
shadowlegion421
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Everything posted by shadowlegion421
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its conjecture, komo, not being presented as fact. since ISD-III info-bits are few and far between, its best guess work.
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from what i can determine, there was no actual imperial III-class product line from KDY, just a common modification to the ISD II's after production.
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it would be best to revert your comp back to XP, if you use it primarily for gaming. there are next to 0 vista-specific programs, and no games that im aware of, and vista has way too much "security" crap piled on to it to prevent computer-illiterate people from ruining their comp to run most things smoothly at all. what you may try is just getting a fixed-exe file from a site like gamecopyworld.com. all they do is change the way the game launches so that it doesnt look for a cd, which would eliminate your securom issue. i use one myself because while i have the original discs, the game isnt easy to find anymore, and its a very old disc, barely readable as it is, so the less wear it gets, the longer ill be able to play. the fixed file just replaces the Homeworld2.exe in your bin/release folder, and will work with any mods you want.
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random suggestions that will never probably get implemented
shadowlegion421 replied to EvilleJedi's topic in Gameplay
if its eay enough, id be willing to go through and add them to all of the ships, old and new. i could send it to people afterwards if they wanted, assuming thats cool with EJ and co. -
random suggestions that will never probably get implemented
shadowlegion421 replied to EvilleJedi's topic in Gameplay
why doesnt the oldships.big still have the shields then? -
did you create a new profile? doesnt matter if its a fresh install of the game with the mod applied before you played the first time, make a new profile. also, make sure all your commandline add-ons for the shortcut are spelled correctly and in the correct order
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its your profile. create a new one. your using "Player 1" even if you never played this installation of the game without the mod, make a new profile.
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create a new profile after you install the mod. even if you never created a profile before te mod was installed, make a ew one. fixed all but one of those crashes for me
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what tool would i need to edit the eclipse and remove the superlaser? i remember way back there was .big editor but i dont have it anymore, and dont even know if it still applies, or where to get it again.
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i think that would be possible, but you would have to make each box its own system, or worse, its own ship, making up the whole thing. i think it would be a lot more trouble than its worth. i do have to say though, that with the suicidal ai, it would be best to have undersized hitboxes than oversized ones
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random suggestions that will never probably get implemented
shadowlegion421 replied to EvilleJedi's topic in Gameplay
it still doesnt do a thing to protect the subsystems. a mon cal cruiser may have 95% of its health after a hell of a beating, but its still as useless as the wreckage it produces if all its systems are fried from the first missile salvo. less useful actually, because you cant retire it and get some money, since it wont move -
i suppose its possible he was worried about officers going freelance, but taking the throne would have been impossible, i would think, because of the limited mind control the empeor used on his forces at least in the same system as him. even if there had been 30, between the grand admirals, the grand moffs, and a few other hand picked imperials, i would think the emperor could have come up with suitable and trustworthy commanders for all of them. the manpower issue might be possible, but at the time, the empire controlled most of the galaxy. even with forced conscription in the regular army, (and i think on board planetary occupation forces were taken in to consideration in Pellaeon's figure, since the SSD's were said to regularly hold such a force) it shouldnt have been difficult to come up with the officers required to crew the ships. it just seemed strange that, with his near-limitless resources, the emperor only had 4, i think, commisioned, 1 of which was after his death.
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i hadnt realized that kuat had that sort of production power, i had been assuming it was somewhat more than sluis van, bilbringi, and mon calamari, just judging from the descriptions in a lot of the books, but not that much more. any idea why, since they had the capability to produce thousands of isd's per year, there werent more SSD's produced? i would think that a lot more than the 4 or 5 encountered would have been possible, and as a sector fleet command ship, there would have been nothing better than a fleet killing monster like those
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the fact that the final addendum is "even the victory two's" suggests to me that they would be much newer, and therefore held to a higher standard. since ANH begins immediately after the start of the gcw, and vader is on an ISD, and not his later SSD command ship, i would say that at that point, the ISD's are the newest and best in the imperial navy, in which case they would be replacing the VSD 2's as the primary capital ship of the Empire. since the gcw started just about immediately after the conclusion of the clone wars, it makes sense that a lot of clone wars ships would be used in it. its not economically feasible the completely replace one ship class with a newer all at once, even if the empire had the shipyard facilities to do such a thing, which i dont believe they did.
