
Slocket
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That is a new one. Is the scroll arrow that is pointing down grayed out? That would mean something, no resources to build or maybe no power- but that is probably not it. Have you tried changing your game resolution or desktop resolution? Wide screen? It maybe the click-able sweet spot |x1-x2|+|y1-y2| < PIXEL RADIUS is moved over somewhere else and not lining up. Click all over ever bit of the screen and see if the arrow starts to move.
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The real strategic redeeming value of damaged fighter squadrons was that fact they can heal for free. You can have a battle and have 50% fighter lost spread all over your squadrons, but then have them all heal up for free...that is the way it is now. To a lesser extent, capital ships get damaged too, but take forever to repair. Good ideas and reasons though what to do with the damaged fighters. I just know it adds a layer of complication for coding and displaying. I could live without the damaged fighters and just recombine the remaining ones as whole squads (Darth Tex). The only thing you lose is the the free healing of the squadron effect. Sabotage. To keep the micro-management down, the default mission is just random general hell raising targets of opportunity with a high probability for success. Then you can specify category Troops, Ships, Buildings with lower chance for success, then furthermore into the UI individual class units such a fighter bombers for even lower chance for success.
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No Briefing Mod: fix for Vista, Windows 7, XP, all OS
Slocket replied to Slocket's topic in Rebellion Editing
Download EMBRIEF.rar from FileFactory.com try this one. Rapidshare is limiting download now. Rename it to ALBRIEF worked for alliance, or just delete the files from your install and it will skip it too. -
Saving Star Wars... Resources on GOUT Editions.
Slocket replied to budious's topic in General Discussion
I have both versions and it is different. If you paint a Mona Lisa, then keep screwing with it, then it is no longer the master piece it was. XCOM game remakes come to mind...they changed it too much and they all failed. -
http://pc.gamespy.com/pc/duke-nukem-forever/1118227p1.html?_cmpid=gspy53 I guess you've seen this, I was joking about Duke Nukem Forever or Rebellion Remake, which will get finished first! It is for real.
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Game Critics - A Rebellion Review 10 Years Later
Slocket replied to budious's topic in General Discussion
As for me, hopefully before Duke Nukem Forever is released. I have a pretty 2D strategy GUI only. I did enough 3D to suffice. Maybe another year. I used models and artwork where ever I could get my hand on them. -
Game Critics - A Rebellion Review 10 Years Later
Slocket replied to budious's topic in General Discussion
The guy is a cry baby. He is mad because he put all his eggs in one basket and a lucky natural disaster ruined it. That is life. I bet he is a person who quits a game as soon as he start to lose one major toy...as if he cannot come back from it. I think he may like to stick to his XBOX. I doubt if he would play a real human, if he thinks to AI is too 'hard.' too much trouble for me to register, go a head and place my opinion in there if you want. I tired to comment there, but it will not take my home page URL ..oh well. -
One thing about troops there is no 'damaged' troops like there is for damaged fighter squadrons. If you could just toss out damaged fighter squadrons (either they die completely or instant healed) that would be a lot less individual fighter units you would have to display. Then you have those in hyperspace transit to planets or ships (and they can have damage). No damaged fighter units like troops (either fully alive or dead) means less hassle to display. If a person is going to have over a hundred fighters at a planetary base, does it really make sense to have damaged squadrons healing? It would make sense if you only have a limited amount of squadrons because they are more precious, but if you are playing the huge numbers game then you may as well toss out those few damaged squadrons of fighters. You want to be able to see the large macro picture, but yet be able to show the micro individual unit. The whole games biggest GUI difficulty seems to be able to show the large vs the small. SoSE does by using ZOOM in 3D sort of. Scroll Fest. Reb1 did it by Windows layers of detail. Click Fest. Yes as you said, having to build a planetary base helps limits fighters display and keeps them in order better. small edit: attaching fighters/ troops to the carrier ship instead of the whole pool of the fleet, I understand that is to limit how many you must display at once? Fleet level vs ship level.
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Use a picture of the unit then followed by a number total. It is more compact to see and fit. But how to display those units in transit or under repair with damage seperately...
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That file MNCHARSD.dat is the Minor Character data table in hex. Have you tried to use the newer version that does a lot of thing made by Errantone? his SWR Editor? newer better chance to work. RebEd may not know where to find it in the registry since it was made for a OS younger than W7. Similar how you must tell Rebellion where to find it on W7. Maybe just a guess.
