Everything posted by EvilleJedi
-
Ships
I think the value equation is more about survivability, very little power was left over for shielding. The chance to lose the ship in a large battle was very high.
-
Bothan Assault Cruiser
SHield recharge rate was bugged
-
Heroes
Rome is good, haven't had a chance to see heros yet, but I can't stand 24, the plot is so absurd and ridiculous (the first season I did watch though)
-
eras and research
there would be a 'all' research option as well
-
eras and research
one of the ideas EmakeP suggested was to make research only dependent on the eras, so you research dark empire technology from rotj for example this greatly simplifies research and makes a progression of the ships that are available you would still be able to choose the era you want as the starting era or limit it to ships for just that era given that what is a good division of eras? old republic (kotor era ships from comics and from the games) clone wars (EPI - EP3 ships) A New Hope (some of the older ships plus all of the basic trilogy craft) Empire Strikes Back (primarily a tech advance for the empire, ISD II, executor, new ties) Return of the Jedi (this would include ships like the mon remonda and mc80a, dominator destroyer) Dark Empire (lots of new ships here) New Jedi order (the vong would have an independant research tree based on the power level of the ships) Legacy (eventually)
-
I need help!
you should be able to access the warlords staff area now, can post all inquiries there. I will be moving some tools and links out on the staff area in the next few days along with some instructions, I'm still trying to get my hodders up to speed so once they are there then the real work can begin.
-
COLLISION!!!!!!!!!!!!!!!!!!
you can reduce the increase the size that other ships see it as and it uses for movement, however the actual extents cannot be reduced unless you want to have explosions from weapon effects hidden in the hull (ugh)
-
COLLISION!!!!!!!!!!!!!!!!!!
collision distance is simply determined by a bounding box around the ships that is the size of the ships extents in each direction (so an isd is a box 1600m x 900m x 500m) unfortunately homeworld 2 does not allow for physical collision meshes that are other shapes than boxes
-
Star Wars vs BSG video
the original series ships however would work however and that's what made it interesting
-
Star Wars vs BSG video
neat, well scripted camera work especially neat since it is the old galactica with 'turbolasers'
-
Game style
hopefully I can get people to do the conversions you want so it will open up the shiplist.
- identification
-
Single Player
the problem is that the struture of the game files is explicit, you;d have to write a script to extract them to heiracal directories and then rexport them to the proper places later
-
I need help!
do we have svn? wouldn't be a problem to do it, each file is in its own directory essentially anyway
-
I need help!
I will be starting a large project at work that will occupy most of my time This means that for at least the next 3-4 months I will be unable to work on the mod I am looking for a few people that are capable of editing code to clean up the mod, things like the unit descriptions, unit and weapon stats, work on other parts of the mod that are not complete (maps, gametypes, vong) and possibly complete the conversions from 0.45 units into the new weapons format (this will require usage of maya) tools will be provided and I will have the staff board open to anyone that joins what I would like to do is reintroduce eras and all of the units that were in 0.45, I will still update models, but a lot of the conversion work is script editing and tweaking I will be pushing to complete my commitments to the IA2 team so I will probably be able to do most of the CW ships before I run out of time(as well as the quick and dirty kotor mod because that is simple) if I don't get anyone then the mod is pretty much frozen, I doubt I will have a lot of initiative to pick it up again (partly because I have another project I want to work on, see secret project #1).
-
Kotor era mod
okay my decision is to make it quick and dirty for the time being, it will use the same weapon effects and everything as standard warlords, the only difference will be that it is limited to the sith and republic sides, none of the kotor era ships could stand up to modern vessels (considering the leviathan in its modified form is essentially a corellian gunship in terms of armament) I'm not going to have as high quality models in it for the first release, but they will be decent strike craft, missing mando assault ships and basilisk war droids http://warlords.swrebellion.com/junk/kotorstrikecraft.jpg sith dreadnaught and corsair http://warlords.swrebellion.com/junk/sithships.jpg ravager, leviathan, courageous, republic carrier and destroyer, hammerhead and republic frigate http://warlords.swrebellion.com/junk/kotorcapitals.jpg mando dreadnaught http://warlords.swrebellion.com/junk/lictords.jpg don't ask about the ship list but feel free to make suggestions beyond the obvious like the leviathan, hammerhead, courageous, etc
-
Lucas Arts
LA has seen it and so have the people at petroglyph, they decided to go a different direction unfortunately.
-
random suggestions that will never probably get implemented
if It were possible I would do it in a second, unfortunately the target list cannot be dynamic, it is fixed in the ship data
-
problems getting mod to run
try redowloading the files, sounds like something is corrupted, check to make sure the file size is the same as it is reported on the website (or at least within a few kb because of the file system on the webserver) worst comes to worst we can check md5s
-
Kotor era mod
If I spent a little bit of time making a stand along kotor era mod would anyone play it? it would be pretty much sith vs republic with the mandos on the sith side I love the era and the ships in the new kotor comics are nice
-
problems getting mod to run
take patches.big, fixes.big, cw.big, swmusic.big off the command line and see what ahppens
-
problems getting mod to run
wow never seen that happen before... try a clean install?
- identification
-
Original Deathmatch has disappeared.
the hiig and vaygr ships are not scripted to work with the SW ships so I remved them (it would be a lot of extra effort that would take away from the core mod) the ship stats were removed because no one stepped up to keep them updated for me, too much effort needed and not enough help.
-
Victory 2?
well venators were relatively new in the CW, VIctory II's saw limited service at the very end and would be more rounded vessels than venators I don't think it implies that victory II's were old, just that they were around and known.