
Jahled
SWR Staff - L1-
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Everything posted by Jahled
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I can't express to you more how much being a Warlord has transformed my life. It's astonishing.
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Sad and troubled I am. I am truely sorry to hear of his death. My grandfather was a true fighter as well. He went off to Spain to fight against Franco and his fascists, was captured and tortured, returned to England to serve in Africa, Italy, Austria, and Germany. I guess he either had a serious problem with people into fascist politics, or was seriously shagged when it came to 'doing his bit.' Anyway, he married a woman whose family ran from the other fascists in Europe at the time; the Red Army, representing the vermin known as Commanism, and died two years ago as the last Yorkshireman to have gone to Spain. His funeral was quite moving. In the wake of his funeral, his wife Juanna gave to me his military medals, of which I am seriously proud. About a year or so before he died the Spanish government organized a trip of the veterans of the brigades who went to Spain. Grandad and his surviving mates marched to the people of Spain, or Catalonia at least, throwing flowers upon them from balconeys. In his rumblings of old age he admitted being moved to tears. War must be a ghastly business. I've seen some horrible shit simply as a despatch rider on the roads of London. Whatever your political stance on the Iraq-occupation, your man, Colonel Peterson, without doubt went there to serve for reasons more noble than those of the Bush/Blair administration's political objectives. For that alone I shall spend more than a moment of silence in his memory.
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Err...yes...Andy... good grief guys, can someone clear up all this Moff business here while we're at it?
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Anyhows, to more urgent matters. I know that some of you have been wondering where our sinister feline friend has been recently. Things have been extremely quiet. Gosh, it seems almost strange that nobody has been Zooted; for what seems like months... I fear we have all become to comfortable. I find this scenario extremely concerning. I received this urgent transmission from Emperor Elvis earlier this afternoon. It appears our feline friend has been perfecting his control of the Force! Should we seek shelter under our collective computer desks and hope the fall out aint to bad? HELL NO! Zoot Wars III Can we see another one through without sectioning ourselves?
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Good grief! Yet my horror from the Dark Side! Can I keep my Level-headedJedi-composure? It appears that Smeagol was in fact a prototype Death Star! Frodo wouldn't have stood a chance if the former Hobbit had stopped all of that muttering and sorted his life out...
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Shocking footage of Yoda deeply devoured by the Dark Side of the Klux!! Shocking stuff! Clickerty on red stuff to be shocked!
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How realistic are the last 15 minutes of Return of the Jedi
Jahled replied to igorimp's topic in General Discussion
Yeah, but i'm beginning to think I need a calculator to keep up with it Scathe! -
Velcome back O master of explainations...
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Well now! Very pleased to meet you Admiral Reshmar. I think I corrected your url link, and it looks like just what I was after. Welcome to the site, and this Jahled WOO is for you sir, you have provided the information I was exactly after! Thank you.
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Thankiness R2! Someone has already used that image, and no amount of photoshop woo har is going to get much out of it! Someone a while back mentioned something about detailing the Grand Admirals; is there any information out there concerning who they were, images?
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How realistic are the last 15 minutes of Return of the Jedi
Jahled replied to igorimp's topic in General Discussion
Well I found just the place for you Glandry: society for the extermination of Ewoks Perhaps you've died and gone to Heaven! -
Ok, I need some links to some good quality pictures and information on the Empire's Dark Troopers as featured in the Original Dark Forces game (not the Dark Empire comic books). I did some internet searching and didn't get very far. I especially need some pictures. Thanks guys! Edited because I can't spell.
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I need information on the Empire's Grand Admirals. Any links, pictures, and such stuff would be greatly appreciated. I have a little card project in my head you see.... Thankiness guys!!
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Unless a battle is an obvious conclusion, and I mean forgon conclusion; I always fight in tactical. The reason? To not squander fighter squadrons! The computer has a horrible habit of throwing fighters into the fray before alot can be achieved with Lancers, Gunships, and Assault Transports. We made a half hearted attempt to discuss tactical battle tactics a while ago, where my contribution was to offer the following tactic: The AI is 'as clumsy and stupid as Ozzel,' I believe you quoted, Paul my friend, which is bang on the head! It will always do two things, without failure, in every engangement. The first is send it's cruisers and destroyers out to take on what ever capital ship you've got. The second is send it's fighters rampaging ahead and target your fighters most dangerous to it's capital ships. For Paul and me, that's TIE Bombers and TIE Defenders/Advanced Squadrons. (It's worried about their torpedo potential!) So why not sit back a while and let them come at you? Indeed, you can sit back in your captain's chair, gather all your fighters at a point using the tactical game's nodes, or whatever they're called, and send your Lancers and Gunships off in timed waves to punch holes in those rebel squadrons; damaged squadrons make much easier catches for fresh fighter squadrons. When you see the last of the rebel fighters race behind your advancing Star Destroyers and Strike Cruisers, you can release your fighters into the fray! WOO!! you shout, as the faster rebel anti-star fighter platforms (Corvettes, Gunships, Nebulons, etc) race ahead of the Cruisers and start learning the true feel of Imperial Might, whilst our Lancers are making a happy meal out of their fighters safely behind the protection of our Destroyers! The AI doesn't do all that, it assumes your going to throw everything, all at once into a messy cauldron of chaos. Stupid AI! Must we humans do everything our selves. ...errr...BTW: I only quoted you Paul, because it was a good oppotunity to make the point!
