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SoGE Map Thread


Ludo Kressh
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Got an older version of your Star Wars Galaxy Max map converted over to Rebellion formatting (can be edited in the Galaxy Forge). This was easier than I thought; send me some more to do if you want.

 

Seriously, cheers cool m8. What I will do over the next few nights then is create a few off the above ideas then send them to you, to convert.

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Snowba11 you are right about a few key planets closing off entire sections of the map. I forgot about that. It's been too long. I would leave that the way it is to preserve the canon hyperspace lanes.

 

I do love your idea of adding mini sectors as well as pirates to re-enforce planets and make them more challenging to conquer.

 

I would add one more thing to your list. If you are going to do something with pirates and the general makeup of ships defending planets then key planets should naturally have a larger defense force. Both planets that are trade/mining hubs as well as those planets that are chock points. The addition of a decent command ship to most planets would be a welcome sight as well. For example:

 

Unknown Regions:Heavy Scout Ship, Miid Ro'ik (Trade Hub/Mining Hub worlds only)

Outer Rim/Hutt Space/Wild Space:Bulwark MKI CRS-H, Providence-class AFC/DD (Trade Hub/Mining Hub worlds only)

Mid Rim/Expansion Region/Corporate Sector:Victory I-class SD, Procurator-class S-BCRS (Trade Hub/Mining Hub worlds only)

Inner Rim/Colonies:MC80 CRS-H, Venator-class SD (Trade Hub/Mining Hub worlds only)

Core/Deep Core:Victory II-class SD, Imperial I-class SD (Trade Hub/Mining Hub worlds only)

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Unknown Regions:Heavy Scout Ship, Miid Ro'ik (Trade Hub/Mining Hub worlds only)

Outer Rim/Hutt Space/Wild Space:Bulwark MKI CRS-H, Providence-class AFC/DD (Trade Hub/Mining Hub worlds only)

Mid Rim/Expansion Region/Corporate Sector:Victory I-class SD, Procurator-class S-BCRS (Trade Hub/Mining Hub worlds only)

Inner Rim/Colonies:MC80 CRS-H, Venator-class SD (Trade Hub/Mining Hub worlds only)

Core/Deep Core:Victory II-class SD, Imperial I-class SD (Trade Hub/Mining Hub worlds only)

I would like to point out that including these ships, with the exception of the ISD-I, would require you to launch the game with their respectful factions. The GSD is equipped to do this however, and has entries for every single factions' ship.

Sins of a Galactic Empire staff.
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Ok been reviewing the mpa a little this week looking at ways to improve it and two things sprung to mind as soon as I started looking at it.

 

1> A lack of Terran class planets. I think without changing the main phase lanes too much I could possibly add some more planets in>> A> Either inbetween current phase lanes OR B> Create small sectors by forming small phase lanes which bypass the original lanes to include the newer planets within the sectors- I think the main phase lanes are important to keep with any new planets branching off and then returning to the original phase lane or to a point not too far away form the branch. This will also massively help the AI when starting out.

 

2> Some planets and planet types are incorrectly assigned. For example Tropical planet type - please correct me if Im wrong but I think Tropical got removed at soem point, so these planets need updating probably to either Terran or Swamp depending on tech level/population etc.

 

Right obviously this is going to be all added in on the original map to save re-doing everything and will take a little bit time to complete, the other main point is not taking things too far otherwise it may slow the mpa too much and make the game laggy again-which is my main concern with the map. The last time I played I found it just about berable towards end game.

 

As for starting positions- the first map I intend to finish is the random start position map maybe for 10 players max. Hopfully psread say 7 players around outside and maybe 3 near the centre to help get action going quicker.

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Tropical planets are still around. Not a single planet type has been removed since NU was introduced; only additions have occured.

 

Aww thats good news then, for some reason thought Tropical had been removed nvm then scrap point two lol

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Well work is going well on this should be available for first release possibly tommorrow night or monday depending on time constraints. A few things I havent covered yet is:

 

A> Pirate placement. - Any suggestions on this ? I have been looking for geniune canon pirate bases but seem undecided on where/if any to have any. My theory is if there are no good ones leave them spare especially on the 10/12 player version of the map. I might skip putting them in for now if no suitable areas can be found.

 

B> Player Home positions - This one is an easy one though as I will complete this once all planet placement is complete then pick regular decent positions. There will be no Coruscant starting on the 10/12 player version which will be released first. It will more then likely be obscure planets with one or two terran planets close by to help AI.

 

C> Finally, another thing I thought I might implement... BUT please leave feedback on this idea, I was considering producing a map of the map with important planets marked up, so people can hopefully plan out roughly which section of space they want to work towards, once they discover there position on the mpa, obviously all planets will not be marked on the map.

