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Snowba11

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Everything posted by Snowba11

  1. So in future maps would it be worth skipping using large/huge planets completely ? Are there any issues with tiny planets ?? Also the new sins official add on with the extra planets is that getting implemented at all at any stage ? Or did I mis-read the newest sins add-on.
  2. Ah right so there is a problem with hyperspacing ships in maps using large planets ?? hmm how long has this problem been apparent I know I have been away a long time just cannot remember it ?
  3. Ok, Basically when I made the maps I made I would find maps from star wars wiki etc or books I won them read up as much as possible regarding the planets before inserting them using novacamerons planets to match best as possible. There is usually a good match in among them, occasionally if there is limit info on a planet it would be created as a terran for balancing purposes but generally I like them to be as canon as possible, I know this sometimes causes issues for the AI and in them situations I try to work a compromise.
  4. Hey everyone, hows things going long time no see Well I am unfortunately very busy in RL atm so haven't been here for ages it seems. So how are the maps coming along I know mick was going to do some rescaling on some of them, correct? Is there any work still to be done or any map requests anyone has ? I would be willing to make a couple of new maps if they were wanted ?
  5. I would like to agree with the point on volcanic exploration and would argue that it would be suited a little lower in the tech tree but agin thats just my two cents and I know you guys have much more work to work on first rather than that.
  6. Yeah its a proper pain when trying to use larger scale maps, as Lavo says sins isn't cut out for it and unfortunately there isn't anything that can be done.
  7. http://www.gamefront.com/files/22559908/Gordian+Reach.rar That should be it, any problems let me know
  8. Snowba11

    Log in bug ??

