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Master_Xan

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Everything posted by Master_Xan

  1. To be honest, I never did get it working properly in Win7 64. I got Rebellion itself working, but could not make RebEd work. Eventually gave up and went to a VM instead. I suspect that's how I'll have to play most old games in the future anyway. Its impractical to try and use hacks for all of them, and there isn't much reason for Microsoft to support old software they aren't making any money off of. Too bad its so difficult to make VMs do 3D graphic rendering; early 3D games like Dominion Wars are darn near impossible to get working in a VM, and even harder on a modern OS. Course, the hardest are the 16bit Windows games in a modern OS. Have to go VM for that.
  2. You can't even install on 64 bit without doing special stuff, so I don't think this will work for 64 bit users.. And since the game doesn't use any of the 64 bit advantages, it should run pretty much the same on either version (once you get it running at all, that is). Still, good directions for 32 bit users.
  3. In case anyone is wondering, you can't access research with the SWRebellion Editor. So far as I can tell, you can't touch any aspect of research from that one.
  4. Is this for Win7 x32, or 64, or both?
  5. Interesting graphic. I wonder why Sony is over Spiderman and Ghost Rider instead of Disney, with the other Marvel movies... I think Disney is certainly capable of overseeing a good Star Wars movie or three. Question is, will they? The last couple Pirates of the Caribbean movies weren't exactly top notch, and if they were in charge of the Hulk movies, then yeah. Oh, and when I first heard of this, my brain almost exploded. The very idea... I still have trouble wrapping my mind around it. Some of the internet memes sure are funny though.
  6. Ya know, this is sad. I wonder if Disney will try and pick up the project at some point.
  7. Their video says they are focusing on multiplayer. But they are $230 thousand over their last milestone. I sent 'em an email requesting a single player campaign on those grounds; I doubt anything will come of it, but it sure didn't hurt me any to ask.
  8. Double post. I'm not really sorry though. Played SoaSE. I like the GUI, particularly the notifications. I was struggling with a better way to adapt Rebellion's notification system; something like what Sins has would be good. Perhaps a cross between the two? Fewer categories than Rebellion had, maybe one for all deployments (troops/fighters/facilities/etc), one for personnel and fleets, and one for combat (enemy missions/fleets/uprisings). Like Sins, have the player click on the notification to see a bit more detail; clicking again rotates to the next notification in the same category. Maybe a right-click zooms to the area in question; Sins has you click on a separate image to do this, and I don't think that works as well. Ironically, what I described before is similar to how Sins shows information about a system. I thought it would be more useful to split it into categories, like fighters in one group, capital ships in another, which Sins doesn't do until you hover over the info portion, but they are similar. It would need to be expanded for the extra details Rebellion has, but a similar thing nonetheless. The lower-right panel is similar to what I described as a traditional approach, and it works fairly well in Sins. The left panel in Sins, where ships are 'pinned,' isn't my favorite. Its too messy; it should be a great place to get a summary, but it gives too much detail for a summary. If you wanted something similar, I'd recommend that instead of putting pictures for each ship, instead have a summary of each ship class with a number next to it. Easier to get info quickly without taking up half the screen and without the player having to manually count or interpret the data themselves (like memorizing ship profiles).
  9. You are doing nothing? At what point does it crash? Is it right after a new game begins, or during the opening mission briefing, or some other time? Let us know if the .exe from Budious works/helps!
  10. I'm wondering about a single player campaign. They said they would focus on multiplayer first, but their last kickstarter milestone was a few hundred thousand back, with no new things. I for one am hoping for a campaign!
  11. 1) You are on XP? Is it 32 bit or 64? 2) When does it happen / what are you doing when it happens? Without an answer to those, my one and only suggestion is to try Budious' exe. This post has instructions and a download link. You *should* just be able to grab the file, unzip, and swap out the .exe file it has for Reloaded, then run it. You *may* have to merge his registry file to get the game to work. Or, you can start from scratch using his instructions from the beginning, although he doesn't give the Reloaded instructions: he just gives details on how to install the game twice (to have both the original game and Reloaded installed simultaneously). In any case, it seems the .exe is where the problem is occurring. If you have access to a working copy of Rebellion Reloaded, you can snag that .exe and plop it onto yours and see if it works. ALWAYS make a backup copy of said .exe BEFORE replacing it. Just sayin'.
