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HK-47

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Everything posted by HK-47

  1. Great! BTW, did your code for Nar Shaddaa work well??? Because I tried to add Mygeeto to my game with 2 or 3 different codes but it didn't work - but the maps worked fine in the game's planets... Could you PM Nar Shaddaa code? I'd change it to fit Mygeeto and the text entries, just to see what was the problem... :
  2. Hehe, thanks, I'm glad that you are willing to map again... Mapping, like modding, offer many possibilities to the game, we only need to be pacient to finish some maps ... How I would like to know how to code story files and LUAs... : I'd do my own campaign... : ...Unfortunately that's out of plans to me now...
  3. Yes, farm equippment should be good (and if I find a converted and skinned downed CIS Seismic Tank from the Clone Wars cartoon, I would do a map that takes place in the wreckage of that weapon); some civic speeders and transports would be good too (and they could have flying props to background too); some downed ships, cannons, etc... EDIT: Ah, industry props would be good too, since we can't exactly reproduce things like The Works, or some polluted by industries places (generally I use some Space Stations hardpoints, or props with clones in different scales - everything that comes in mind )...
  4. A few time ago, I saw a new topic about a Public Map Bank... But I couldn't find it anymore to download the map and post my first addition to it! So I started this new topic, but if there's already a topic like this, tell me because I didn't find in my search... Endor: Conflict in the Gas Giant DOWNLOAD LINK: http://files.filefront.com/Endor_Atmosphere_V10zip/;6733637;;/fileinfo.html http://img251.imageshack.us/img251/6315/endoratmospherebm6.png http://img114.imageshack.us/img114/1093/endoratmosphereiinn4.png Small description of the map included in the Read-Me. Enjoy!
  5. Does anyone ever made a large new prop pack? With new models, etc? I only found one good Mygeeto Prop Pack made by Keeper of Faith in EaW files... If someone knows more, please tell... : I saw in one topic in EaW Files Forums that z3r0x has some new models to props for Mos Eisley, if he could made them free release would be good... :
  6. Does any one have news about an emulator? I took a look in that Dolphin but it doesn't appear to emulate RSIII...
  7. 1upD, the water on Kamino never worked to you??? Strange, because I remmember it working fine... I shall play that map again without mods to see what happens...
  8. Ah... I was going to ask if you could take screenshots from the Fondor Shipyard Assault level, but I forgot it is in GameCube... :-\
  9. The MC90 looks amazing! : 'Off-topic': Oh, fortunatelly now I can use all graphics settings in max and game runs very well - I run a GeForce FX6200 with 256MB memory and 1024MB RAM - but in my previous computer - it had a GeForce 2 with 32MB memory - I couldn't run any level in shaders and water, and in most models, there were almost no textures - the Immobilizer 418 cruiser didn't have textures, only the grey color of the model , I couldn't see the skydomes in land battles, the details of Stormtroopers' helmets were only black things; oh, it was a #%$&... And I took two hours to finish a land battle in GC mode, since it only had 256MB RAM... I suffered a lot using that old computer...
  10. Clone Commando, wich RS do you have?
  11. ROFL!
  12. Well, the ships showed normal to me with excellent textures (perhaps is because you weren't using shaders in the max). When I said there were a bug with air vehicles, forgive me, I meant that is difficult to find them in the map because of the zoom. Sound effects didn't work because I didn't install they correctly, but music worked fine.
  13. This is a very smart idea; when I was doing my Death Star indoor battle (currently, I'm stuck on it), I did a code for a barrack that wouldn't have victory relevant, wouldn't be destroyable, and it used the Tartan Cruiser model - it was in the Hangar Area... But I don't remmember if it worked well, or if it worked, because I didn't finish the rest of the map and I possibly deleted this file when installing a mod...
  14. What's that? A Super Nintendo game character?
  15. Thanks for the help guys. The mod is really good! I also found some 'bugs': - The water in the game's Kamino skirmish map doesn't appear; - The turrets are too much overpowered (one AA turret destroyed my Turbolaser tower, my Shield Generator, my barracks, and my Command Center, and this turret was inside the Rebel's base - in Kamino skirmish map); - Some ships in space are too much overpowered too; - And there are some viewing problens with the 'zoom', like you can see the air vehicles well and some times it's a bit leggy... But, to the size of the mod, it's really a nice work, I recommend.
  16. Interesting idea... I like it... I never played any RS game, but I saw many things about it and it's missions on Wookieepedia, but I'm sure I'd like RS... Off-topic: MultiplayerStructuresMarkers is really one of the most useful xml to edit if you're a mapper... And man, I hate LucasArts, they only made RS II and III for GameCube - I go mad every time I see these games in the game store shelf > - and RS I only for N64...
  17. Wow, seven hundreds years after this story! Waiting for it!
  18. Download finished, now extracting from the zip. I saw that there are lot's of SFX sounds along with the mod. Where do I put they? Because they are in the mod's main folder if I'm not mistaken...
  19. I hate you ... LOL, just kidding, but all that intense battle, mysterious, and he ended laughing... O.o You wrote a nice fan-fic.
  20. I'm wondering if I can create new passability codes, such as "AT-AT only", "Repulsorlift only", etc, by editing some XML. Or it's hardcoded? ???
  21. HK-47

    M4-78

    Does anyone knows where I can find some pictures of M4-78? ??? To those that don't know what I'm talking about, M4-78 was a legendary droid planet that was cut from Kotor II but it's modules were intact in the Xbox version of the game. There's actually a team or two trying to restore Kotor II cut content, inclusive M4-78. In the trailer of Kotor II, you can see the Ebon Hawk landed in this planet if I'm not mistaken... I found some PotDs about M4-78 in Kotor Files, but they aren't enough to give me a better idea of how was this planet to do in the Map Editor. Ah, if someone here plays Kotor and has the M4-78 modules, please take some screens and post here... : OBS: I already looked at Wookieepedia. Edit: I found a cool video from Team Gizka (the restoration team) that shows the hidden HK Factory in Telos' Military Base Sub-levels: http://www.youtube.com/watch?v=IjTw8qexs8c. I also found a few screens at some websites, but nothing like a overview, etc...
  22. Some time ago, before my dog died, I knew how to draw him... I'm also good at drawing buildings... I'm having some trouble to find my lost briefcase with the draws... I had a Kotor-style (Old Republic) ship, many small transports, and a huge, badly damaged and out of scale CIS like battlecruiser...
  23. I like your fan-fic, very nice... It made me remmember of the ship death clones/death animations in EaW... lol
  24. Actually, it does look like a lot with a Mandalorian Neo Crusader's helmet or Canderous Ordo's helmet (and resembles a bit Darth Revan's mask), but it isn't Mandalorian...
  25. Good! For I while I tought Zall was a Dark Jedi, but since this don't need to be in SW universe, forgive me ... Waiting next chapter...

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