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I own the Star Wars P&P book: Pirates & Privateers and Chapter Eight covers ports of call/bases. It breaks it down into different categories. While it lists locations most of them refer to other sourcebooks for the planets that I partly own. I combined the below information from the sourcebooks as well as the wiki entry for each port/base. I only changed one thing. Where it listed the city/port name instead of the planet I changed it to the planet so it's easier to transfer this into the map if needed.

 

Raider Bases: basically built anywhere out of the way, anywhere but the Core worlds, typically well shielded and armed. Typically heavily armed Raider Bases have less ships to guard them as pirates spend most of their money on the base instead of their fleet of ships. Locations would be close enough to major shipping routes to allow raiding, but remote enough to avoid official detection. Asteroid fields and dead moons are typical locations.

 

Suggestion on base types on map:

Typical Raider Base - unarmed trading port surrounded by a small minefield and a mid-large sized fleet of smaller capital ships

Fortress Base - Golan III and a small fleet of smaller capital ships

Bonus: If possible add a gravity well projector to the base so ships entering cannot escape and are forced to fight. This would be accurate to what pirates actually did but with moving large asteroids into the space lane forcing ships out of hyperspace

 

 

Ports and Shadowports:Exist on planets that are on the fringe or have a significant criminal element. The following is an exhaustive list with exact locations. These aren't Pirate Bases, see Raider Bases above for that, but they would have pirates in system since they provide haven for them.

 

Ord Antalaha:

Region - Colonies

Sector - Shwuy Exchange - http://starwars.wikia.com/wiki/Shwuy_Exchange

System - Ord Antalaha system

Designation: Haven

Industries: Farming, illegal ship services, spectrum

http://starwars.wikia.com/wiki/Ord_Antalaha

 

StarForge Station:

Region - Mid Rim

Sector - Ado sector

System - StarForge Nebula

Designation: Shadowport

Industries: Illegal ship services, shipyard (up to small capital ship size), spectrum

http://starwars.wikia.com/wiki/StarForge_Station

 

Virmeude:

Region - Outer Rim Territories

Sector - Mayagil sector

System - Virmeude system

Designation: Safe Port

Industries: Mining; Ship services, supply base

http://starwars.wikia.com/wiki/Virmeude

 

Andasala:

Region - Outer Rim Territories

Sector - Cor'ric sector

System - Andasala system

Designation: Haven

Industries: Tungsten, copper, and chromium mining; organized crime

http://starwars.wikia.com/wiki/Andasala

 

Genesia:

Region - Expansion Region

Sector -Brak sector

System - Genesia system

Designation: Fringe Port

Industries: Spectrum

http://starwars.wikia.com/wiki/Genesia

 

Darknon Station:

Region - Inner Rim

Sector - Itani Run - http://starwars.wikia.com/wiki/Itani_Run

System - Itani Nebula

Designation: Free Port

Industries: Limited starport services

http://starwars.wikia.com/wiki/Darknon_Station

 

Demesel:

Region - Outer Rim Territories

Sector - Meram sector

System - Demesel system

Designation: Haven

Industries: Biochemicals, pharmaceuticals, Black market, slavery, smuggling

http://starwars.wikia.com/wiki/Demesel

 

Deyer:

Region - Outer Rim Territories (Greater Javin) - http://starwars.wikia.com/wiki/Greater_Javin

Sector - Anoat sector

System - Anoat system

Designation: Haven

Industries: Smuggling, low level spectrum

http://starwars.wikia.com/wiki/Deyer

 

Gelgelar:

Region - Outer Rim Territories

Sector - Elrood sector

System - Gelgelar system

Designation: Free Port

Industries: Standard port services, Free Trade

http://starwars.wikia.com/wiki/Gelgelar

 

Kidron:

Region - Outer Rim Territories (Metharian Nebula) - http://starwars.wikia.com/wiki/Metharian_Nebula

Sector - Elrood sector (Metharian Nebula Territories) - http://starwars.wikia.com/wiki/Metharian_Nebula_Territories

System - Kidron system

Designation: Free Port

Industries: Krill meat; Free Trade

http://starwars.wikia.com/wiki/Kidron

 

Ryloth:

Region - Outer Rim Territories

Sector - Gaulus sector

System - Ryloth system

Designation: Shadowport

Industries: Limited starport services; Ryll, slaves

http://starwars.wikia.com/wiki/Ryloth

 

Korbin:

Region - Inner Rim

Sector - Map Coordinate: J-14

System - Atrig system

Designation: Free Port

Industries: Mining, Kyrf liquor, Spectrum

http://starwars.wikia.com/wiki/Korbin

 