  12. I actually just purchased Sins, so I'll be playing with that in the next few weeks. Therefore cannot comment on it. But I do have lots of ideas that, so far as I know, I've never seen in any strategy game. Or at least not like how I envision it. I do think SOME windows need to exist. Its a given that the battle screen must overlay anything else. I'm not sure how to do production without some sort of screen; certainly it can be made more efficient than Rebellion's. To change target destination, you can let players drag n drop. When they hover mouse over a given sector during drag n drop, have the game zoom-in on it for easy selection. You can have the game put the three most recent produced units there, so you just click and confirm # of units to make instead of opening another box, with a drop down menu to pick a unit not in the three most recent produced. Or, and I like this better, you can do a radial system. Main screen, click sector to zoom in (or maybe allow manual zooming too!). Each planet has a ring of icons representing present data; something for popular support; symbols for enemy or allied personnel performing missions; a symbol for troops and their #s; a symbol for ships, etc. Something like this Each symbol is faded unless something is there, and if there, a number represents how much of whatever it is is there. This system can be simplified to show little detail (# of ships present), expanded to show a lot of detail (# of fighters, # of capital ships, # of support vessels), or you can give the user options on what is displayed (or a choice between simple/expanded details). Hovering the mouse over each symbol can pull up a small window with greater detail (such as a listing of what types of troops are on Coruscant, or which enemy personnel is doing what on Byss). Clicking the symbol can make the window appear but remain after losing mouse focus, allowing interaction with the things in that system and other systems/sectors. If you clicked on a planet/radial symbol, then moving the main display moves that planet to the upper-right, where the radial functions behave like normal, but allow the rest of the screen to shift around to view other planets. Sort of like the 'saved' windows of Rebellion, except fewer of them, only one per planet, and each has full functionality while displayed. Something like this Players can double-click the planet to auto zoom to it in the main display, or interact with the radial symbols and issue orders from and to it as if it was in the main display. Or, and I like this idea as well, make an information panel. Pick a side, like the bottom of the screen as is traditional. Normally the galaxy map takes up the entire screen, but when a planet is selected, this area becomes an info panel with tabs for performing different tasks. Like any standard RTS; select unit, see options for movement orders, production of other units, special abilities, etc. This lets the player move the main galaxy screen around. Or, combine the two ideas. The panel becomes the basis for giving orders, while the radial stuff allows a quick glance for information, particularly helpful when you have a fleet in one sector and you are deciding where the enemy is weakest in an adjacent sector before sending it in (or other such situations). Like this Or, have a panel, perhaps on the right side of the screen, divided out from the main view. This panel is divided by tabs- one tab for production, for instance. Choosing that tab gives a Red Alert style option set, where you pick what you want produced, in what quantities, and can then select where production is happening (either by a drag n drop interface, or drop down menus, or some other method). Targets for locations can also be set this way. The panel could have tabs for production, personnel (with a checkbox or other filter system to change whether displaying all personnel, or only busy ones, or whatever), troops (with locations and movement options), fleets, you get the idea. Each item on the panel allows the user to double click, auto zooming the main display to the system connected to that fleet/factory/whatever. Again, the radial system could be used to boost that last option, again for quick access to information. Also, when more information is released about Planetary Annihilation, I bet it has some interesting GUI components that could be, er, borrowed, for your project. I can probably come up with other ideas, but its after 2AM and I've only had 4 hours of sleep in the last 36 hours. I'm turning in.
  13. That's too bad. I'm not much for MMOs (cost, mostly), but I never like to see games fail. I had high hopes for this one in particular, MMO or not.
  14. Double post. Sorry. To use the versions of RebEd you have included in the package, you must have Delphi 3 installed. Or specifically, you need vcl30.dlp in the same folder as RebEd or RebEdr. That file can be found easily by installing Delphi 3 (check the Windows\System32\ folder). Of course, it won't install on an x64 system. All you really need is vcl30, which was amazing difficult to find. Here's a link; just unzip and put it inside the folder with whichever version of RebEd you are trying to run. Also, the steps provided for x64 systems are missing several steps. In order to install Reloaded, you must install Rebellion first. Which won't install on a 64 bit system. The installer needed is not included (I found reference to it being 70 MB), nor mentioned, and the registry file to make Windows think its installed is not mentioned or included. I was able to reconstruct it by working off the ones in the package, and then of course found your (Budius) version in another post, but not the installer. After some tinkering, I almost got Reloaded installed. If you can help, see my description of the problem in this thread. Its over there since it really isn't something wrong with the package; its Reloaded itself that isn't working properly. EDIT: Any idea how to get your version of RebEd to work? It keeps telling me it can't find bla\bla\Star Wars Rebellion\\GDATA\Mncharsd.dat (or any of the other dat files). The double slash is there in the error message; is that part of the problem? I checked, the .dat files are right where they should be. And I just tried vanilla RebEd; it throws the same error. I really do have a love/hate thing going with RebEd... EDIT AGAIN: I found out the double slash (\\) is a result of a double slash in the registry file. Removing them there and re-merging removes the extra slashes. However, RebEd still won't recognize the files. I renamed everything to be identical to what RebEd is looking for, including the case of each letter. Still no go. Any ideas?
