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Everything posted by Tsunami
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Trejiuvanat's list looks good. Elegos has not really appeared by that time. Where did Virgilio show his face in any of the books? Some names I wanted to throw into the mix: Dash Rendar: Th eShadows of the Empire Game actually shows that he survived the detonation of Xixors Skyhook. Guri could be a possibility, since she, too, survived. Thrackan Sal-Solo: He could be a definite supporter (altough for his own reasons). What about Rom Mohc and Guy Sienar? I don't know any thing about them ('cept for Mohc apperaring in Dark Forces) but they are interesting characters. What about the other characters from Jedi Knight, like Kyle, Jan, Jerec, Sariss etc.? Dorja definetely has to be in there, as has Brandei (they appear in the books, Dorja and his daughter even in the later ones.) Geariel Captison and Pter Thanas for the NR? (Admiral Ossilege wasn't around at that time). Elscol Loro and Sixtus Quin? Although I would vote against them, Teneniel Djo and Isolder could be possible. What about Ars Dangor, Mahd Windcaller and Norym Kym? I don't have much information about them. Would they fit? If we take Daala along (Thrawn brough her back from the Maw), we could also take Qui Xux. Kam Solusar! Teradoc and Harrsk are possibilities, though unlikely ones.
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Hmm, I like it. There is a completely different approach, though. John M. Stone (the guy who made the first Rebellion TC called the 'Special Edition' used Light, Medium, Heavy and Assault regiments together with an elite unit (like Jedi Knights or World Deavastators). The cards actually described how ech unit was formed. Interesting stuff.
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I would agree with it save for Republic- and Nebula Class Star Destroyers and the Medium transport. The transport is just a divergence in opinions between me and Gank and a matter of personal taste. The Star Destroyers are a different problem, since we don't have models for them (we have for Mediator, Viscount and Bothan Assault Cruiser) and they make only few appearances. To me it does not matter if we go 18 or 26 years from Thrawn.
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Sure it can be done. (Well, it *should* work.) Simply extract the resources and re-import them. Say you want to switch models for the Carrack and ISD: Extract the resource for the Carrack (using binary format and .x) and the ISD, the replace the Carrack resource with the ISD and vice versa.
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Great thing about the fighters. Really can't wait to get them into action. Um, where do I get the tutorial? It's not yet in the Downloads and I really cannot find it through links of your official page (well, you cannot get to the Rebellion: Reloaded section from there, btw.)
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I did. I took the ISD I as standard reference. Defining all shield and hull strengths by this standard, every shield value in XWA is to be divided by 16, each hull value multiplied by 1,32. When I find aut how to post a word document here, I will make the sheet available to everyone.
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I'd still say A-Wing B-Wing Research would be: E-Wing and T-65## X-Wing For the Imps I'd go for Interceptor Bomber Researchable: Scimitar and Defender Two good fighters for both sides to start. Imps are lacking ion cannons from the start due to rebel fighter superiority. Rebs get two dood dogfighters later on; Imps get a strong bomber and a superfighter wich is too costly to build great quantities of. Most of the time it should be more economical to chose Scimitars and Interceptors for their respectie tasks, but the Defender outclasses them all.
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Where is the Lancer Frigate? I also miss the Modified Strike Cruiser for the Rebs and the Eidolon Class for the Empire. Where to get a model for Allegiance and Enforcer? About Star Defender (=Viscount, made the same error somewhere up) and Mediator: Since both ships *could* be of Mon Cal Design, we should maybe swith one of them for the Bothan Assault Cruiser just for variety's sake. Think about Nebulon-B and Nebulon-B2 Frigate. ISDs: The Rebels *should* be able to build some ISDs, but not very early. Maybe just the Dominator, since it becomes available late in the game. These are just my two cents. 'cept for those I pretty much agree.
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Never possible to tell when a senator will pop up... About Interdictors: Make the Immobilizer 418 available from the early stages. The Dominator should be available to both since the NR somewhen (though much after Thrawn) starts producing own Star Destroyers. Dominator becomes available late in the game and is not so easily destroyed as the Immobilizer. The Sovereign (for which we have a really cool model) also boasts gravity well projectors. In the last part of of the Corellia Trilogy, a Mon Cal frigate is mentioned. Could be an MC-40 or another ship. Got some opts from http://www.xwlegacy.net for XWA which include a frigate like Mon Cal Vessel. There are two contradicting statements about the Viscount Class: One says it's Corellian, some say it's Mon Cal. Its shielding is supposed to stand up to an SSD although it's much smaller and probably weaker in terms of firepower. There are models (though inofficial ones) of Viscount, Bothan Assault Cruiser, Star Defender and Nemesis-Class ISD at http://njoproject.skywalkeronline.net/ I strongly vote for the Allegiance Class; it could close the great gap between the ISD II and SSD.
