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Texas_Fett

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Everything posted by Texas_Fett

  1. I believe it means "New Neighborhood", if I'm not mistaken.
  2. Or just REALLY mangled versions of classic songs, like Paradise City...that one is particularly painful to hear.
  3. And that can deteriorate? Trej goes to the bookshelf and takes the atlas, and puts it right on the desk to use it when he plays Reb again.... Let's just say that I started using the titles and lyrics of 'Weird Al' songs after that...
  4. Well yes, and I would have already posted in that thread, except that the headphone jack on my pc here at work is busted, as is the volume on my clock/radio/cd player. So all I'm left with is the disjointed ramblings and whistlings of my middle-aged, english-as-a-second-language Mexican co-worker.
  5. I remember once where I had started naming Escort Carriers after US Naval Aircraft Carriers, such as the "Lexington" (docked in the Corpus Christi, Texas bay, btw), the "Intrepid", etc. Well, it ended up where I was naming ships after colonial America towns and adding an adjective (Boston's Vengeance, etc.). However, I started running out of suitably 'cool' names, so I consulted an atlas and began using truly odd names, like the "Sheboigan", the "Chapaquaddick", and the "Muesebach". Things rapidly deteriorated from there.
  6. I'm up to .9 a day, bay-beee. Still, I don't think you have anything to worry about, unless I decide to become a dedicated spammer.
  7. I know I've mentioned him a few times (and he's even posted here once or twice), but the last time I played with Valkir, he grew frustrated with the sheer number of Rebel starfighters I was throwing at him. So he started cranking out Lancer Frigates left and right, naming them things like "Roach Motel", "Raid", "Black Flag", "Orkin", "Exterminator", etc. He had some funny names for the escort vessels assigned to his SSD, too. Hmm...I'll have to pick his brain to recall what they were, though.
  8. Don't encourage him, Mask! You've already set the bar pretty high with your 2000th post, so Lord knows what Jahled will do to one-up you.
  9. Congratulations, Mask! An excellent climax to all of the buildup.
  10. It's in the manual? Oh... And here I thought manuals were just there to make the box heavier so you felt like you were getting your money's worth. No, I knew about Threepio. Believe me, I had to find a way to shut him up the first time I played the game. Like I mentioned before, I'd pay good money to find a way to add a "slap the droid around" option to his menu. BTW, like the new avatar, Mask. When does the rank change take effect? I wasn't able to check the site over the weekend, so I'll have to go and look for #'s 1999-2007.
  11. I'm not sure if anyone else knew this already, but I stumbled upon something last night when playing Rebellion. For some reason, I right-clicked on Artoo and it brought up a menu in which I could either bring up the messages interface or turn off his notification of specific types of messages. Not that Artoo is particularly annoying, but it was pretty cool that it was possible to shut him up.
  12. That's what I figured, but I thought someone else might know. The real problem is waiting for Mask to do his 1999th & 2000th posts so he'll answer threads like these; gotta make those next two posts special, right? Ah, who am I kidding? I'd be doing the same thing in his position... It's not a burning question, though. Otherwise I'd bug him with another e-mail.
  13. I'll have to give that a shot sometime. I'm just always so eager to "Cry havoc! and let slip the dogs of war". Besides, there's few feelings in the game to match when the majority of a sector abandons the Imperials and joins your cause because you sabotaged the last unit on a loosly held Imperial systerm in a state of uprising. But, I'd be willing to be the battles later would more than off-set the lack of early gains.
  14. Al little Edgar Allen Poe going on here..."quoth the raven"... I'd like to second that request for the Fleet Carrier, preferably based on the card by NemisiS (don't know about that many fighter squadrons, though ). As for the MC40, textures for Mask's model would be groovy. Sincerely, The modelling-challenged Texas_Fett
  15. Okay, quick question. Is possible to give capital ships torpedoes? I thought I remembered sometime back that someone mentioned something about finding a way to give fighters turbolasers (searched for the thread; no dice), so I thought this would follow. Any takers?
