using 4E534B's hw2bgbuilder tool I've been experimenting with the following background images http://warlords.swrebellion.com/g2/.../v/backgrounds/ we are still working through issues, however the BGs that come out well will be added to the planetpack.big (which any mod can use) and will probably replace the majority of the Hod planets the images look distorted because they are spherically mapped the other good thing is that star maps will be made for these, so pebble stars will no longer be needed! If you have any backgrounds that you want to get into the planet pack please let me know, you'll have to provide the image spherically mapped to me as I won't accept requests. (using hubble images without massive processing is simply impossible, if you really want to do all the PS work on them I'll put them in, but I'm sure as hell not doing it) I am planning on having at least some of the solar system planets done as well. things I need help on positioning of lensflares and selection of flares that fit map (text editing and math) positioning of level lights (CFHOD) starfield random distribution and importing starfields into hods (use CFHOD) checking for bg export errors and graphical glitches (playtesting) rexporting backgrounds to optimize file size(HW2BGBuilder) creating map files that go with the backgrounds (map making) map objects (mainly asteroids, especially asteroids with docking paths) (CFHOD) remember the planet pack is open to all mods and I strongly encourage everyone to use it with their mods as an optional add on (as an additional .big file in the command line)