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The A-Wing is far nimbler and faster. Excellent in dogfights, beaten only by the Defender and maybe the E-Wing (dunno about the A-9). They are somewhat weaker against capital ships than the X-Wings due to lower firepower concerning both lasers and torps. Some ideas: During the Bacta War, there were already A-Wings MK II (with turnable guns). Somewhere in between there was the T-65C X-Wing. The NJO started with the T-65XJ; in SBS they were using T-65XJ3 and E-Wings MK IV. To repeat myself (I do that a lot, don't I? ): Start off with A- and B-Wings, then E-Wing, then T-65 sumthin.
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You have a point there. Actually, Han Solo used a Marauder in his hunt for Zsinj. And if you remember the ship from XWA: It's old, but it packs a helluva punch for a ship of this size and is quite sturdy.
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I'll just re-post my list from the other thread since I am still thinking along these lines. Posted: Fri Dec 27, 2002 5:26 pm Post subject: -------------------------------------------------------------------------------- If we get rid of the older ships, we simply don't have enough! My first idea was to get rid of the ISD I and VSD I, but I could not find enough ships to boot. Right now, my list looks as follows: MC-80a - ISD II Assault Frigate - VSD II MC-40 - Carrack Corellian Gunship - Lancer Frigate Quasar Fire Carrier - Imperial Escort Carrier YT1300 - Delta DX/Lambda/Sentinel A-Wing - TIE Interceptor B-Wing - TIE Bomber ---Research starts here--- Modified Corvette - Modified Corvette Marauder - Interdictor Modified Frigate - Modified Frigate Katana Dreadnaught - Katana Dreadnaught Modified Strike Cruiser - Strike Cruiser MC-80b - SSD Bulk Transport - Bulk Transport X-Wing - Allegiance ISD MC-90 - Scimitar E-Wing - Eidolon Class Strike Cruiser Dominator - Dominator ISD Bothan Assault Cruiser - Nemesis ISD Viscount Star Defender - Sovereign SSD The Dominator is just like an ISD II equiped with gravity well projectors. The Nemesis ISD is a ship made up by the guys at the NJO Project, but it looks really authentic and has a great model. They also have models for Mediator and Bothan Assault Cruisers and the Star Defender. All ships except for the Nemesis are authentic and appeared in books, comics or games. Except for the Allegiance, there is a model available for every one of them. (actually, I somehow missed the TIE Defender up there. The Marauder is more like a placeholder at the current state.)
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I don't think the XJ-Wing took that long. It is outdated in the NJO series and has already been replaced at least once. I think in one of the later classic books (maybe even during the Thrawn duologie), Luke is flying an X-Wing and describes it as 'having not much in common with the ship he used at Yavin'. So there were improvements all over the place, i.e. in Wraith Squadron, though these were minor ones. As for the fighter bitmaps: where the heck are they stored? I looked into nearly every dll and could not find them. Are they stored as bitmaps or are they in a 302 or 303 folder?
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In some technical resource I read that, due to its modular design, the K-Wing was very vulnerable to all kinds of defects. The hull was pretty weak for such a big fighter. All this sent the need for maintainance through the roof. Biggest plus of the old X-Wings was that the could run with very low service, the K-Wing was quite the opposite. And I haven't seen one of them in the NJO series. In fact, the only occasion I really remember them being used was during the Black Fleet Crisis, but there the problem was not so appearent due to few combat hour.
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That would be my guess, too. But I don't like the K-Wing much, so I am biased. But maybe there is something I overlooked in forming my opinion, so everybody feel free to point me to it.
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Variety and flexibility. I like that. Shiplist is somewhere in the other thread. It's still a long way to be agreed upon, but I think the groundwork should be kinda solid.