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i think a lot of these game companies are making huge mistakes by making the games only for consoles, and not pc as well. i know for me, and a lot of other people, if its not on pc, im not going to play it, plain and simple. even most hi-def graphics are nothing compared to what a comp can do, you cant mod console games, and your limited in what the game can do by resticting it to a single disc. you'll never see a game on console with the depth of play of neverwinter nights, 1 or 2, for the simple reason that they require more than 1 dvd of space. and a lot of games i play only for their modding value. EaW, imo, is pretty terrible without the SAU mod. and HW2 is alright, but boring and kind of limited without mods. i wouldnt mind if i could somehow just strip the game down to the basic engine and just pile on a mod instead of having the whole game. the kotor games were very good, and much better on pc than console. they looked like crap on xbox. those are more games i only play with mods, i use the hallowan plugin and the usm on tsl. although the story line for tsl was very dissappointing. i just play it because of the expanded item list and item customization, along with prestige classes. much prefer the kotor 1 story though
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i dont think taking the nav bouy out would be the solution, just classing it a something that cap ship guns will fire on. right now fighters and anti-fighter weaps are the only things that will fire on it, and it has more armor than a super SD. so decrease in armor, and classed as something larger. if the weapon targeting actually dpends on model size, not ship class, then id say make it big enough for the big clas 10 TL's and missiles to target, because its true, right now, if someone builds one, you may as well set 20 fighter squads on the thing and go away for the week, and see if they're done when you get back
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other scenario maps work now, but there seems to be something im missing that endor is trying to reference. is there another file i may not have? also, i ceated the folder it was looking for at the beginning, the data\lacale\english folder, but there was obviously nothing in it. it cleared the error in the log, but didnt seem to effect anything else.
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id have to say surviveability makes a lot more sense than being more expensive than the isd-1's. the isd's are what? somewhere between 2-4 times larger, carry more armament, more shielding, more armor, and require a much larger crew. it would be safe to assume that the production cost was exponentially higher than the venator. but at the time of its commissioning, the ISD's were the force to be reckoned with in the galaxy as far as warships went. there was nothing that could stand against them 1 on 1. a venator could be completely outclassed by 2 competently-crewed large frigates, whereas those same frigates would be a splatter on the bridge viewport of an ISD 1. so in the long run, the cost of maintaining an active military force of consistently engaged ISD's was much cheaper than doing the ame with venators, since repairing and maintaining 1 isd after 10 engagements was much cheaper than building 2 new venators to replace the ones lost in each of those 10 engagements. thats just my specualtion though, i could be wrong edit: lawl, i forgot to add my favorite ship. i would have to say it is the ISD, because of its iconic value, and simple destructive power. the history in those ships, in all of them in general, and in a few specific ones, such as the Chimaera (coolest ship ever, imo), is just awesome. even if your enemy has a superior force, they will treat any star destroyer with respect. even when i get bored and play with a Super SD, i always take out the star destroyers first, even though, in this mod, they cant even scratch the executer in groups of 10, but they demand respect. i think the star destroyer and the x-wing are the 2 best known symbols of the space aspect of star wars.