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No Briefing Mod: fix for Vista, Windows 7, XP, all OS
Slocket replied to Slocket's topic in Rebellion Editing
Well I never tried that, delete the whole brief.dll, I assumed it would have crashed the game. -
No Briefing Mod: fix for Vista, Windows 7, XP, all OS
Slocket replied to Slocket's topic in Rebellion Editing
THX for the feedback it is important. It is coming along much faster now that I have gained more experience in programming. I was pretty much a n00b two years ago. I am using that easier to use but somewhat buggy Dark Basic Pro. Getting around its quirks, it is well suited for these older retro games, that are not too complicated in code, and does your 3D parts very easy for some one with little to no experience with Direct X. I learn the macro of making a game. Later to learn real C+ language and the real Direct X that gives modern games that cool 3D looks and feel. I must say, Dark Basic can do alot of things, pretty much anything Direct X 9 would allow. The hardest part believe me is the 2D interface with all those planets, flipping windows side to side, and getting the higher resolution art work and fixing the aspect ratio to a true 1:1. A zoom feature as in S.o.S.E. may have been better, but this also has its advantages, plus too late to turn back. I stream lined the mouse click fest I hope by using a window to hold the Target object, then just find you agent or what not, select mission from drop down, then send him off. The coding for the game logic should be easy for me. I felt it was the GUI being able to show the basic original 200 planets, then up to 300 was the hardest part in creation (complicated window flipping I had to make, it is not MS windows, I had to make my own version to mimmick MS windows (I guess I could call it Dark Windows)). There is a tool rudimentary called Galaxy Mapper I use to place static custom systems and sectors. You can in option change Window mode, Random Loyalty on/off, Random ownership, music volume, etc. You can make your own custom universe, or someone can write a tool with more options to change the very simple hex format file containing all the data to start a game. This was missing from the original. I also did enough 3D last year for the tactical battles...that was easy under Dark Basic with its built in functions. It is more of a thinking man battle so to speak than a RTS style fight. It does occur in real time, but there is more symbolism sort of like Star Fleet Battles and the Heroes of Might and Magic games, set in space. Once I finish off the Rim planets positions, to show a example of the GUI 2D strategy part. Basic but enough to make sure it is going to work on all OS that can handle Windows and DX9. -
No Briefing Mod: fix for Vista, Windows 7, XP, all OS
Slocket replied to Slocket's topic in Rebellion Editing
Yes, easy to do, except for hand replaceing 500 hacked scripts and renaming them back. but it is the same as the Empire. I need to know; have you tried it and see that it does what is says? If it is working for other people to test, then I will do the Alliance brief for a complete package. I got interested in this since I finally have a new PC Windows 7 64 bit and want make sure my project will work on it for a release. It is only the GUI, just like the original, but much better metrics and layout and higher resolution. Not being able to skip the droid for three minutes makes for a headache studying the original games behavior. ------------------wish list OT I would like to fix the animation and stuff it into the remake. Later it can be replaced with higher resolution, say IG-88 custom animations using the original IMP-22 voice or interesting, a voice reproduction reader to speak the words. There is a movie at the end of Rebellion if you lose as the Empire that has enough picture movement of the IMP-22 Droid I could put together enough frames to make a few decent idle animations using that higher resolution of IMP-22. I am using a display window for the Droid, and next to it is the target of your mission. Or whatever you may be clicking on such as an Agent in focus, or maybe if Palpatine pops up in the window to speak to you. It is to make the game GUI more dynamically alive. Hopefully it will make setting up missions Agents and Targets easier and more interesting. -
The Type = WAVE file extension the Name = 1304 that is the individual number using ResHack. the language = 1033 the number always 1033 is used a lot to denote English. I missed this post. Comes in handy.