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OK, fighter stats. All stats from XWA Speed: Took the MGLT speed and added acceleration. Maneuverability: Turn rate + acceleration. Warhead load: still trying to find some kinda balance it. Just taking the warhead numbers from XWA would be pointless since these numbers do not reflect the kind of warhead used. A-Wing lists 12, but these are concussion missiles. If it carries proton torpedos, it's less. 8 or 6 or something. Shield: No shields => no shields. If there are shields, then take shield rate (sbd) and hull rate together. Cannons: Most fitting seems a strength of 3 for each cannon except on the E-Wing (its cannons are supposed to be high powered. That would be (spd/man/la/io/shld) E-Wing: 16/11/12/0/8 A-Wing: 14/12/6/0/6 X-wing: 12/9/12/0/7 B-Wing: 11/8/9/9/17 Y-Wing: 9/7/6/6/12 K-Wing: 12/8/?/?/13 (not known to me, I believe 4 lasers and two ions.) Interceptor 13/12/12/0/0 Bomber: 9/10/6/0/0 Defender: 16/13/12/6/11 Scimitar: Shields would be 8, other stats not known to me. (Oh well, the K-Wing does not fare as bad as I thought. But maintainance would have to be REALLY high, since the thing has more defects than a Gamorrean Morrts.)
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Oh, that's no problem. We have pics, even opts. And stats. I'll post some calculated stats in the stat discussion thread.
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The fire missiles only whe shields are down problem is a problem with the Rebellion engine, not with missiles or Missile Boats. I would disagree with A-Wing, X-Wing, E-Wing and K-Wing. The K-Wing doesn't fit in. If we have to wait for about 1000 days for the first bomber to come around. Plus, K-Wings were retired by the time of NJO (even before that), B-Wings weren't. The B-Wings are the mainstay bomber since the K-Wing suffered from its modular design (which we cannot take advantage of in Rebellion, nor the gun turret or the ability to carry plasma torpedos). Compared to the B-Wing or even the XJ-Wing or Y-Wing, K-Wings are flying glass dolls. There just was no use for a fast but sluggish and vulnerable bomber. But that's just my two cents.
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A-Wing and B-Wing. They are the most used specialized fighters of that time. Later X-Wing and E-Wing. But both of them don't have ion cannons, so there is still need for a serious bomber. Good balance I'd think.
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I guess you're right. Why build a Star Destroyer when a cheap carrier and some bombers can also get the job done. All in all, I believe most costs should be increased. So a warship is really valuable again. Really bugged me that i could build an ISD II in eight days.
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I was very positive about the YT 1300. The game could use some light transports just for personnel. Since I found them in John M. Stones 'Special Edition', I use them and like them. Star Defender is more like from the Hand of Thrawn time, but I understand what you mean. But as Igor said, we NEED to get into the future to have some real development. The Marauder wasn't used much since it's a corporate design. But they regulearly appeared in books and games, look cool, have some punch and could be fun. I completely agree with you about equivalent ships. This is exactly the reason why we really should get the decisions on ships done since we'll need a lot of playtesting and game balancin.
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Missile boat is no good. It has only one laser (=> laser attack strength of 2 or 3) and loads of torpedoes that can only be unloaded if the shields are already breached. Rebellion's mechanics are not up for the missile boat. The K-Wing is a good idea, but if you are concerned about timeframe, it's way outta there. And it never became popular in the fleet due to its design flaws. Haven't seen any of them around in NJO, as opposed to the B-Wing.
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The Kaloth thingie is indeed fro Star Wars (I, Jedi and Spectre of the Past). As for the shiplist: Look up some of the previous posts; there is rough shiplist there. Then, timeline. We are talking about many years here. Of course there was no Bothan Assault Cruiser around in that time. But 15 years after. A game can last up to 4500 days (if you really toy with the AI). The first Star Defender (the Viscout) was commissioned 16 years after Endor. I think it's all justifyable. Can the Death Star be dropped? Didn't see it in tactical.dll. BTW, nice models. Convert them to .x format and send them in, *please*. I REALLY want to get rid of those ugly Corellian Gunships.
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I would agree with the Dark Lord of Graphics's first list, although I'd swith X-Wing and E-Wing. The E-Wing is more advanced (at least the MK II version) due to its high powered lasers. Imperials: Interceptor Scimitar Defender These should definetely be in there. As for the second starting fighter, I'm not sure. The Bomber and the Avenger are possibilities. I'd vote against the Droid since we have no real World Devastators. It would be the cheap ship to throw at the rebels in the dozens. This is not warfare during the Thrawn period. This is classic thinking of the Emperor.