  16. Personally, I haven't bought another Lucasarts game since 'Rebellion', mainly because I haven't been overly impressed with what I've seen. Well, that and the fact that I suck at FPS games. I guess 'Dark Forces: Jedi Knight' counts, but I bought that one from a friend after JK2 came out. Although, I am sorely tempted to purchase 'Galdius'...that game made quite an impression when I rented it for the PS2. It amazes me that Lucasarts hasn't revisited the 'Rebellion' concept. After all, the bad reviews it got centered around the interface, not the concept. With some fine tuning and perhaps the addition of a simplified groud-battle engine (and, of course, the incorporation of each and every 'improvement' we've come up with here ) they could find themselves with a real winner.
  17. I gotta agree with Trej...a lot of times it sounds like the German language (and Dutch too, for that matter) is merely an excuse to keep 'Ear, Nose & Throat Doctors' in business or to facilitate expectoration in day-to-day conversation. Well, I don't think anyone can fault the value of the information in your posts, Mask, it's just the frequency. Like I can talk, being "Mr. 0.88 posts-per-day". When I was doing my internship, there were two guys who used to show up at work at 5 a.m. in order to use the network to play games. They'd game for 3-4 hours before finally buckling down to work. Oh, believe me it wasn't a "shotgun" wedding. No, he showed me his collection of rifles and shotguns on my first date with my future wife. Could be... Pronunciation: f&r-'süth Function: adverb Etymology: Middle English for soth, from Old English forsOth, from for + sOth sooth : in truth : INDEED -- often used to imply contempt or doubt At least, that's according to Webster. So? He's a cat. And a young 'un, at that. Granted, he's a goose-stepping feline demon with a horde of like-minded, "copy & paste" clones...and it's true that I lack his editorial visual flair for devastatingly retributive images, but hey! I'll always have spike, my thermo-nucular attack dog/bodyguard. And besides, I used to work as a Veterinary Technician, so beware, Zoot or else! Actually, I read that an apple does a better job of waking you up than a cup of coffee. Well, I haven't been here long enough (or seen the specific threads) to quite know what you're talking about, but I'm curious as to who was expelled. And while we're on the subject, why are Pucho777's posts all replaced with his "remove account" shout? I KNEW IT!! There was no WAY you two could have possibly known that much about Episode III and the Rebellion code unless you were Rick and George! No really, Trej, tell us what you really think. As for "Inside Lucasarts", I'd bet that's one of the 'Extras' we'll see on the DVD's this September. {sigh}...always, with you, what cannot be done. You must unlearn what you have learned... He'll thank me for it someday. True, but you also have to take their judgement with a grain of salt, sometimes, especially when dealing with someone who'd rather pee on their shoes than tell you they need to use the restroom. Or Cuba. Or El Salvador. Or Honduras. Or Venezuela. Or...
  18. Okay, this one's gonna take some 'splaining. I started a new game to test out my Rebed/ResHack changes. As noted elsewhere, I've made a few ship and character changes, as well as rearranged a few of the systems, but otherwise I've avoided anything too drastic. Two changes that have made a rather big impact have been the removal of the Bulk Cruiser and Alliance Escort Carrier. They were replaced with the MC40a Destroyer and the Nebulon-B Frigate (the KDY {Imperial} Escort Carrier was made available to both sides, as was the Nebulon-B). These changes gave the Alliance two ships that, with their current attributes, change the early dynamic of the game. Suddenly the Rebels aren't forced to flee from every enocunter, and if the ships are deployed correctly in support of each other, can stand up to even an Imperial Star Destroyer. Needless to say, some changes are in order. Anyway, to the story. It's right around day 300, and I have reduced the Empire to a mere 4 systems, including Coruscant, via plentiful application of sabotage on loosly held Imperial systems. The resulting uprisings snowballed from there, giving me control of virtually the entire Core; even reducing the Imperial support on Coruscant to nearly half. The defensive strengths of Rebel starfighters and the now competent capital ships enabled the Alliance to construct two large shipyard complexes, one on Annaj (Rebel HQ) and the other on the captured system of Fondor (formerly Ghorman). Thanks to the resources of the Empire, Fondor came stocked with three shipyards, quickly enabling the Alliance to begin construction on more MC40's (Research Level 1) and Nebulon-B's (Level 2). So now a large fleet resides at Fondor, repelling