Ooookay, nice long post for me to reply to. These are just my thoughts in reaction to yours, and are not neccesarily, by any means, correct. Shields:- I see where you're coming from, but there are a few things to point out, i think. Higher ships should have much better recharge rates, they're designed with newer technology and bigger and better power sources. Yes strarfighters are a threat, but even Rogue Squadron can't take out an SSD. Remember, they were hard pressed taking out an ISD with a Modified Corvette for help, or was that the Wraiths? Either way, you see what i mean. One thing i would point out is that Mon Cals are supposed to have brilliant shields, plus multiple redundancies. I couldn't give you precise values, but what you suggest sounds reasonable, if the weapons stay the same as before, or near enough. But i do think the Mon Cals should have stronger shields. They were better at concentrating, so smaller ships effectively could manage the same number of weapons and shield strength as a much larger Imperial ship. Carriers traditionally carry one wing - six squadrons, the same as an ISD. Smaller ships should have plenty of laser cannons, and a couple of turbolasers, and MAYBE an ion cannon or two. Bigger ships still have the laser cannons, for close range point defence against fighters, not too many, and not too long range, they're more for defence than offense. Bigger ships should have plenty of turbolasers. I more or less agree about the range, although Gunships and similar ships should have plenty of range on their lasers, as they are offensive anti-starfighter ships, their turbolasers should be short range, just enough to maybe help them if an ISD ends up on top of them. I think you're right about starting units.