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This mod shuts up droid real fast for those who can not skip past it. I created the one for the Empire. I just deleted the wave files, and stop the scripts from firing off, so as to play silently extremely fast in one second the whole thing. Now you have peace and quite, and less annoyance at start up. Please give feedback if this works and W7 Vista and 64. EMBRIEF.DLL -No Empire Briefing. look down further for dl link
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"he only thing "wrong" is that I can't skip the briefing at the beginning" I found those files. Just use ResHack and replace EMBRIEF.dll (Empire Briefing wav files). They are a sequences of wav files about 17 +plus 5 empty ones. Use the dummy empty file and replace into each one before. Or just use the "Shut Up the Droid Mod" with modified file already to go. It plays, but real super fast. It may still play the visual droid animation SPRITE slow, but you could remove most of the frames to speed it up too. That is where the droid tells you about the state of the galaxy before the game begins for about two painful minutes. On XP you can skip it, but not on newer OS systems I heard. http://rapidshare.com/files/414161714/EMBRIEF.rar there one is done try it.
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"says launch error the specified file could not be found" What file is it not finding? I do not want to assume it is the d3drm.dll
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new tool:Star Wars Rebellion Data Editor (swrde)
Slocket replied to errantone's topic in Rebellion Editing
Hi again. I did some quick test on the beta code for systems facilities files. If I change the Core Facility TB from "Construction Yard" to Advanced, it should have changed the HEX value in the file by +3 decimal. But it does not, it changed it from 3 to 4. This is not enough and it causes Rebellion to crash right before the Galaxy Map play area. The editor does say +3 added, but if you look at the modified file, it is only adding one +1. I hope this feedback helps. It is always nice to have a newer editor and plus more capability. I hope someone else can verify this. I note I back up the original, then use editor to SAVE AS and over write the file. If I change it manually from 3 to 6, it does not crash and I have Advanced Facility at start up. --I should note, since Advanced facility is not researched from start, you cannot build them, so you only have the initial start up ones randomly. But you can check off the research level to zero so you can build them always. -
I hope the above files do not generate a situation where the number of facilities exceed the Power total output of the planet. If I remember, it was always in proportion and adjusted itself somehow. The only way I ever changed the total power output of a planet was editing the save game file. I do not remember having any problems with editing those facility .dat files and causing a contridiction in the Power output of the planet. Good job as always with the editor.
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Nice pictures! Could come in handy...
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COMPLETE INSTALL but cant load pic for a CARD
Slocket replied to artinjulio's topic in Rebellion Editing
There is no 'folder'. It mods data inside existing DLL resources. The files extension names are the data that is going to go into a existing dll or txt file and replace data using RebEd editor. I never have done it myself before yet. There is no one document for a read me I can find to tell you how to do it. I wish they would place documentation on "How To" install the different card resources. I can't get RebEd to load them in..it only wants a .reb file. I do have a full install. viewtopic.php?f=4&t=27575 maybe there..start RebEd go to E by picture and then select ""load card" or E to replace. -
COMPLETE INSTALL but cant load pic for a CARD
Slocket replied to artinjulio's topic in Rebellion Editing
I think you use a special tool to import the data into the files already in the folder. You are replacing data back into the original files. -
I think in the original tactical they did move first then turn to fire. I think it makes little difference. I would go with whatever is easy to program, 3D battles are hard enough to code. I was trying to make the 2D window click fest exactly like the original Rebellion. Once I realized I am buried in layers on windows complexity...I think rewrite of the code to use ZOOM like in SoGE. I realize do whatever the engine makes life easy to do. DB pro does have a simple 3D command to pilot a ship. You use something like point in this XYZ direction vector (it can be stored easy in a 'string' form path for it to follow) and move a small distance in that direction. The model is lead by the nose through space. The model has a front point that follows the line and it looks like Move and Turn simultaneously but that is just a nice quirk of the 3D battle engine so I go that way. But if you are doing something different, by all means use the shoot and scoot method for raw programing to make life easier. I think it will not make any real impact on the game. I hope some one including me will actually get something out the door. I know we are all doing our own way, but I think it will be a good thing once a leader emerges. That way if one project dies, there still is hope.
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Free stuff takes some time to make.
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RebEd Error when trying to access Rebellion files...
Slocket replied to Undone's topic in Rebellion Editing
Yes you can edit those files manually with a hex editor. The formats are in Rebellion Editing thread. You may be missing a dll required for the RebEd to run?? There is another editor to try, it was made a few years ago. It is called SWR editor. I have a copy. Erratone made it. SWRdataEditor http://uploaded.to/file/rpa9fh A copy of it. My ISP connection has been fried for a week now...barely able to get here. See if that works on your computer.