the occasional probe from Coruscant, consisting of the ISD Judicator and an occasional support ship. However, the Alliance's first MC80 Cruiser (research level 5), the Liberty, is completed at Fondor, joining the five Corellian Corvettes, two Nebulon-B's, two MC40's, three Corellian Gunships, and two KDY Escort Carriers already in orbit. Once stocked with fighters (21 total squadrons consisting of 4 Y-Wing, 4 A-Wing, and 13 X-Wing squadrons) and assigned a Command Crew (Admiral Solo, General Page, and Commander (Mara) Jade), the order is given to move on Coruscant. Intel had shown that it was guarded only by the Judicator and a large TIE Fighter garisson, and establishing a blockade would sound the final bell for the existence of the Empire. The fleet, called "Deep Core Defense", jumped in-system to discover two capital ships in addition to the Judicator...the Medusa, a Carrack-class cruiser, and the Raze, another ISD. Both ISD's were completely stocked with TIE Fighters, bringing the total Imperial fighter complement to 32. Admiral Solo, commanding from the bridge of the Masanya, a Corellian Corvette, split the fleet into seven task forces, based on craft type, seeking to make the best use of speed and individual ship strengths. The two Gunships, the Chandi and the Catspaw were tasked along with three of the five Corvettes to engage the fighters, with support from the two Escort Carriers. The two MC40's, the Defiant and the Valiant moved to confront the Medusa while the Nebulon-B's, the Enamo and the Evanrue engaged the Judicator. Liberty was tasked with the Raze. The Masanya and the last Corvette, the Pushti, would support action against the Judicator, hoping to disable it quickly before turning their attention to the Raze. Commander Jade gave an excellent accounting of herself, as her leadership enabled the Rebel starfighters (with support from the Corvettes, Gunships, and Escort Carriers) to eliminate the TIEs while suffering the loss of only the four Y-Wing squadrons and three A-Wing squadrons. They careened past the ISD's, engaging the TIEs as they were forming up after leaving the hangars of the ISD's, eliminating the opposition at a ratio nearing 5-to-1. The remaining starfighters immediately turned their attention to the Medusa, which was attempting to make a run for hyperspace in the face of the assault from the Defiant and Valiant. It managed to escape, but not before losing its shields, most of it's weapons, and a portion of its hyperspace capability. Realizing that with their fighter screen destroyed, the battle for Coruscant was lost, the Raze and Judicator began to turn about and follow the Medusa's exit vector. The Liberty, badly damaged by the barrage from both ISDs, was given a reprieve as the Chandi slipped between it and the Raze, temporarily drawing fire away from the embattled flagship, although it suffered a severe beating in the process. Together with the Inamo, Evanrue, Masanya, and Pushti, they drive the pair of ISD's into the waiting net of the MC40's, Corvettes, Gunships, and Starfighters. Judicator was caught in the Rebel's tractor beams, and its already damaged hull took a severe beating from the capital ship assault as it was quickly surrounded. The Rebel starfighters sought to quickly bring the Rage's shields down as all five Corvettes lent support form their meager turbolaser batteries. The ISD's reached the edge of Coruscant's gravity well, and were about to escape when they both erupted into flaming debris. The Battle for Coruscant was won. In all, the Empire lost two Imperial Star Destroyers, 32 TIE fighter squadrons (5+ WINGS), control of the space over Coruscant, and were left with a heavily damaged Carrack. The Rebels lost seven fighter squadrons, and the Liberty and Chandi were severely damaged. However, they would be quickly repaired at Fondor, and return to the blockade of Coruscant by day 350.
  19. Okay, I can see your point. It's expedient to use that policy, but I still don't quite agree with it. I've got a game currently going (large galaxy, hardest difficulty) in which I've reduced the Empire to four systems (with one of them, Coruscant, blockaded) by the day 357. It's all been through swift and abundant use of sabotage missions on loosly controlled Imperial systems, starting a sector-wide domino-effect of uprisings that they are unable to control so early in the game. That gives me all of their mines, refineries and facilities to do with as I please. Granted, that strategy doesn't work so well in the Rim, but then I rarely let them get that far. I think the problem I've always had with giving the AI a reprieve is that it doesn't realize it's been given. It would have been much better if they'd kept the AI from making stupid deployments, like moving capital ships to a blockaded system piecemeal, rather than combining them into one fleet.
