Lavo Posted March 14, 2012 Author Posted March 14, 2012 Update: March 13, 2012 | Revision: 719 Fixed up the Malevolence's Ion Dispersal Cannon for good now. Next update will be something very notable, stay tuned! Sins of a Galactic Empire staff.
01lude Posted March 16, 2012 Posted March 16, 2012 SVN is messed up the past 2 days. I was getting red text "Skipped obstructing working copy" while it downloaded several hundred megabytes. Today it automatically deleted a crapload of folders and is downloading tons of megabytes again (passing 400MB right now). I tried the cleanup but it doesn't seem to help. edit: downloaded 444.69MB at revision 779. Got red text: "Warning! One or more files are in a conflicted state."
SWR Staff - Executive Evaders99 Posted March 17, 2012 SWR Staff - Executive Posted March 17, 2012 Lavo's doing some stuff with repository, I suggest not touching it until he fixes it Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted March 18, 2012 Author Posted March 18, 2012 I'm completely reworking the SVN. Basically tearing out it's guts and transforming SoGE into multiple, stackable, mods. This way, you can choose which races to load, and if you don't choose all of them, RAM usage can be decreased tons. Using 3 races or less easily halves Sins' RAM usage. You will still be able to use all six races at once however, it's your choice. Sins of a Galactic Empire staff.
Lavo Posted March 22, 2012 Author Posted March 22, 2012 Update: March 22, 2012 | Revision: 848 Hello and welcome to the first post-overhaul update. Fixed targets per bank count on Tector, Rejuvinator SD, and MC90, bringing them in line to the standard 3 per bank, adjusted speeds for many NR and all Vong units. Vong units have a slightly lower speed than their galactic counterparts, but they have a faster rate of turn. All Vong units, bar the Avek and the Suuv, have a higher speed than they used to now. I also played around a bit with the Vong's frigateRoleTypes, tell me how the AI uses them! Sins of a Galactic Empire staff.
Lavo Posted March 23, 2012 Author Posted March 23, 2012 Update: March 23, 2012 | Revision: 849 Added new Gravity Well Generator models, reduced Avek supply usage, and edited some carrier stuff. Sins of a Galactic Empire staff.
Divine_Wrath Posted April 1, 2012 Posted April 1, 2012 Im having a problems updating the svn and i did clean up but to no luck is the server is still up? http://i148.photobucket.com/albums/s29/caleb93andrew/star%20wars/star%20wars%20art/68WarOnJabiimFinal.jpg"This is not a battle its merely a extermination of the dust that stomp on my boot.....let em they die and know they died with nothing but failure on there tombstones...."
Lavo Posted April 2, 2012 Author Posted April 2, 2012 Im having a problems updating the svn and i did clean up but to no luck is the server is still up?Please refer to this thread, the "old" SVN was pretty much gutted and remade into something new. Sins of a Galactic Empire staff.
SWR Staff - Executive Evaders99 Posted April 2, 2012 SWR Staff - Executive Posted April 2, 2012 Note: the SVN server will probably done while we migrate serversSorry for the trouble Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Planetkillerzz Posted April 21, 2012 Posted April 21, 2012 Note: the SVN server will probably done while we migrate serversSorry for the trouble Any eta on SVN function being restored? and if I missed the post about it I apologize.
Lavo Posted April 22, 2012 Author Posted April 22, 2012 Any eta on SVN function being restored?I'm wondering this as well; the restoration of the SVN is the primary factor in what will determine when the next full release will be. Sins of a Galactic Empire staff.
SWR Staff - Executive Evaders99 Posted April 22, 2012 SWR Staff - Executive Posted April 22, 2012 Sorry, not sure when this is happening. I will check and let you know Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Planetkillerzz Posted May 4, 2012 Posted May 4, 2012 Sorry, not sure when this is happening. I will check and let you know Any news on this yet?
soul0reaper Posted May 8, 2012 Posted May 8, 2012 Sorry, not sure when this is happening. I will check and let you know Any news on this yet?I'd like to know too
Lavo Posted June 29, 2012 Author Posted June 29, 2012 Update: June 29, 2012 | Revision: 850 This is most likely the final Entrenchment update. On Sunday, or very late night Saturday (EST), I will be updating the SVN in order for it to be used with Entrenchment. However, the Entrenchment portion will not be deleted, at least not for awhile; I can easily have both an Entrenchment and Rebellion version up unless space becomes an issue. Sins of a Galactic Empire staff.
