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sloosecannon

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Everything posted by sloosecannon

  1. Could be a bad connection too... Sins has a pretty poor ability to detect desync
  2. Gah. I need to have "Notify when reply is posted" or I'll just miss it... I'll get working on the testing lol... I need to try to get SVN permissions online too. No experience with rigging unfortunately...
  3. [necro] Anyways... Lavo, anything you need me to do?
  4. As I recall SOGE has less of a invalid entity/mesh issue than SOTP had - one of the advantages of an open beta... Great to see you here Uni!
  5. Did you miss my post? I can host an svn server until EV gets this one back up...
  6. Hey Lavo - I can *possibly* host the current working version of the mod on my personal SVN server till ev gets this one back up...
  7. Well it could be a level 5 ability or something... for like the DCS or maybe even a super-ship...
  8. Wait... idea... two buffs, first deals 1,000,000 (or some outrageous number) to the planet, then the next one activates colonize (after like 5 seconds or so). Is that possible?
  9. Haven't graduated yet, but I will in a week or so... Tomorrow's the last day of school except for exams...
  10. So, in case y'all didn't notice, I kinda dropped off the face of the earth. Let me explain. GO SENIORS 2012!!!!!!! 'nuff said. Anyways, now I'm at the end of the school year, so I should be back on the face of the earth once again. -Sloose
  11. Which ones are YOU looking at? TIEs are extremely loud, for one...
  12. Yes, as SVN has it's magical ways of "updating" previously existing files. To it, a lot of the galaxy.dds was already "there" when you updated. This also happens when you are uploading things to the SVN, it doesn't upload the "whole" file. Oh so THAT's why it's so efficient... it doesn't just update the files by increment, it updates the data incrementally... that's kinda cool
  13. Max allegiance? Probably not... Assuming that value is not the one that changes by distance from capital (in other words, it could cause issues if decreasing by 5% decreases ALL planets by 5%... If MaxAlliegance for a planet say 10 jumps away is 5, then it would, in essence, make those uncolonizeable... However, if MaxAllliegance for ALL planets is 100, and that decreases it by 5, then that's OK.) The big issue here is that with research (and abilities), the AI doesn't seem to be capable of seeing or understanding negative effects. They love to spam abilities that *may* give them debuffs as well as buffs. This is where we get the AI killing itself off from... Volley fire for instance is a perfect example. The AI sees "YAY DAMAGE & ROF increase!" and doesn't see "Uh Oh! Shield regen decrease!" This is why the debuff from those abilities is fairly small (as I recall, it's a -5% shield regen debuff for Volley Fire that decreases as the ability is leveled up) EDIT: The other big thing is to have a way to undo those bad effects (for example, later on make a research entity that gives a 5% MaxAlliegance increase) EDIT EDIT: Wow. Just looked at your spreadsheet, and I am impressed. That's REALLY thought out. I think EJ had something like that for the ships WAAAAYYY back... but that's right impressive. Nice.
  14. Yup. And we all know how dumb the Sins AI is. It may research something that has bad side effects that could kill it...
  15. ^^Agreed with switching Geo SDN and Malevolance. Nerfing the Malevolance just doesn't sound right to me...
  16. Woa! Someone's planning research! SWEET!!!! I'm with Lavo on this one... very interested in seeing where this will go. SOGE has needed a research refit for a LONG time now... great to see someone taking on the task (good luck btw) EDIT: By the way, keep in mind the balancing regarding shields. For some reason, ships with higher shields tend to do better in combat than ones with weaker shields. Be careful when boosting one faction's shields too high
  17. Interesting... I thought the default behavior was not to auto-join... yes if it is, we definitely need to fix that
  18. Thanks for the update psychoak, haven't seen you around for a while... great to see that update though!
  19. If you could admin me as well, I'll do what I can...
  20. OOOPS... I just messed up... I tweaked the mitigation and look what I did... http://media.moddb.com/images/members/1/280/279139/Thats_not_good.jpg
  21. Is it just me or is the SVN server offline?
  22. Well it's hardcoded but the values for the hardcoding are in the entities (specifically the player files...) search shieldData You get: shieldData shieldAbsorbGrowthPerDamage 0.001000 shieldAbsorbDecayRate 0.000000 shieldAbsorbBaseMin 0.150000 shieldColor ffffc705 What I think I'll do (once I copy my beta copy) is change shieldAbsorbBaseMin to 65, change shieldAbsorbDecayRate to like -0.0125 and change shieldAbsorbGrowthPerDamage to -0.001 If they're int values, they *should* accept negatives That means that if your fleet concentrates fire on an enemy ship, instead of its shields getting stronger, they'll get weaker (due to concentrated laser fire which all my sources say causes shield failure) EDIT: and apparently ships do have mitigation (at least in the code... maxMitigation is in the enitites)
  23. Okay, so I've been digging on the Sins forum, and I found this http://forums.sinsofasolarempire.com/305565/page/1/ which is quite nice for background info. My thought is this. Regarding shield mitigation, wouldn't shields in a Star Wars aspect almost be the opposite? By that I mean that under intense fire, shields tend to evaporate, not become more effective. I'm going to test this little theory. I'm gonna try to reverse the mitigation values to have shields start with 65% mitigation and drop under intense fire. I'll post here with my findings.
  24. Done (sorta) it's built, it just generates warnings during install... here's a link (i cannot confirm this link will work either... my home server's been acting weird lately. once I fix the errors, I'll upload it to a reliable location...) EDIT: here's the link: ftp://kd8rho.net/setup_SOGE.exe EDITEDIT: And I broke it... I'll post a real version some time soon...
  25. Ugh... setbacks... I wanted to have it done right about now, but apparently I screwed something up Should have it done some time this evening. Installshield takes FOREVER to build a project... ugh

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