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the_mask

SWR Staff - L1
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Everything posted by the_mask

  1. Word One more thing I should write down in this yet-to-come-if-I-ever-get-the-time newbie's guide
  2. Hmm, Talon Karrdes Wild Karrde , cool I'm glad I've picked up 3d-modelling. The urge to get up to the storage area below the roof and dig out these old legos subsides, when I start 3dsmax
  3. But remember, then you have to edit the .ini file to point at .\tactical.dll, instead of ..\tactical.dll Sheesh, I really didn't see that thread and it was started so long ago
  4. ROFL, if I weren't so lazy/overworked/takeyourpick ... ,then I would've compiled all of this in the Questions from Newbies a long time ago. On the other hand, I might've never reached 2k posts without writing it over and over So, I'll quote you Richard Fish: "I repeat myself, also I'm redundant." Sure, but a quick CTRL-C & CTRL-V after selecting the folder in your explorer would fit inbetween, huh ?
  5. If I find the time ... I'll upload the /2 versions of the VSD and ISD, but I can't promise when. If you want to give Lith a chance before that, give it a try. It's not that hard and this is the only method with that free program, that I know of
  6. Sure, but I've already answered this a few times all over the forum It's the old problem, that no two models can share the same texture name. That means, if your close and medium-LOD models both use hull.bmp as a texture, the game will crash after the battle. For this example, I'll use the vsd model: The rmd file can be renamed to zip and after extracting it, you'll get it its contents Take a random bmp pic on your pc and copy it into the folder you extracted the vsd models and .bin textures into. So, if the names of the .bin files are vsd_c, vsd_m and vasd_f, copy and paste your bmp file again, twice and name them vsd2_c.bmp, vsd2_m.bmp and vsd2_f.bmp Now, load each of the .x models with LithUnwrap and change its material to the appropriate bmp texture. So for close.x, this would be vsd2_c.bmp After applying your new texture don't forget to save the model again, before you continue with the next one Once you're done, rename the .bin files, so they'll have the same name as their bmp counterparts have. So, if your texture is vsd2_c.bmp, then the bin file would have to be called vsd2_c.bin. Then import your 3 new model files and the 3 renamed bin files with the model importer and you're done
  7. Nope, if you remove a vertex somewhere in the middle, you'll rather have a hole there. The vertices are the coordinates, through which the edges go. Better arrange them, to the shape you want
  8. Um, I think that's just when the dllentries.txt file and the entries you want to load (ie. pic numbers, that it doesn't "know" yet) don't match. Could be wrong, though. TF, you can save whole cathegories, like Bitmap, ... with ResHack with one command from the action menu. It's just called Save [cathegoryname]
  9. Did you also read the one about spline-modelling ? I usually combine both traditional box-modelling and spline-modelling to get the shapes I want
  10. If you haven't updated any event pics (strategy.dll), then nope But I thought the tactical.dll was too big for you to send
  11. No you're right. It was designed to behave that way. I believe it even decides the speed of your repairs, by whether you are currently producing anything with that shipyard (slower) or not (faster). Like the ship/troop/facility research missions fail more often, if you produce something with that kind of facility during that time
  12. I don't think it's in the registry at all I rather believe it's hard-coded into the exe to save them into the folder, that Rebellion is installed in
  13. Sheesh, I've totally missed this thread The second one definitely looks better, Jahled. But, could you slow it down to ~50-75 % Seeing Zoot is off the menu, I'd go for a fluffy Noghri or perhaps Yoda for the mascot. Also, I'm glad, that my saber logo has finally seen the light of day, even if won't be used Btw, Jahled: I made it with 3dsm, not PS.
  14. If these were the only new models, that you installed for your TC, sure The dllentries.txt tells RebEd what entries there are and in what dll file it should look for them. You can easily upgrade RebEd's abilities with it, but then you should also put that dllentries file in the zip of your TC. Otherwise, if someone else installs it, RebEd will complain, that your TC was made with a 'newer' version.
  15. Arrr .... disturbing avatar, disturbing avatar Looks cool, J-mon. I remember standing about a meter away from two of these in Loro Parqué on Teneriffé. IIRC, they could be quite loud, if they wanted to Btw, TF: what I meant in the Reloaded forum was, that this onewould still have worked as well
  16. TF, I noticed, that the link was still correct. I'm still hosting your pics. However, there's too much at the beginning and you need to cut that off. SOCL, yep. That's for the members of the Reloaded Team
  17. Now, if a certain former Texan bounty hunter would update the link on his avatar, everything would be back to normal
  18. 1) in the download area here under textures 2) like I said, it can be done with the model importer, which can also be downloaded here (models section) 3) I can't offhand. But with the bmpconverter you can convert the old images from the tactical.dll back into bmps. This way, you'll know, which entry is what planet. If you don't know how to extract the original entries with ResHacker, then please download it and the first version of my model exchange tutorial as well. The tutorial might have another topic, but it also shows you the ropes with ResHacker
  19. Sure, download vakundok's bmpconverter. He explains it in the readme file, there. Basically, a Rebellion planet consists of two files: the actual pic and the palette. vakundok's program will create these out of your bmp picture, if it has the correct number of colors (84, or 86 I think. Check the readme ). If you name the then created .bin files to the correct entry numbers, that they have in the tactical.dll, then you can even import them with my model importer. For example Coruscant has the entries 5523 & 5553 in the tactical.dll. So from what the readme tells you, entry 5523 would be your picture of the planet and 5553 the palette for that planet. So, as you might've guessed, your files will need to be named 5523.bin and 5553.bin to be recognized and imported correctly by the model importer. Hope that helps
  20. Nah, but definately before Duke Never
  21. Hmm, I can run the SVGA version of Tie Fighter on my XP machines (plain normal installation), though the sound is another problem. Perhaps it would work, if I bothered to install these old dos Soundblaster drivers, but I didn't want to have those old tsr programs running in the background and probably interfere with XP. Have you tried the dosbox program, Socl ?
  22. I never liked snow, especially after getting my driver's license. It's not the driving on iced streets, but rather that you have to free all your car's windows are frozen over ... Jahled, have you tried asking that fiendish guy for some change (money) instead ? Then, when he opens his wallet ...
  23. Um, did anyone notice from the screenshots on the Lucasarts page, that most of the models are not scaled correctly ? For example, the Corvette (150 meters) seems to be half the size of the Nebulon B (600m) and the Neb ~half of the ISD (1600 m)
  24. Oops, belatedly: a happy valentine's day to you, dino Sadly I suffer the same distance problem as Jahled, but if we'd get to this grand meeting, you could count me in for a snack offer, since the other three meals seem to be taken already
  25. Still, we need to solve his mystery. I don't think it's 2k or the ntfs file system per se, but it could rather be the graphics driver. Could you try to turn off all the additional fancy effects options and see, if the skirmish starts then ? Also, how old is your graphics driver and what version of DirectX are you using ? EDIT: I think I have it. Vincent Callitri was a character in Gone in 60 seconds, iirc.

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