Kothlis:

Region - Mid Rim

Sector - Bothan sector

System - Kothlis system

Designation: Shadowport

Industries: Smuggling, illegal ship services

http://starwars.wikia.com/wiki/Kothlis

 

Lanthrym:

Region - Outer Rim Territories

Sector - Elrood sector

System - Lanthrym system

Designation: Haven

Industries: Entertainment, sodium mines, black market, forgery

http://starwars.wikia.com/wiki/Lanthrym

 

Nar Shaddaa:

Region - Mid Rim

Sector - Hutt Space

System - Y'Toub system

Designation: Haven

Industries: Spectrum

http://starwars.wikia.com/wiki/Nar_Shaddaa

 

Ropagi II:

Region - Expansion Region

Sector - Kira sector

System - Ropagi system

Designation: Fringe Port

Industries:Free Trade

http://starwars.wikia.com/wiki/Ropagi_II

 

Omze's Incredible Travelling Starport: (Neutron Star-class bulk cruiser) - http://starwars.wikia.com/wiki/Neutron_Star-class_bulk_cruiser

Region - anywhere but Core worlds

Sector - anywhere but Core worlds

System - anywhere but Core worlds

Designation: Free Port

Industries:Starport services

http://starwars.wikia.com/wiki/Omze%27s_Incredible_Traveling_Starport

 

Shesharile 5 & 6:

Region - Outer Rim Territories

Sector - Minos Cluster

System - Shesharile system

Designation: Haven

Industries:Munitions; spice smuggling

http://starwars.wikia.com/wiki/Shesharile_5

http://starwars.wikia.com/wiki/Shesharile_6

 

Celanon:

Region - Outer Rim Territories

Sector - D'Astan sector

System - Celanon system

Designation:Fringe Port

Industries:Bulk trade, Black market, smuggling

http://starwars.wikia.com/wiki/Celanon

 

Vergesso Prime:

Region - Outer Rim Territories

Sector - Bajic sector

System - Lybeya system

Designation:Shadowport

Industries:Spectrum, particularly smuggling and ship's services

http://starwars.wikia.com/wiki/Vergesso_Asteroids

 

Zirtran's Anchor:

Region - Outer Rim Territories

Sector - Atravis sector

System - Phosphura Belt Nebula

Designation:Fringe Port

Industries:Free Trade

http://starwars.wikia.com/wiki/Zirtran%27s_Anchor

 

Relevant Maps:

Outer Rim - http://images.wikia.com/starwars/images/4/4b/Outer_Rim_Sectors.jpg

Mid Rim - http://images.wikia.com/starwars/images/0/0a/TheMidRim.jpg

Inner Rim - http://images.wikia.com/starwars/images/0/07/TheInnerRim.jpg

The Colonies - http://images.wikia.com/starwars/images/7/73/TheColonies.jpg

The Expansion Region - http://images.wikia.com/starwars/images/4/41/TheExpansionRegion-TEA.jpg

 

This took hours to compile so I hope it helps.

Edited by 2IRRC
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Well work is going well on this should be available for first release possibly tommorrow night or monday depending on time constraints. A few things I havent covered yet is:

 

A> Pirate placement. - Any suggestions on this ? I have been looking for geniune canon pirate bases but seem undecided on where/if any to have any. My theory is if there are no good ones leave them spare especially on the 10/12 player version of the map. I might skip putting them in for now if no suitable areas can be found.

 

See my above post. :D

 

B> Player Home positions - This one is an easy one though as I will complete this once all planet placement is complete then pick regular decent positions. There will be no Coruscant starting on the 10/12 player version which will be released first. It will more then likely be obscure planets with one or two terran planets close by to help AI.

 

Yeah nobody should start on Coruscant. It would make more sense for the Imperials to start on Bastion: http://starwars.wikia.com/wiki/Bastion

 

C> Finally, another thing I thought I might implement... BUT please leave feedback on this idea, I was considering producing a map of the map with important planets marked up, so people can hopefully plan out roughly which section of space they want to work towards, once they discover there position on the mpa, obviously all planets will not be marked on the map.

 

This would be awesome. Since the map is not randomly generated there really isn't any point in hiding key worlds. It just helps you plan ahead. I think this would be a major plus for replay value. Perhaps you want to expand towards the Imperials one game or against the Alliance the next etc. It might also help people setup defenses on key worlds to "hold the line" until they are ready to break through and move against that region of space.

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Thanks on both accounts, I will definitly be using one of those locations form above just need to try and keep the pirates an equal distance form most starting positions so may use one or two (If I use two not 100% sure how game mechanics will do it.)

