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Everything posted by DarthTex
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Good job! Keep up the good work!
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I don't think natural disasters are going to change things that much from what you already said
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Is that this one Eagle? http://img146.imageshack.us/img146/2924/baselbunker1uk4.th.jpghttp://img165.imageshack.us/img165/144/baselbunker2ca1.th.jpg
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You never were the youngest one on the forum. Carrie of the West is younger, but alas she has disappeared like many others. You definitely are/were the youngest active member of the forum ... time will tell
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Have you thought about asking the Reloaded team about using theirs?
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I think "credits" would be a good addition to the resources. You could use excess credits to "buy off" people or enemy characters, buy information, or hard to obtain items (maybe the design plans for an enemy ship to build yourself, etc.), hire assassins, etc. Giving ships "missions", I don't see the purpose. How about some examples? I think it would be better to have "points of interest" (i.e. nav buoys, space stations, etc) in space to move ships/fleets to, similar to systems: i.e. a fleet of ISD's plus an interdictor on a hyperspace lane coming into a sector (or within) to prevent enemy ships from invading. Of course having a hyperspace system would be needed. As in other games, if your ships use hyperspace lanes, they get to move at a quicker pace, and if you don't then it would take longer and there would be a slight chance the ships might get damaged/destroyed (Han Solo: "Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?"). As for resource movement, it needs to remain automatic, but it definitely needs some refinement. Maybe resources flow faster in a sector where you have more support (neutral systems don't count, only enemy systems vs your systems), and slower if you don't (trying to smuggle resources and avoid detection where there's lots of enemy activity is time consuming). Also, blockading enemy systems needs to be refined. A point that Jahled once made, transports (especially those without weapons) can't seriously blockade an entire system! There should be a system in place that only takes capital ships (plus fighters, if onboard) into account, and maybe the firepower and number of ships into effect. A couple of ISD's would let fewer resources leave an enemy planet than a single corvette. An interdictor might have the blockade ability of an ISD or two. But there has to be a limit, such that an SSD is only somewhat more effective than an ISD (it is only one ship, one large ship mind you, but still only one ship). Blockading a system with more ships, covers more territory therefore it's more effective than with a single ship. But again, there has to be a limit: ten corvettes are not as effective as ten ISD's. Probably the best way to do this would be based on the number of mines and/or refineries, since that is where the resources (except credits) come from. Maybe something setup like maintence points; for mine/refinery you have 50 "transport" points. Every five turbolasers are worth one point for blockading, and every twenty lasers are worth one point for blockading, with a maximum of 150 blockading points per ship. Note if your ships has damage to the weapons (turbolasers), then they aren't as effective in blockading! An example: Enemy system has 10 energy slots, with 5 mines and 3 refineries. (5 mines + 3 refineries) x 50 transport points = 400 transport points ISD has 260 total turbolasers: 260 turbolasers/5 + 0 lasers/20 = 52 blockading points Corellian Corvette has 450 total lasers: 0 turbolasers/5 + 450 lasers/20 = 23 blockading points (round up) It would take 8 ISD's (these are Mk-I versions remember!) to totally blockade a system or 18 Corellian Corvettes. Four ISD's would only make the blockade ([4 x 52]/400) 52% effective. This makes having lots of ships more important vs just a couple. Of course if you're in the outer rim and orbit a system with a single mine or refinery, then it's practically under total blockade as soon as you get there. And all of this would apply for systems that have low popular support. Usually after assualting a system, you get the message that "valuable resources" are being smuggled out. Now it would be possible to reduce the smuggling until popular support increases enough. Just some more ideas ...
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I believe I did this once before If I recall correctly, a natural disaster usually still occurs, but it doesn't necessarily happen to the same system/planet. It's not totally random in that every time you reload a different system/planet is devastated, but the original system/planet has the higher chance of re-occuring. Also, the extent of the damages changes with each reload.