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looks like a new profile fixed most of it. i still cant load endor howveer. heres the logfile text Fri Jun 15 14:26:38 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'C:\Program Files\Sierra\Homeworld2\data\locale\english' Loaded Archive: 'english.big' Loaded Archive: 'PLANETPACK.BIG' Loaded Archive: 'SWSOUND.BIG' Loaded Archive: 'SWMUSIC.BIG' Loaded Archive: 'GENHODS.BIG' Loaded Archive: 'SHIPHODS.BIG' Loaded Archive: 'CORE.BIG' Loaded Archive: 'OLDSHIPS.BIG' Uing ..profiles\ for profiles folder Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference GAME -- Using player profile Player2 Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using NVIDIA Corporation's 2.0.3 GeForce 7800 GS/AGP/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.10.9371) Loaded Archive: 'englishSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : C:\Program Files\Sierra\Homeworld2\data Resetting fp control word. CmdLine: -mod PLANETPACK.BIG,SWSOUND.BIG,SWMUSIC.BIG,GENHODS.BIG,SHIPHODS.BIG,CORE.BIG,OLDSHIPS.BIG -luatrace -hardwarecursor Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference Starting Level: data:LevelData\Multiplayer\duel\ENDOR.LEVEL EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. Weapon fire loading, maxEffectSpawns < 1, setting to 1 for weapon Space_Bomb_fx EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. Cannot overwrite function CpuResource_Init Cannot overwrite function CalcDesiredNumCollectors Cannot overwrite function DoResourceBuild OMG SHIPYARD:3007094143 Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference Killing player 1 () at time 0.000000 Killing player 2 () at time 0.000000 Killing player 3 () at time 0.000000 Killing player 4 () at time 0.000000 Killing player 5 © at time 0.100000 GameObj: Error: Level has ended on the first frame. Game rules (lua) has determined game is over. Level may have no ships. -- FATAL EXIT -- gameobj/839:! --stack trace-- 0x004946FC: GSLobbySessionDesc::operator= () 0x005AE71A: getLibraryID () 0x00491221: GSLobbySessionDesc::operator= () all the files i have downloaded are in the commandline, i odnt have anything in my directory except core game files, and those files for this version of warlords. no previous versions, no other mods edit: i noticed its also trying to reference a folder that doesnt exist in the beginning. is this supposed to be there, and if so, why wouldnt it be?
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i crash to desktop a ton with this version. i have the 1.1 patch. its not all the time, only when i do much of anything messing with the player vs cpu game settings. i cant play anything other than facitlities or reinforcments. i cant play as empire against a cpu alliance. i cant play any of the scenarios, and a lot of maps do it for me too. in every instance except scenarios, i crash to desktop at the Univers stage of the loading. in the scenarios, i crash at the end of loading, when it should put me in to the game. any ideas? since there arent any other posts about this that i can see, im guessing i did something wrong
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id like to 2nd this, but in the other extreme. there seems to be a lot of fanatical cruiser and destroyer captains that like the idea of sticking their nose up the engines of enemy ships, enough so that if the enemy ship they're groping stops, or changes course in any way, they ram it and are either destoyed, or take serious damage and destroy the opposing ship. its not just a .6 issue, but its just as prominent here as in previous releases. is it a known issue, or am i setting something up wrong? or were suicide nebula destroyers intended?
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random suggestions that will never probably get implemented
shadowlegion421 replied to EvilleJedi's topic in Gameplay
i think shields being back in on all ships for .6 would be great, or at least seperate .big's, one that had shields, and one that didnt. i never noticed much of a difference in slowdown between .45 and .6, and i know that my ISD's are useless as soon as any sort or missile ships engages them, as all sub systems get fried instanstly. 1 laser barrage, and then i have to hyper them out to repair. just about full health left, but nothing to shoot. maybe a way around this without putting shields back would be to increase the sub-system HP? id still prefer shields, made for some amazing long slugging matches between the bigger cruisers and destroyers someone mentioned something about taking "the big fat ship" that comes from the reb cruiser yard out? i assume you meant the mon remonda, since its not nearly as heavy hitting as just about any other cruisers on either side. the mon remonda is great to use a shield for high damage-low armor ships. for example, you put together a fleet with 4 nebula or rejuvenator destroyers, both with lots of missiles, but not nearly enough armor to stand toe to toe with any cruiser, and the mon remonda, and hype them in somewhere to attack a fleet. everything will concentrate its initial fire on the mon remonda until one of the destroyers starts to out-damage the cruiser. the mon remonda is a tank, and can take multiple volleys from almost any 10 cap ships before you have to retreat. 1v1, though, your right, the mon remonda is useless. it has some missiles, and some decent damage batteries, but just cant put out the damage that other cruisers can. i do have to say, i like having all the s-foils on fighters locked open now. it was very buggy before when they were animated. kind of funky seeing a folded up b-wing spewing reb a blue from 4 empty points in space. i also like the idea of having the SSD's buildable by the rebs, in the later era's, since they did in fact capture at least 2, and as it stands now, there is thing for cruisers or super caps (as far as i know) on the reb side that can stand against one for any length of time. as far as this release in general, its amazing. i play it non-stop, great job