    The last week or so a few times at random points when logging in it says on my screen "you have been banned by the administrators" with no other buttons to press or any links to follow I simply get locked out of the website altogether. Has anyone else been having these problems ?
  9. This is so true and honestly probably holds the map back so so much I will probably at some point do a re-release closer to the roiginal without so many planets and certainly remove any excess to help with gameplay issues, really the very max planets you can use without taking too much away is probably closer to 150 - 200.
  10. Hmm TerranHome I guess I originally had it planned as a starting point and forgot to go back and change it. I have changed it to a Jungle planet > I was thinking of going forest there isn't much differance between the two. I decided against HighSwamp as isnt that for highly populated planets ? In anycase heres the link to the new version:http://www.gamefront.com/files/22497846/Gordian+Reach.rar Enjoy, thanks for the feedback
  11. Cheers Lavo for the fix, I didnt realise the starting planets had to be TerranHome planets, I thought adding the home planet prefix to the planet type would automatically sort the issue. I will take note in the future
  12. Cool thanks for the feedback Im going to try do another one soonish but Im a bit busy in the coming weeks as my TF2 team are starting to play highlander again And they need some organising If theres any problems just let me know and I can try and fix them as quick as possible
  13. Cool got it m8
  14. The huge galaxy one, which tbh I always had fears it would be too laggy to play. Anything even close to 100 planets and the maps struggle like hell. Not too sure on the reason for the supercap factorys not being there tbh, everything looks set right in galaxyforge ? Lavo I was going to ask is there anyway of having more than one supercap ? I know I have asked this before just not sure what the reply was ? I was thinking maybe two/three executors at anyone time ? I am sure there's a line by princess Leia during return of the jedi "there must be hundreds of command ships throughout the galaxy" referring to the superstar destroyer they pass in shuttle Tyderion. If this is hard coded or not do-able then fair do's just thought I would ask, some bigger maps would be nice to have thise as the ultimate command ship of say a couple of fleets.
  15. You should have a Titan factory at your home planet when you start the map, no need for construction of one. Which map are you on and which planet is your home planet ? Let me know I will have a look into it for you.
  16. Sorted as requested Lavo I have moved the other TerranHome planet so that http://www.gamefront.com/files/22458330/The+Deep+Core2.rar I have juggled it around so Vulpter isn't the main hyperlane point on that system, also adjoined the other Terran planet close by to Vulp Minor to help with initial expansion.
  17. Cool cheers, I was thinking that at the time but just got carried away
  18. Cheers m8
  19. Ok here it is eventually, the map is now complete. It is a huge map designed for free for all or teams, max players 14, pirate bases x4 (turn on or off at your discretion), approx 500/600 planets, random starting positions, free 1st capital ship. Lavo could you please convert it for me and put up the converted version, this was made using galaxy forge 3. I could really do with a copy of the new version ASAP please. I do have some reservations about this map, I am very happy with terms of canon and planet types, locations, names etc however Im slightly concerned simply about the size of the thing. i am not too sure how well this is going to run or play so please bare with it and treat it as a WIP and report back thoughts good/bad. Sorry it took so long just wanted to make sure it looked right. Download link (Remember this is non updated version) http://www.gamefront.com/files/22423585/Star+Wars+Galaxy+Huge+Free+For+All.rar Cheers for the help on the pirate bases 2IRRC, I decided to use two of the suggested locations and a couple which seemed to fit with location etc as I wanted to keep them spread out evenly to cover all players equally. Give me a shout if this seems ok or not, or any changes recommened. There should be plenty of mini empires popping up all over the place. So fingers crossed plenty of action etc, not too sure how end game will play out and certainly would not go fo rthe route of taken over every planet.
  20. 1st version of the map will be posted up tomorrow night, just got starting positions to finish and approx 25 more planets to place ... my brain hurts. Erghh and damm galaxyforge3, why do you not autosave and why do you feel like crashing so regular??? Lavo is it still ok to convert this once its finished ? By the way its approx 500/600 planets.
  21. Thanks on both accounts, I will definitly be using one of those locations form above just need to try and keep the pirates an equal distance form most starting positions so may use one or two (If I use two not 100% sure how game mechanics will do it.) I remember one of the early versions of the map I used the star forge as a ship graveyard but I suppose this could be used as pirate base instead. definitly will look into these locations once player starting points are finished. The first version of the map will be a 10/12 player map so should offer decent playability until I finish the IMP vs REB and CIS vs REP versions. I also like the idea of Bastion as Imp home, but in the first version all starting points will be random. The map I make will probably not have the starting locations listed but may have them highlighted so its then your responsibility to work out which one your at form that, with maybe 20 key planets marked up for references. I think to produce it I will simply try and copy the image straight over out of galaxyforge and make a screenshot of it. The one thing I do say about the map is it has a lot more planets than previous versions, so please I will need feedback on game stability/issues due to size. One star only - no more non working systems.
  22. Well work is going well on this should be available for first release possibly tommorrow night or monday depending on time constraints. A few things I havent covered yet is: A> Pirate placement. - Any suggestions on this ? I have been looking for geniune canon pirate bases but seem undecided on where/if any to have any. My theory is if there are no good ones leave them spare especially on the 10/12 player version of the map. I might skip putting them in for now if no suitable areas can be found. B> Player Home positions - This one is an easy one though as I will complete this once all planet placement is complete then pick regular decent positions. There will be no Coruscant starting on the 10/12 player version which will be released first. It will more then likely be obscure planets with one or two terran planets close by to help AI. C> Finally, another thing I thought I might implement... BUT please leave feedback on this idea, I was considering producing a map of the map with important planets marked up, so people can hopefully plan out roughly which section of space they want to work towards, once they discover there position on the mpa, obviously all planets will not be marked on the map.
  23. Aww thats good news then, for some reason thought Tropical had been removed nvm then scrap point two lol
  24. Ok been reviewing the mpa a little this week looking at ways to improve it and two things sprung to mind as soon as I started looking at it. 1> A lack of Terran class planets. I think without changing the main phase lanes too much I could possibly add some more planets in>> A> Either inbetween current phase lanes OR B> Create small sectors by forming small phase lanes which bypass the original lanes to include the newer planets within the sectors- I think the main phase lanes are important to keep with any new planets branching off and then returning to the original phase lane or to a point not too far away form the branch. This will also massively help the AI when starting out. 2> Some planets and planet types are incorrectly assigned. For example Tropical planet type - please correct me if Im wrong but I think Tropical got removed at soem point, so these planets need updating probably to either Terran or Swamp depending on tech level/population etc. Right obviously this is going to be all added in on the original map to save re-doing everything and will take a little bit time to complete, the other main point is not taking things too far otherwise it may slow the mpa too much and make the game laggy again-which is my main concern with the map. The last time I played I found it just about berable towards end game. As for starting positions- the first map I intend to finish is the random start position map maybe for 10 players max. Hopfully psread say 7 players around outside and maybe 3 near the centre to help get action going quicker.
  25. Seriously, cheers cool m8. What I will do over the next few nights then is create a few off the above ideas then send them to you, to convert.

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