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A caveat for you though: I'm not sure if in the original Rebellion game whether all of the ship startup stats are stored in a record for each ship (i.e. hull strength, manueverability, TL's, etc.) and if there's someway to have a current value as well as the initial startup value. My example being if I take an ISD and remove all ground troops and/or fighters and replace them with more armor and weapons. If there were to be an increase in ship mass, manueverability would be lower. And should the hull ever take damage, the "game" needs to remember this particular ship has more armor and not just default to the original "ship class" values. Another direction could be to keep the ship mass constant, and that could be a limit so that ship mobility stats don't have to be modified. It'll just depend on how you are going to program and modify ship stats during a game
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Actually, I think that's just about right
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I'll see what I can do. I've never played Homeworld 2 / Starfleet Command, but I get the idea
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Something the AI could actually handle ... ONE ship type, instead of the FIFTEEN per side (without using RebEd) I bet they ran out of time before they could go back and mod the AI for the other added ship types
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I don't know anything about a list, but ... how about: 1) Tartan class patrol cruiser 2) Broadside class cruiser for starters? Heck, I don't even know if models for these already exist or not Do you do textures also? Thanks
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Cool Rob Loki looks like my cat Tiger (except for the cyborg eye ). He looks to be an older cat (NOT a kitten); was he adopted from the local animal shelter? Are you going to "adopt" a companion cat so he won't get lonely? My recommendation would be to get another cat, maybe a "blond" colored and name him Thor (to keep Loki in line) Have fun! As you have already surmised, that is a scam. Technically though, it is possible to do this, just NOT in the manner you would normally suspect. There is a company (click on the video) in Clearwater, Florida that has demonstrated this. They do "on demand" electrolysis, with the added flare of getting HHO gas. Basically another system of using more energy than you get out (electricity in, hydrogen-oxygen gas out for combustion), but it increases the efficiency of the combustion in the engine, thus getting more power for less gas. And with gas prices rising, this might be worthwhile to "stretch" your petroleum dollars
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and who would that be?
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Happy InterNational Doughnut Day! A bit late in the day, but ... better late than never! Take a look at the The MegaPenny Project And tomorrow is Worldwide D&D Game Day! @Eagle: nice video clip, I guess I did throw a curve there
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How come [bots] are registered users? Does this have something to do with the new setup & the ads? I thought [bots] were bad They seem to be the only ones registered on the site some times. What was the problem yesterday morning when the boards crashed? I'm glad you got things back up & running E. Thanks!
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I knew it would only be a matter of time before SOCL locked down the previous Randomness thread. Actually I'm surprised it lasted as long as it did (102 pages), but he's been away abit lately. So, now for something completely different, I mean random ... Ride of the Valkyries I forgot to add this little tidbit in the Movies thread
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Don't worry about it Rob, just think of it this way: the longer she stays in the race, the more her and Obama attack each other rather than McCain. McCain's been doing the presidential campaigning for awhile now, and they're still at each other's throats. When the convention is over with (Obama should get it, but it will be ugly regardless with Hillary or Obama supporters), then they only have a couple of months before the election to actually campaign against McCain. If Obama wins the presidency, prepare for the worst taxes & unemployment this country has ever seen since the Great Depression. We'll have to change the name of the country to the United Socialists of America (Just my opinion SOCL)
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Some helicopters have been able to do that for years Tofu; even doing complete over-the-top loops just like airplanes. You're just noticing this now?
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This is what I had in mind with Terra from the beginning. Something like galaxy map in Ascendancy. What is taking me so long is not figuring out how to draw this map, but how (much) to generalise it and how much of it expose through scripting interface to the modder. I've never played Ascendancy but from the screen shots, that's sort of what I had in mind (with only better, more realistic graphics though ). Keep up the good work!
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The screen shots look spectacular; I assume you're still working on the capital ships Hopefully I'll get some time to check out your link soon
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If it ever comes on TV it will be completely butchered by the censors Go rent it, and see it in its original glory! [humming Flight of the Valkyries] ... kill da wabbit, kill da wabbit ... da da da dum [/humming off]
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Rebellion 2008: Remake of a new Source Engine.
DarthTex replied to Slocket's topic in Rebellion Editing
Most excellent! Keep up the good work! -
I went through the same thing. I may be a bit prejudiced, but have you seen this one? For a better SW map, the_Mask posted a link to an excellant one here Maybe this is too much to ask, but if you're working on remaking the game from scratch, why not?: Have you considered making a 3D rotating, zoomable galaxy map? Or at a minimum 2D (sort of like the map used in Railroad Tycoon II)? If this game is going to be something better than the original, this would be a definite plus. Just my two bits worth