Jump to content

HK-47

Members
  • Posts

    486
  • Joined

  • Last visited

Everything posted by HK-47

  1. So you know how boring this situation is... :-\ Cato Neimoidia wasn't the first map that I lost... And there are some times that you make something wrong and you're going to press undo (or CTRL+Z) and it saves... When that happens, I go mad... EDIT: I figured out how to have the Auto-Saving disabled, well in terms, since it invalidated the Auto-Save Map in that strange "bug", it didn't save automatically my map in the last 30 minutes...
  2. Is there some way to disable this?! This thing invalidated my Cato Neimoidia map!!! The land sculpting was completed, and I was doing some minor adjusts, but it auto saved and got an exception and I lost the map... And the AutoSaveMap.ted is now invalid too... >
  3. Hmm good names... If I have some time, I'll work in the names for MC30's and post in Public Code Bank...
  4. To tell the truth, yes it's a V-Wing ground prop (but I can't see the model - must be underground)... I just thought the map was unfinished and should be an stolen imperial shuttle... My apologies guys...
  5. AAAAAAHHH!!! It doesn't work!!!!!!! > I'm starting to think in abandon Mygeeto and foward work to Cato Neimoidia or other interesting planet, because the damn code doesn't work! Tomorrow I'll try to do another code using another planet as example...
  6. Hehe... Thanks guys... I'm going to try now... And yes, I used Death Star props... They looked good with the fog... D803, is your Mygeeto: Industrial City released?
  7. Yes I think so: story_empire_acti_m01_land.lua Hmmm perhaps some other jedi that survived the Great Jedi Purged and had his/hers own story cut... Because if I remmember well, there were a cut unit that was a padawan, right?
  8. Thanks Mikan! If you want a beta of a very similar map, http://pff.swrebellion.com/index.php?topic=3910.25 (free marketing! ) I don't think the problem is the corruption options... Because I set this planet to have none (the lazy ZC will have to conquer if it wants lots of credits, instead of sending the defiler)... I'm starting to think that the problem is the: <Destroyed_Space_Tactical_Map>_Destroyed_Planet_Mygeeto_00.ted</Destroyed_Space_Tactical_Map> Since all of the game's planet have this line like: <Destroyed_Space_Tactical_Map/> ...??? yet....
  9. Wow! 1gb?! And it will be a beta!!! If you released the 1gb Beta right now, I unfortunately wouldn't be able to download it... :-\
  10. Wow! Thanks! I'll be glad to see your Raxus Prime map finished... And, anyone that knows the problem in the planet code, please post! : The map works fine (I tested both land and space maps in Korriban and it worked with no problem), the prolem is just the code... :-\
  11. In Maps.meg, there's another cut Empire mission: Em01_trail_of_a_jedi. The mission takes place in an forest but populated planet, there's one crashed shuttle, and Bob Fett... Seeing the map made me believe that the last thing on that map was prevent an IPV to scape...
  12. Sorry 1upD, but it's "exclusive" until a certain mod release... Actually it's my Bespin Refinery map heavily modified, and takes place on the Docks Sector of one of the large cities in Mygeeto... http://img100.imageshack.us/img100/9475/mygiiao1.png http://img257.imageshack.us/img257/8730/mygmz2.png I found some nice Mygeeto props made by Keeper of Faith in EaW Files and I'm currently adding some of them to see if it looks better...
  13. D803 suggested me to test the maps in the game's planets... Well, the maps work fine... So the problem is the code... And changed somethings in Peragus code and now it works fine... But Mygeeto is still not working... If someone that already added a planet to the game with success could review the code, I would be so happy... : Here's the code: <Planet Name="Mygeeto"> <Zoomed_Terrain_Index>4</Zoomed_Terrain_Index> <Text_ID>TEXT_OBJECT_STAR_SYSTEM_MYGEETO</Text_ID> <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00> <Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic> <Galactic_Model_Name>W_planet_Ice01.alo</Galactic_Model_Name> <Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name> <GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name> <Mass>1.0</Mass> <Scale_Factor>1.8</Scale_Factor> <Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius> <Show_Name>Yes</Show_Name> <Name_Adjust>-12, -12, 0.1</Name_Adjust> <Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior> <Pre_Lit>no</Pre_Lit> <Political_Control>0</Political_Control> <Camera_Aligned>yes</Camera_Aligned> <Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust> <Terrain>Artic</Terrain> <Planet_Credit_Value>150</Planet_Credit_Value> <Planet_Destroyed_Credit_Value>75</Planet_Destroyed_Credit_Value> <Galactic_Position>155.0, 350.0, 10.0</Galactic_Position> <Special_Structures_Land>5</Special_Structures_Land> <Special_Structures_Space>2</Special_Structures_Space> <Max_Space_Base>5</Max_Space_Base> <The_Force>Neutral</The_Force> <Force_Strength>0.0</Force_Strength> <Land_Tactical_Map> _Land_Planet_Mygeeto_00.ted </Land_Tactical_Map> <Space_Tactical_Map>_Space_Planet_Mygeeto_00.ted</Space_Tactical_Map> <Destroyed_Space_Tactical_Map>_Destroyed_Planet_Mygeeto_00.ted</Destroyed_Space_Tactical_Map> <Planet_Surface_Accessible> Yes </Planet_Surface_Accessible> <Planet_Capture_Bonus_Reward> 2000 </Planet_Capture_Bonus_Reward> <Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating> <Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating> <Planet_Slice_Affinity_Types /> <Planet_Black_Market_Modifier>-500</Planet_Black_Market_Modifier> <Describe_Population>TEXT_PLANET_MYGEETO_INFO_POP</Describe_Population> <Describe_Wildlife>TEXT_PLANET_MYGEETO_INFO_WL</Describe_Wildlife> <Describe_Terrain>TEXT_PLANET_MYGEETO_INFO_TER</Describe_Terrain> <Describe_Weather>TEXT_PLANET_MYGEETO_INFO_WEA</Describe_Weather> <Describe_Tactical>TEXT_PLANET_MYGEETO_INFO_TAC</Describe_Tactical> <Describe_Advantage>TEXT_PLANET_MYGEETO_INFO_ADV</Describe_Advantage> <Describe_History>TEXT_PLANET_MYGEETO_INFO_HIS</Describe_History> <Planet_Ability_Name>TEXT_PLANET_MYGEETO_INFO_ADV</Planet_Ability_Name> <Planet_Ability_Description>TEXT_PLANET_MYGEETO_ENCYC</Planet_Ability_Description> <Encyclopedia_Text>TEXT_PLANET_MYGEETO_ENCYC</Encyclopedia_Text> <Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon> <Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name> <Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info> <Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon> <Native_Icon_Name>load_urban.tga</Native_Icon_Name> <Additional_Population_Capacity>5</Additional_Population_Capacity> <Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost> </Planet>
  14. Hmm maybe... But it will make difficult to people that don't know how to mod. But don't worry, all the added stuff is in the end of the XML (in case of props) and buildable things like Gas Collectors, just press CTRL+F and type the name of the thing (I never do things like 'mining_facility2'), the code will be separeted by <--------------->... If you want, I can PM you the code that you wish too... People, be alert that in my Bespin Refinery BETA map, the Gas Collectors and Refineries don't work for GC, I already fixed the refinery but I didn't fix the collector yet. Soon I'll post the V1 ready map...
  15. When I'm doing maps, I use MultiplayerStructuresMarkers, but your idea of creating an marker to each unit is fantastic... It would let me finish a map that I was trying to do an unit spawner... :
  16. Are you going to make Lando usable in space and land battles? He could use the Lady Luck in space battles... I don't remmember if this was already asked, but, any idea of a release date??
  17. Good question... When I place any unit to the playable factions, none of them appears in game... Did this happen in EaW Map Editor? (I never used it)
  18. What? I didn't get it... You said the Attacker entry flag must be in the same direction of the space station position marker?
  19. Ah... But you used another models to make the turbolaser and laser look more like movie... Or just xml coding??? EDIT: Ok, I know how to make them bigger and faster, I'm talking about they being more white "inside" (if you understand me )...
  20. I already have a videogame - one Xbox... And where I live, there aren't much Game Cube games to sell (in the major game store there aren't 15 different - I only have interest in 2 or 3 of them :), since this videogame isn't much popular here... I have a friend that has a Game Cube and he likes Star Wars... I must see if he knows the game... To be honest, I still would like to have that game because the missions look cool and there are a lot of different vehicles etc, the bigger problem is the emulator thing...
  21. Excellent model (you can see the hangars! )... Ah don't remove Boba from the Empire, the ZC already have bounty hunters... (but adding Dengar is a nice idea)... BTW, where did you get those nice turbolaser projectiles? (I hate the game's stock one...) Are they from Bailknight mod (the one for EaW)?
  22. Ahh thanks... but this is in landmaps, right? Because in the game space maps there are only 3 defender position... In space maps, I said that I put attacking forces markers, I meant that I put attacker entry position. And in the space maps, Are these markers all that I need to it work: space station position marker (I don't remmember if this is the right name), 3 attacker entry positions markers, 3 defending forces positions markers, and 1 or 2 orbital special structure position markers? EDIT: is there some specific direction that the Attacker entry position (in space) needs to be? Because I noticed in game maps that depending in the map layout and position, they look like that were put in such directions on purpose (when I say the Marker direction, I mean the Z angle box)...
  23. I changed... And I changed everything (buildpads, sensor array, etc to neutral)... Is there some other place that you need to do an entry to planets work? Because I took a look in some mods that add planets (like z3r0x one) and I the code appears to be correct...
  24. They're set to Singleplayer, and: Peragus: has the space station marker, has two orbital special structures position markers (and in Peragus' code I changed the line about orbital special structures to two too). Mygeeto: both space and destructed planet map have three attacking forces markers, and three defending forces markers, space station marker and two orbital special structures markers (corresponding to Mygeeto's code). The land map has two command posts with pop. cap. of 3, and two command posts with pop. cap. of 2; three in base special structures markers, two out base special structures markers (corresponding to Mygeeto's code). I'm starting to go mad... :-\
  25. Hmm... Thanks by your opinion (when I saw the screenshots I thought it was one of the best SW games in terms of story)... I think I won't buy anymore (this thing of emulation makes me confused)...

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...