Jump to content

Evaders99

SWR Staff - Executive
  • Posts

    3,454
  • Joined

  • Last visited

Everything posted by Evaders99

  1. Yea I have to work on moving some of the links to the new phpBB3 forum. phpNuke was designed with phpBB2, so I have to fix the rest of them sometime.
  2. It was just to show him that I could...
  3. Sorry, just code differences since we're using phpBB3. Try the Forums Profile ucp.php?i=164
  4. Or do you mean the new one... Ahsoka? http://starwars.wikia.com/wiki/Ahsoka How about Ahsoka vs our Noghri here? Well I could change my avatar successfully... weird
  5. Thanxs for the news I'm hoping we can run our own server one day. Need anything special to run the server... or do they even release the server code?
  6. I'm going to wait a few days until all these graphics variations are done and Rob can decide on one. As an aside, our Noghri doesn't look good in red... SWMods header Any idea what to use for the SW Mods site I'm trying to push out, please let me know. I know you creative guys can think of something cool (with starships preferably )
  7. Forums became Forums version 3.0 (phpBB 3.0 to be exact)
  8. Really the AMD/ATI cards cannot match the Nvidia ones. TechReport recommends the 9600 GT, it is a midrange card that does well, built on the latest technology. http://www.techreport.com/articles.x/14225/2 The next higher choice would be the 8800 GT. It has the performance of the 8800 GTS 640MB at a cheaper price. http://www.techreport.com/articles.x/14225/4 In terms of specific variants, choose the best deal. If it is overclocked (OC I guess in your acronyms), then it may perform a little faster. But don't go and spend a lot for the extras.
  9. You may like Sins of a Solar Empire then. Eville is working on his Warlords mod for that game now
  10. Alright fixed
  11. Which one? I may have missed them, but at least the top and bottom ones work
  12. Eville has stated no one was willing to help him add the descriptions, so it has remained unfilled.
  13. Make sure you go through all of this first http://warlords.swrebellion.com/wp/?p=9
  14. What do you use to make your own sounds and music? Post your useful links here (short description is helpful)
  15. What do you use for your coding? Link to your favorite resources here (short description is helpful) --------- Languages XML - commonly used to store data in most games these days, easy to edit text files LUA - a scripting language in many games that allows code to run in-game Text Editors Crimson Editor - My favorite simple text editor. Does exactly what I want and nothing more.
  16. What do you use to create your awesome images? Photoshop? Something else. Link to all your useful stuff here (short description is helpful)
  17. How to start 3D Modelling... (give us your hints, tricks, resources, how-tos)
  18. Any resources you find useful? Link to them here (short description is helpful)
  19. Starting a mod ... You may think that is easy. You have a create idea, you have a great engine to run on. It's not that easy. 1) You'll need to get a team. Unless you're paid (or have lots and lots of free time), its hard to do a one-man show. 2) It's hard to recruit people. People may say they want to help, but when it gets down to it, you may find they don't have the skills or the time or the ideas that you do. 3) It may take years to get some output in the direction that you want. Don't think you're going to whip out a game in a month. Many projects are on-going... esp as members drop in and out. Prepare for it. ---------- Step 1) Your good idea. Okay, so its a Star Wars mod? Or maybe not... Define your mod better. What time period is it in? Where is it set? What characters/units are you including? Step 2) Brainstorm. Get concepts out there. Draw it out and get people interested in your work. Step 3) Prototype. This is probably the hardest bump for most projects. People will want some idea that this is feasible. You need to learn your game engine, how to mod it, how to get things in-game. This is especially hard if you aren't a programmer, but its possible. Start learning: putting in the time here shows real dedication. Showing that your stuff can actually work in the game will attract more people than ideas on a piece of paper. Step 4) Organize. Figure out the scope of your mod. What do you intend to change? How are you going to manage a team (should you be recruiting one)? Communications is key here. Do you need to set deadlines? Step 5) Hard-working time. Do it. Don't sit around and think others are going to do it for you. Perhaps a hard realization, but no one cares as much about your mod as you. People aren't going to spend their free time slaving for you
  20. test
  21. Update for March Time to upgrade your computer Eagle?
  22. ^^^ sounds like my school. In fact, the first statement I've heard before. It's like the official slogan
  23. Okay.. maybe leave it back in the top? I don't really want it to get in the way though
  24. Correct, I shuffled some stuff around.. putting Rebellion/Rebed related stuff into their own group. The general forums .. are well, for general discussions.
  25. Yep I am disappointed it isn't going to be on PC. Seems they are convinced that console is the way to go.. even the Wii, which won't be able to run all the new technologies anyway.

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...