Lavo Posted June 29, 2012 Author Posted June 29, 2012 Update: June 29, 2012 | Revision: 867 Okay, I lied, Rebellion version is up now. It's named in the same manner as the mediafire links I've posted; SoGE Beta Reb - AllianceSoGE Beta Reb - CISSoGE Beta Reb - New RepublicSoGE Beta Reb - RepublicSoGE Beta Reb - VongSoGE Beta Reb - CORE Sins of a Galactic Empire staff.
Ludo Kressh Posted June 30, 2012 Posted June 30, 2012 Update: June 29, 2012 | Revision: 867 Okay, I lied, Rebellion version is up now. It's named in the same manner as the mediafire links I've posted; SoGE Beta Reb - AllianceSoGE Beta Reb - CISSoGE Beta Reb - New RepublicSoGE Beta Reb - RepublicSoGE Beta Reb - VongSoGE Beta Reb - CORE Shame on you, sir! But thanks anyway.
Lavo Posted July 23, 2012 Author Posted July 23, 2012 Update: July 23, 2012 | Revision: 873 I just noticed the SVN is up and running again, so I slapped everything back up. Supercaps should now be working as intended, for the most part. Due to how the spawning ability is currently set up you have to ensure you keep your fleet supply open for the ship to properly spawn. I'm currently working on getting around this, will just take a little bit of time. All supercap abilities should be working as well. Also I put in team colors for the Nebula SD and the Majestic, tell me how you find them! Sins of a Galactic Empire staff.
Lavo Posted August 10, 2012 Author Posted August 10, 2012 Update: August 10, 2012 | Revision: 880 Fixed up the GUI a bit, did some other minor fix ups. I will put up the capital conversion Imperials on Sunday, regardless of the the status of the other factions, so that testing on this can begin. Sins of a Galactic Empire staff.
Lavo Posted August 13, 2012 Author Posted August 13, 2012 Update: August 12, 2012 | Revision: 884 Orbital Ion Cannon will now target capital ships; phase one of the capital conversion project, the Imperials, has been added. Many ships have been changed, having had their hull increased. Sins of a Galactic Empire staff.
Lavo Posted August 16, 2012 Author Posted August 16, 2012 Update: August 15, 2012 | Revision: 885 Enlarged Broadside's mesh, did changes to some Imperial ships, added the Vindicator to the Imperials. The Vindicator fits a nice niche in the Imperial fleet; an armored cruiser that can take on frigates and fighters. While it has less weaponry than the Strike Cruiser, it has much heavier shielding and it houses a squadron of fighters. Sins of a Galactic Empire staff.
Lavo Posted August 17, 2012 Author Posted August 17, 2012 Update: August 16, 2012 | Revision: 891 Please welcome the new and improved Republic, and the capital conversion CIS! The Republic is now much more powerful; outside of the Arquitens and Bayonet, every single one of their warships are extremely capable. The Victory SDs have been notably boosted, in fact they pass the Venator in sheer firepower, even if they lack the latter's awesome starfighter compliment. Venators now have the largest starfigher compliment of all capital ships save the Lucrehulk. The Republic's Dreadnaught has less firepower than it's refitted Imperial counterpart, however it has much greater potential for slave rigging. When it comes to the CIS, the Munificent has been changed up; Heavy TL shot has been removed, main guns boosted, antimatter boosted, planet bombing removed, squadron removed, and hull strengthened. It's still an extremely capable warship, the CIS' best outside of it's capital ships and supercaps by a good margin, and is one of the only cruisers with ECM capabilities. The Lucrehulk BB is the most powerful capital ship outside of the post-CW Star Destroyers, and hasn't been changed much stats wise. On the other hand, the Bulwark Mk.I has extremely heavy armor and shielding, however it's armament is less than that of the Victories and Venator. The Core Ship has been nerfed, however, it's planet bombing and it's single target firepower (it can only fire on one target now) is the same, making it an ideal cheap planet bomber. Sins of a Galactic Empire staff.
Lavo Posted August 20, 2012 Author Posted August 20, 2012 Update: August 20, 2012 | Revision: 893 Added Very Small Random, Backup Shields' cooldown will no longer decrease with upgrades, supply slot holders integrated into Executor and Allegiance's build abilities (others to follow). Sins of a Galactic Empire staff.
Lavo Posted August 21, 2012 Author Posted August 21, 2012 Update: August 21, 2012 | Revision: 895 Added new Providence meshes, CIS and Republic capital shipyards now have a correct mesh. Added CIS Supply Ship, a replacement mesh for the Core Ship. This new ship can fire it's guns in all directions, even the rear! (R895) Sins of a Galactic Empire staff.
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