  15. I had this working once, and now I can't make it work. Couldn't install Rebellion (of course) so I copied the files manually. Tried to install Reloaded; guess what? It can't find Rebellion. Snagged Budius registry files for his Refresh version, modified them to defaults, merged, tried Reloaded. It works! Except about .2 seconds into the install, I get this: "Zugriffsverletzung bei adresse 004542A4 in Modul 'setup.exe'. Schreiben von adresse 009D8CA8" On a hunch, I guessed it was German. Google Translate says: "access violation at address 004542A4 in module 'setup.exe'. Writing address 009D8CA8" Tried it again. Same message, except the addresses are different. Ok... made sure I was running as administrator. Checked my registry file. Searched online, found another version of the registry file put out by Budius, actually designed to do what I was trying to do. I used that version, ran Reloaded again, same error (except different addresses, of course). I tried leaving it open for awhile, but it never closes and never seems to do anything. Not frozen though; responds instantly when I close it. Anybody have a clue how to get this working outside of a VM? I managed to get Rebellion itself working just fine, thanks to Budius' wonderful Refresh, but I can't get Reloaded to install. Download Reloaded, run the exe. There should now be a whole bunch of folders in whatever location you put them in. One of them says 'cards' and contains a single file inside. You should be able to import that into RebEd to get the cards. Note, however, that there are some bugs in that file; somewhere around here there is another version, called Rebellion_Reloaded_gamma.reb. That version has some updates to it. Also note, that one of the units is the Golan III station. You will need to run the starbase mod AFTER importing the cards, or the Golans will have hyperdrives. Additionally, I'm not sure that loading the cards this way will really work, but... its worth a shot if all you want are the cards in place. Or you can install an older version of Windows (like the XP your laptop is using) inside a virtual machine. I prefer to use VMware for that, but its not the only free utility you could use. Do some research and you can come up with a host of tutorials to make a VM, then you just pop the Rebellion disc in, install, and run the Reloaded installer. Easy as cake. EDIT: After some more tinkering, I got Reloaded's installer to bypass the setup.exe error. Now it gives the same error, except for ntdll.dll. I have that file in System32. Placing copies in Rebellion's folder, or in the Reloaded setup folder, does nothing. I found a version of ntdll.dll that is half the size of my own version, but I can't swap them out of System32 (protected) and I'm hesitant to break said protection, even though I know how. Just don't know enough about .dll files to know if you can hide viruses/rootkits in them. Anybody have any ideas?
  16. Rebellion Refreshed From budius: "Package Features (Rebellion Refresh) - Icon updated for XP and newer operating systems. (48x48 w/ 32bpp) Created by Mad78 - Performance optimizations to executables allow DLL and MDATA file access from installation folder. - Application manifest data added to executables to conform to Vista UAC specifications. - REBEXE.EXE is now identified as version 1.02 to reflect these changes, built on 1.00 for stability." That is version 1.02
  17. You asked for help a few months back, but... I'd try the installation again. Make sure to re-read the steps and double-check the installation locations.
  18. The images aren't showing for me.
  19. You can use RebEd to change your side's transports, but leave the Rebels alone. Then limit yourself on either how many you are allowed to build, or how you can use them. The computer's then stay's the same.
  20. Boo
  21. I check in occasionally too. And Slocket has an update on his Rebellion 2 project, as of August.
  22. I may have said this before, or not, but I'm willing to help with alpha/beta testing (when it comes to that), and story boarding and other idea creation-type stuff in the meantime. You just have to email me, as this site no longer informs me of replies for some reason. Any luck with the port?
  23. This looks awesome. I too wish I'd seen it earlier.
  24. That's a nice tip Slocket. I'm not sure what your question is, kenoobi. What about RebEd is not working?
  25. I've never seen this error before. Did you get it figured out?

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