  20. This tactic was the subject of, or was mentioned in, several threads when I first joined this board. I've never really understood it since, for all intents and purposes, it robs you of potential resources and/or slots to build in the future. Sure, it's a fast way to rob your opponent of resources and facilities, but it also turns sector opinion against you (if in the Core or a 'High' priority sector), and makes the system completely worthless for future expansion. I propose an alternative to this "Scorched Earth" campaign. The same thing can be accomplished by blockading the planet (denying materials), and the facilities can be destroyed via sabotage missions, thereby increasing the attributes of the characters involved. You are then left with a system devoid of facilities, mines or refineries, ripe for your conquest and development. You are then free to move on, confident that you have destroyed part of your opponent's capacity to wage war. Better yet, invade it and take it over for your own, putting your enemies' facilities to your own use (provided you have a decent diplomat to stabilize relations). If you lack the ability to invade, at least send it into uprising so that your foe is forced to dedicate large amounts of troops and/or characters to subdue it, tying up even more resources. To make a short story long, it just seems to be utter folly to wreak havoc on a system like that, when there is so much more damage to be done by avoiding the "General Bombardment". But no offense, GalinFarseeker, and welcome to the boards. Also, regarding smuggling. There may be something to the tractor-power of the ship. I've defeated an enemy force in a system I controlled that was ~50-50 in it's support. When I moved a few of my capital ships (yet maintained a fleet presence in the system), I got a message that smuggling operations had commenced. I don't recall which ships were involved, but it's another facet of the game to study.
  21. You know, I think the reason I find the "Stormtroopers are Clones" information surprising is because I've shared the common assumption that the "Clone Wars" was a conflict of the Old Republic against the 'Clone Masters' and their 'Clone Armies'. I mean, in ANH, when it's revealed that Obi-Wan fought in the Clone Wars, the impression I've always had was that the Clones were the 'bad-guys'. SW Fiction led credence to that assumption with such stuff as 'outlawed' cloning (Boba Fett's leg), and the scarcity of spaarti cloning cylinders (Thrawn Trilogy). But if even the majority of 'modern' stormtroopers are, in actuality, clones, it not only throws all of that out of kilter, it also casts doubt on the histories of several prominent characters in the EU. I think that was thge main reason why I was so surprised during Episode 2 when the Clones are the ones coming to the rescue of the Jedi. Any-hoo...that's my 2 cents.
  22. While searching for some decent card images, I stumbled across a pair of mildly funny cards from the Star Wars Collectable Trading Card Game. I found this interesting, in regards to one of the long-tome posters here. Pay attention to the title of the card, and its revelation about a certain stormtrooper. And this one is pretty darn funny, too.
  23. It is perhaps the ONLY memorable scene of "Charlie's Angels". Come to think of it, she did it again in "Charlie's Angels 2".
  24. Believe me, I'm quite familiar with the workings of individual ranks of officers in the military. I'm just attempting to come up with a rational explanation as to why Pellaeon would be the one to give the retreat order. The only logical explanation I can think of is that with the "Imperial Death Squadron" incommunicado, the command ship for the next largest task force would have become the "flag ship". Now, I'm jumping to some wild conclusions here, but given that some of the Imperials didn't heed the order, I'd have to assume that Pellaeon ordered the ships in his taskforce to retreat and that several other craft agreed with his assessment and complied.
  25. If memory serves correctly, wasn't the Chimaera the next ship in the Chain of Command after the Executor? As for Madine, it would've been better if GL had let him die at Endor. By letting him live, he consigned him to death via a cold-blooded, point-blank shot from a Hutt in the 'Darksaber' novels. More likely he cut the scene so he could continue the 'canon' fact of Mon Cal Cruisers needing Mon Cal crews, thanks to their complicated interfaces. Having Madine on a Mon Cal ship but with a human bridge crew kinda screws that notion up a bit.

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