're going have to re-format your computer to get the old BF2 off there if you only deleted the folder.
  5. Quoted from Demo_boy from evilavatar.com
  6. Heh, I never check the the thing anyways. Which reminds me, where are the PMs at? I remember using it when I first joined, but uhhh.... Hmmmm
  7. Funny thing is, he had a book coming out called "Cheating death and stealing life."
  8. Against the AI, I find it hard to flank them whether the FoW is on or off. Human players I prefer it to be on since they know just a little as you do on troop movement of the opposing side. But the AI always seems to be a bit omniscient when it comes to my positiion.
  9. Which, with the torpedos, darn near made it more exspensive than a Executor class SSD if I recall right.
  10. Red alert... You're in a Soviet base when a Tesla Coil pops up and starts owing your tanks. The old C&C series was the gold standard for stuff randomly popping up in the middle of your forces.
  11. Not nessicarly. Surfaces can get really hot even in Earths orbit when exsposed to the sun. Deep space or in the shadow of something it can get really, really, really cold.
  12. I doubt you could micro-manage a ships systems like that. It'll most likey be used to capture disabled ships (like from ion cannon attacks) and you could interogate the crew and/or capture hero ships.
  13. Which is what I was reffering to also. And I've never played Rebellion, so that ain't it.
  14. Post preview is your friend!!!
  15. I'm trying to remember what RTS it was.... I think it was the original Red Alert that had a third fastest setting that made games totally insane against human opponents and near impossible against the AI.
  16. Ok, I F'ed that up. A C&C: RA 3 was hinted at when the first BFME was shipped. Here is the site: http://www.planetcnc.com/redalert3/ Now the site I got this from also listed some other intresting things about this:
  17. Errr... Yeah! They also have that and Red Alert for PS1. Starcraft also was released on N64.
  18. Endor should be in at least instant action, Bespin I believe they axed. They also got rid of the Dune Sea map.
  19. Yes, we haven't been de-humanized yet.... Well.... At least most of us anyhow. Not to knock on the Lucas people. But honestly, how long do you think you could put up with all those flamers and idiots without going insane or robot mode?
  20. Now that makes sense! But their orientation to the engines and design makes me think air intakes. But a weapons slot seems more logical and cooler design wise.
  21. I'm going with Igor on this one.... Will this game run on Windows XP?
  22. .... I think in the futuristic setting they'd be able to develop something better than an air cooled engine. And given the extreme conditions space has to offer, air cooled engines are not an option, you'd need something more effective..
  23. I declare everything Ghost and Fosh post as http://www.bird-man.com/images/attachments/_12_14_2004-spam.JPG Nice thread jack btw Dunna think I could of done better myself. Anyhow, you posted on the 11th Nathan, its now the 13th.... Get yer analytical mind into a higher gear and start posting soemthing we can chew on fer a bit!!!
  24. But why would you need them on a engine that doesn't need air to run?
  25. Ok, I'm going to leave it at this. Its a stupid design to have air intakes on a spacecraft, fictional physics and areodynamics be darned (I hate editing myself.)

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