Are you tired of mining asteroids in skirmishes? So, here's another way to obtain credits: I copied the Asteroid Mining Facility code and changed some things and now I have Tibanna Gas Collectors in my custom Bespin Map. Open SpaceBuildableSkirmish and copy and paste the Gas Collector code under this section: <!--**************** Mineral Extractors (income sources) ************************--> Gas Collector code: <SpaceBuildable Name="Gas_Collector">
<Select_Box_Scale>600</Select_Box_Scale>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED </Behavior>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Gas_Collector,
Rebel,
UC_Rebel_Gas_Collector,
Underworld,
UC_Underworld_Gas_Collector,
</Tactical_Buildable_Objects_Multiplayer>
<Text_ID> TEXT_GAS_COLLECTOR_FACILITY </Text_ID>
<Space_Model_Name>W_Gas_Collector.ALO</Space_Model_Name>
<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral, Rebel, Empire, Underworld</Affiliation>
<Size_Value>30</Size_Value>
<Space_FOW_Reveal_Range>275</Space_FOW_Reveal_Range>
<GUI_Model_Name>W_Gas_Collector.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 3.00 </Scale_Factor>
<Victory_Relevant> No </Victory_Relevant>
<Custom_Soft_Footprint_Radius> 275 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Tactical_Respawn_Time_In_Secs>38</Tactical_Respawn_Time_In_Secs>
<Tactical_Health>1900</Tactical_Health>
<Score_Cost_Credits> 5000 </Score_Cost_Credits>
<Capture_Point_Radius>550.0</Capture_Point_Radius>
<Capture_Point_Transition_Time_Seconds>10</Capture_Point_Transition_Time_Seconds>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_AGAS_COLLECTOR_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_AGAS_COLLECTOR_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</SpaceBuildable>
<SpaceBuildable Name="UC_Empire_Gas_Collector">
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<Select_Box_Scale>600</Select_Box_Scale>
<Behavior>SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</Behavior>
<Tactical_Buildable_Constructed> Empire_Gas_Collector </Tactical_Buildable_Constructed>
<Tactical_Build_Start_Lower_Z> 0.0 </Tactical_Build_Start_Lower_Z>
<Scale_Factor> 3.00 </Scale_Factor>
<Text_ID> TEXT_GAS_COLLECTOR_FACILITY </Text_ID>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Space_Model_Name>W_Gas_Collector.ALO</Space_Model_Name>
<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Empire</Affiliation>
<Size_Value>30</Size_Value>
<Space_FOW_Reveal_Range>275</Space_FOW_Reveal_Range>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Victory_Relevant>no</Victory_Relevant>
<GUI_Model_Name>W_Gas_Collector.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Custom_Soft_Footprint_Radius> 275 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Tactical_Health>1700</Tactical_Health>
<Tactical_Build_Cost_Multiplayer> 850 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 35 </Tactical_Build_Time_Seconds>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Encyclopedia_Text> TEXT_STRUCTURE_GENERIC_PAD_UC </Encyclopedia_Text>
<MP_Encyclopedia_Text> TEXT_STRUCTURE_GENERIC_PAD_UC </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Influences_Capture_Point> False </Influences_Capture_Point>
</SpaceBuildable>
<SpaceBuildable Name="UC_Rebel_Gas_Collector">
<Variant_Of_Existing_Type>UC_Empire_Gas_Collector</Variant_Of_Existing_Type>
<Tactical_Buildable_Constructed> Rebel_Gas_Collector </Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer> 850 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 35 </Tactical_Build_Time_Seconds>
<Affiliation>Rebel</Affiliation>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
</SpaceBuildable>
<SpaceBuildable Name="UC_Underworld_Gas_Collector">
<Variant_Of_Existing_Type>UC_Empire_Gas_Collector</Variant_Of_Existing_Type>
<Tactical_Buildable_Constructed> Underworld_Gas_Collector </Tactical_Buildable_Constructed>
<Tactical_Build_Cost_Multiplayer> 1000 </Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds> 30 </Tactical_Build_Time_Seconds>
<Affiliation>Underworld</Affiliation>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
</SpaceBuildable>
<SpaceBuildable Name="Empire_Gas_Collector">
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<SpaceBehavior> SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED </SpaceBehavior>
<Scale_Factor>3.00 </Scale_Factor>
<Text_ID> TEXT_GAS_COLLECTOR_FACILITY </Text_ID>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Space_Model_Name>W_Gas_Collector.ALO</Space_Model_Name>
<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Empire</Affiliation>
<Size_Value>30</Size_Value>
<Space_FOW_Reveal_Range>400</Space_FOW_Reveal_Range>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Victory_Relevant>no</Victory_Relevant>
<GUI_Model_Name>W_Gas_Collector.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Custom_Soft_Footprint_Radius> 275 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="E_Mineral_Extractor_Income_Stream">
<Base_Income_Value>200</Base_Income_Value>
<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
<Owner_Income_Percentage />
</Income_Stream_Ability>
<Force_Healing_Ability Name="E_Mineral_Extractor_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.003</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories />
<Applicable_Unit_Types />
<SFXEvent_Target_Affected />
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2 />
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<Tactical_Health>1700</Tactical_Health>
<Score_Cost_Credits> 5000 </Score_Cost_Credits>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
ES_Increased_Supplies_L1_Upgrade,
ES_Increased_Supplies_L2_Upgrade,
</Tactical_Buildable_Objects_Multiplayer>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_AGASCOLLECTOR_FACILITY_00, MP_TEXT_ENCYCLOPEDIA_AGAS_COLLECTOR_FACILITY_01 </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_AGASCOLLECTOR_FACILITY_00, MP_TEXT_ENCYCLOPEDIA_AGAS_COLLECTOR_FACILITY_01 </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Influences_Capture_Point> False </Influences_Capture_Point>
</SpaceBuildable>
<SpaceBuildable Name="Rebel_Gas_Collector">
<Variant_Of_Existing_Type>Empire_Gas_Collector</Variant_Of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="R_Mineral_Extractor_Income_Stream">
<Base_Income_Value>200</Base_Income_Value>
<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
<Owner_Income_Percentage />
</Income_Stream_Ability>
</Abilities>
<Tactical_Buildable_Objects_Multiplayer>
Rebel,
RS_Increased_Supplies_L1_Upgrade,
RS_Increased_Supplies_L2_Upgrade,
</Tactical_Buildable_Objects_Multiplayer>
</SpaceBuildable>
<SpaceBuildable Name="Underworld_Gas_Collector">
<Variant_Of_Existing_Type>Empire_Gas_Collector</Variant_Of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Abilities SubObjectList="Yes">
<Income_Stream_Ability Name="U_Mineral_Extractor_Income_Stream">
<Base_Income_Value>205</Base_Income_Value>
<Base_Interval_In_Secs>10</Base_Interval_In_Secs>
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
<Split_Favors_Owner>No</Split_Favors_Owner>
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
<Owner_Income_Percentage />
</Income_Stream_Ability>
</Abilities>
<Tactical_Buildable_Objects_Multiplayer>
Underworld,
UL_Extort_Cash_L1_Upgrade,
UL_Extort_Cash_L2_Upgrade,
</Tactical_Buildable_Objects_Multiplayer>
</SpaceBuildable>
Now you just need to make entries in Master Text File if you want an description of the Gas Collector and put it in your custom maps! Hope you like it! ;D