 

I remember one of the early versions of the map I used the star forge as a ship graveyard but I suppose this could be used as pirate base instead. definitly will look into these locations once player starting points are finished.

 

The first version of the map will be a 10/12 player map so should offer decent playability until I finish the IMP vs REB and CIS vs REP versions.

 

I also like the idea of Bastion as Imp home, but in the first version all starting points will be random. The map I make will probably not have the starting locations listed but may have them highlighted so its then your responsibility to work out which one your at form that, with maybe 20 key planets marked up for references. I think to produce it I will simply try and copy the image straight over out of galaxyforge and make a screenshot of it.

 

The one thing I do say about the map is it has a lot more planets than previous versions, so please I will need feedback on game stability/issues due to size. One star only - no more non working systems.

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I will definitly be using one of those locations form above just need to try and keep the pirates an equal distance form most starting positions so may use one or two (If I use two not 100% sure how game mechanics will do it.)

The game works fine with multiple pirate bases. All that happens is that additional bases mean additional pirate raid parties; they will all attack the same player.

Sins of a Galactic Empire staff.
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  • 2 weeks later...

1st version of the map will be posted up tomorrow night, just got starting positions to finish and approx 25 more planets to place ... my brain hurts. Erghh and damm galaxyforge3, why do you not autosave and why do you feel like crashing so regular???

 

Lavo is it still ok to convert this once its finished ? By the way its approx 500/600 planets.

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Ok here it is eventually, the map is now complete. It is a huge map designed for free for all or teams, max players 14, pirate bases x4 (turn on or off at your discretion), approx 500/600 planets, random starting positions, free 1st capital ship.

 

Lavo could you please convert it for me and put up the converted version, this was made using galaxy forge 3. I could really do with a copy of the new version ASAP please. I do have some reservations about this map, I am very happy with terms of canon and planet types, locations, names etc however Im slightly concerned simply about the size of the thing. i am not too sure how well this is going to run or play so please bare with it and treat it as a WIP and report back thoughts good/bad.

 

Sorry it took so long just wanted to make sure it looked right.

 

Download link (Remember this is non updated version) http://www.gamefront.com/files/22423585/Star+Wars+Galaxy+Huge+Free+For+All.rar

 

Cheers for the help on the pirate bases 2IRRC, I decided to use two of the suggested locations and a couple which seemed to fit with location etc as I wanted to keep them spread out evenly to cover all players equally. Give me a shout if this seems ok or not, or any changes recommened.

 

There should be plenty of mini empires popping up all over the place. So fingers crossed plenty of action etc, not too sure how end game will play out and certainly would not go fo rthe route of taken over every planet.

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For the Deep Core map, you really aught to add in another phase lane to the TerranHome near Vulpter (Urban planet, top right), to Vulp Minor, or both. With the current map make up, players cannot bypass Vulpter, which will make early expansion extremely difficult, and cripple an AI that starts there.
Sins of a Galactic Empire staff.
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How do you build a Titan Factory? The map doesn't seem to include it in your home world. Are they all in the core worlds and meant to be a prize or?

 

You should have a Titan factory at your home planet when you start the map, no need for construction of one. Which map are you on and which planet is your home planet ? Let me know I will have a look into it for you.

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How do you build a Titan Factory? The map doesn't seem to include it in your home world. Are they all in the core worlds and meant to be a prize or?

 

You should have a Titan factory at your home planet when you start the map, no need for construction of one. Which map are you on and which planet is your home planet ? Let me know I will have a look into it for you.

 

Riileb has none.

Caluula also doesn't have one.

Another planet that starts with "P" in the name doesn't have one.

 

I'll keep looking but so far I haven't found one that has one.

 

EDIT: Add Umgul to the list.

 

Hard to check because the map keeps crashing. It's so big and needs so much memory that you can really only load it once.

Once the Titan Factory is fixed I'll be sure to test the map further.

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Hard to check because the map keeps crashing. It's so big and needs so much memory that you can really only load it once.

Use Large Address Aware or enable a paging file; you shouldn't be crashing due to a lack of memory. Or boot up Linux and run Sins in WINE, then you can even use more than 2 GB of RAM!

 

Snow, could you upload the map somewhere else? Gamefront isn't letting me download it.

Sins of a Galactic Empire staff.
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Hard to check because the map keeps crashing. It's so big and needs so much memory that you can really only load it once.

Use Large Address Aware or enable a paging file; you shouldn't be crashing due to a lack of memory. Or boot up Linux and run Sins in WINE, then you can even use more than 2 GB of RAM!

 

Snow, could you upload the map somewhere else? Gamefront isn't letting me download it.

 

I run LAA but this map is massive. You can only load it once. Returning to menu and attempting to load it again causes a crash.

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