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Lucas Arts website are still selling it if you live in the States...
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Interesting points guys! I may have been a little over-bold in my clone statements.
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Given my game is at that stage where my tactic of 'holding back' is just about exhausted, we're about to find out R2! I've got no choice now but to take the war to the heart of the rebellion, and begin finding out just what they've been up to in their sectors!
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The more I ponder this concept of the bulk of the Empire's military being comprised of clones, the more it makes sense.... Think about Episode I and the advantage the Trade Federation had with their army of droids, and in Episode II with the Republic with their clone troopers over the Trade's droids. Drones in both respect, the latter superior in combat capability to the former! It took the unique powers of the Jedi to enhance events in either event/and film! The enire point GL made with the movies is basically faith can overcome firepower! So much is made about the 'Officer Core' of the Empire in charge... of these clones Cool, the Navy is going to comprised of humans, but what twat is going to fly of into combat without shields or onboard life support other than a primed clone? The TIE fighter scenario borders on the stupid. Oh and BTW; you can't surrender or crash land because your fighter is that crap. Bravo! The loyalists will hop into them straight away, unconcerned that if their mother ship goes BOOM they will just end up floating in space counting out their dimminishing lifeupport supplies... TIE-Pilots are clones.
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I think we've actually touched something quite deep along these lines, Paul; given I just hit day 2000 with only one natural disaster... It seems to me if you give the rebels some space to do their thing, the game somehow views you as on the back heel! As long as our Star Destroyers are capable of holding their own against the junk the AI throws at us, we are free to assemble Imperial strike fleets free from the fear of sudden unexpected events! Untill we've sussed the natural disaster and expell it from the game, my game tested advice is, go easy and give the opponant some room! It seems to work! You also get the time to do cool stuff like play around with your force-sensitive characters, without an element of panic... sort of thing! BTW: For non-Imperials, I guess this must work in reverse....
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R2-D2 on the dangers of smoking fags... Indeed! Shocking footage from the 70s shows the dimunitive Star Wars droid indulging a habit for fags. It's probably what stunted his growth. Anyway, I don't remember seeing this on the box when I was a kid nursing a bump from a Skateboard mishap back in the 70s, so I guess it was only shown in the States. Clickerty here beep whistle bloop!
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Use the stick, Ewan! Darth Maul didn't see that Jedi trick comming....
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R2-Opus2: I think all of us would love to see the ideas you've discussed! But it all boils down to something to do with the game's progaming called the Source Code, which Mask; above, knows more about than me. We've been battling in vein to get the bloody thing of Lucasarts so the techs amongst us can really get into the game and create all the cool stuff you've outlined and so much more. Lucasarts don't want to play ball, won't explian why, and remain steadfastly aloof from the little place is in the Outer Rim swrebellion is in their larger Universe! It's a great shame, because the game, as we all know, has got a great structure just begging to be blown apart and made into the 11/10 title it should have been. Mask: I'm slightly confused by what Trej sent me. The layout certainly had the general appearance of the DeAgostini one, with respect to how the sectors were laid out, but as I stated in my previous post on the subject, I think switching the DAT files caused some corruption; I had numerous Kessel shaped planets, and planet appearances so far removed from the planet descriptions, there's no way our man Trej could or would have over seen it!
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Very curious...because if you didn't change the planet image pictures, how come I got over six Kessel-like lumps of coal, Tattooine looking like Earth, and Mon Calamari looking like there is quite a bit more land mass than a system 'almost entirely covered by water?' Is it possible your original files were some how corrupted when I replaced the two GDATA files (or whatever that folder's called) you sent me? I zoomed in on Tattooine and Mon Calamari because they seemed such obvious and quite frankly, stunning oversites for anyone reworking the planetary images to make! If i'm reading your last post wrong, then the game files themselves are replacing the planet images; despite the fact that Coruscant remained gloriously...urban. The new shape of the galaxy, and the sectors, does get my thumbs up. The resulting galaxy looks more like the DeAgostini version that I already said, but also has a more random and authentic appearance; not as uniform as the orginal game lay out. Am I right in thinking this has had an effect on travel times between systems, now that the inner-core is bunched together, for example? Alderaan as an asteroid field, but with system energy and resources; yes! This I would love to view!
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That, my friend, we shall have to work on.....