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budious

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Everything posted by budious

  1. I have had problems getting it to work recently too. It is really outdated, as much as the guys here mod I don't why they haven't reversed engineered it and made a newer version yet.
  2. technically speaking, computers don't deal in decimal, it's binary... the day counter saves it as a 16-bit number in the game file... so technically it could go to 1111111111111111 or in decimal conversion... starting at 0 of course, would be 65,535 days max
  3. Try going to the forum thread at http://pff.swrebellion.com/index.php?topic=2257.0 The download link there appears to be working.
  4. I had the same problem. I tried again a few minutes later and it was working again. Maybe have lots of traffic on the file server at the moment?
  5. I'm using 1280x1024x32 in XP32/XP64 and window mode operates fine in both. Make sure you are adding the -w after the " ends and not within. However, it's not too useful. The build menu at facilities are broken. It appears off screen and is hard to scroll to what you want to build.
  6. After checking the date modified of the files and replacing only the ones you modded, you could have left out nearly 247mb of files! I copied over 470mb of the zip I extracted to my Reb folder and got a playable mod.
  7. Link please!?
  8. Could you explain how and which files you modify to play your new movies in this mod? I was under the impression the registry key variable directed the game to the movie folder location on the CD. What tools did you use to modify the .exe and where can I get it? I would like to find a way to offload the movies from the regular reb cd to the hdd directory and have the .exe play them from there.
  9. I noticed this bug in very early mod's such as bryant's 1.0... this is not exclusive to Zaarin 6.0 Hover the mouse over the icon and read the help description, it says otherwise.
  10. I'm sorry, how else was I suppose to interpret the topic "DirectX or OpenGL?" OpenGL is only a graphics API and since the topic is asking for a comparsion or vote between the two, I would assume we were limiting our discussion to the graphic portion of the DX API. Also, with the games that are OpenGL and operate under linux. The DirectX audio is replaced with OpenAL or EAX and the sound quality and performance is at par or surpasses DirectX.
  11. I know for a fact that both Knights games use directx, because I own them both. If you look at the Jedi Knight II official site you will see that it uses DirectX as well. Jedi Knight I'm not sure of as there are multiple games that use that name. One of them is Dark Forces II which I also own and know uses DirectX. The other is Jedi Academy (another game that I own) and it does use DirectX. http://support.lucasarts.com/tsg/SWKotORIIQuestions/Video%20Issues/OpenGLCompatibility.htm "To run Star Wars Knights of the Old Republic II: The Sith Lords, your video card driver must be using OpenGL 1.4 compatible software. OpenGL is a graphics API (Application Programming Interface) that was originally developed for professional workstations. It is now a standard API for 3D hardware acceleration, utilized in several current 3D games for the PC." As for the Jedi Knight I & II , both games are built on the Quake3 Team Arena game engine... an OpenGL product like everything else programmed by John Carmack. Also for clarification. OpenGL is graphics only, there is a similar project for audio known as OpenAL. DirectX is used for both graphic and audio programming. JKI&II use OpenGL graphics, and use DirectX for audio.
  12. Jedi Knight Jedi Knight II Knights of the Old Republic Knights of the Old Republic II
  13. Yeah... I figured that out later in the game. I was used to using the two together at start of game, before Tarkin could ride around on Piett's ship if they were solo fleet. Noticed that in space battle rebel space communication station lacks textures. Noticed that in land battle zaarin repulsar lift jammer facility lacks textures, and after destruction model is not removed from map. Also on some land battles, when I research the weather infantry immunity at mercenary structure, the ability is not enforced. I have the upgrade completed icon on right side of screen, but my troops still die from the sand storms.
  14. Playing Empire Tech 1 when I use Moff Tarkin in space combat, he is put on board a shuttle. He gets killed quickly by fighters, etc. He used to be grouped onto a capital ship (Piett's etc.) in the older mods.
  15. Yes if only the christians would take a stand against Kanye West for his portral of Jesus on the Rolling Stone cover then we too could have our own excuse for jihad against hip hop.
  16. Typical muslim overreaction, any reason to kill infidels is a good reason.
  17. Will there be a tech 1 start option in v5.0? It seems all the folders of v4.0 are high tech starts.
  18. http://img463.imageshack.us/img463/3452/24anim8nk.gif Not mine... but if anyone has any handy gif compression tricks to get this below 120K in size so I can use it as a CS:S spray please tell me.
  19. What a timely response...
  20. I was playing Warlord and fought a space battle at Corellia. Everything went ok, and after the battle I zoomed onto Corellia's planetary view, and an exception error occured.
  21. The AI in this game is absolutely stupid... here's the best defense regarding a large force of enemy fighters. The AI as Rebels will have all it's fighters outside of hanger and fly them immediately in to attack. As Imperials you can use the surround tactic and select the nav point nearest spawn. This works especially well with lots of laser equipped ships (carracks, lancers, corvettes, gunships, etc.). They basically form a large sphere pattern around the nav point, then order your fighter groups to swarm the nav point. It's a nasty slaughter and you can inflict losses of 3:1 or more against Rebel AI.
  22. Sign me up for the "Supreme Commander of the Asgard Fleet"
  23. I believe the code related to save game and network support (multiplayer) are fully removed from the demo executeable. This will be available in the mod for the full version of the game.
  24. It works alot like AoE gameplay in many ways. Double click a unit to select all of its type. Hold ctrl+# to assign the selected units to a hotkey group. You can use W to set movement way points, etc. Once you get your units assigned to groups it's fairly simple in my opinion to easily command a large attack force in this game.
  25. One only has to look at the middle east and see why making devotion to God as the center of the life is not the answer. When your only interest is building mosques and brainwashing your children to kill infidels you are never going to get out the dark ages. Opposed to the western world where we do not embrace God nearly enough in our daily lives, but with science and education and capitalism as the core of our society, we live for the most part comfortably and peacefully, except when those bastards declase jihad on us. It's about finding middle ground... Israel is that balance between technology and devotion to God. It's no wonder the rest of the middle east feels threatened by it's presence in the region.

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