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vaders_Legion

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Everything posted by vaders_Legion

  1. did you code the black market buyables for the hutts yet?
  2. yea, i did that all except i used empire coding. i think my problem is a lack of tech levels.
  3. Strange, i added the pirates in foc so that you can play as them. I added them to a gc for equal footing. but i did not add them in the empire, underworlds, or rebels versions of equal footing. my problem is that they dont show in the selectable factions bar when you pick a gc. why is this?
  4. friggan huge bump, eviljedi, your tartan looks like it has a happy face on it with that new model. xD i bumped just to say that
  5. ROFL i never had that problem, i just copyied the stormie code and edited it.
  6. holy $#*! man, i didnt know you could map this well. These maps are extremely well made 10/10 V_L
  7. you can have as many as you want but weird things happen
  8. I meant how did you import the alo to max, cause if you sent people the plugin or something, we can give the base Eclipse more fireing bones (dont know if thats legal though) and the eclipse from agd v3 is from agd which let him use it
  9. where is it, i want to learn this also lol
  10. umm dude, howd you get it out of alo? correction, thats the Dark Empire Spg eclipse.
  11. i Bet you all hes modeling stuff right now for his mod, besides he has a job. Hes a 2 d Graphics artist and 3d is his hobby.
  12. Okay people i added a faction to the game using the empires code. it works perfectily except for one small thing. Fighter squadrons start a battle when hyperspaced to an enemie planet but are not in it. squadron is completeily gone and is only in galactic. the fighters spawned spawn with no abilitys or models. :/ any ideas on how to fix this?
  13. Great question, idk the answer though lol, im guessing its hard codes
  14. the problem is, i dont have enough time lol and i never coded factions before
  15. okay i made a new faction using the empires coding, problem is, i cannot find out how to make their tech be acheived by stealing, hows this work?
  16. idk the poly count, he said he got it off of turbosquid.com and modifiyied it alot. it still needs animations >_> and no necross cause this was already made and was free. hes trying to contact the autor so that he can use it, but since it was a free release i have no doubt it could be used by us
  17. lol my friend made it and gave it to me which i passed on to many people so im just needing an animator for it right now cause i got a skinner. and whats a necrosis? never heard of them. besides he is done modeling this was his last model
  18. Okay my list of animators has dwindled down to none, no one wants to animate a gen grevous model, http://i78.photobucket.com/albums/j102/the50first/generalgrevoius.jpg talk to me if you can possibly animate it. we will be free releasing it if someone can animate it.
  19. man they look nice, i sudgest making the xml files just the code w/o the normal stuff so modders can mix it with other mods
  20. yes, you have to lua script that into the unit like buzz droids
  21. or an atot http://starwars.wikia.com/wiki/Image:Atot.jpg btw avenger, your atte walk animations dont look right lol the te doesnt bob up and down at all and some legs are too fast
  22. do you mean define what proj it fires, thats in containers.xml
  23. wow man, congrats on the reskin ;D i think that the consortium symbols dont fit and that there should be a build limit on them, 3 ,maybe
  24. wow, just amazing, i wonder what a toll it takes on your graphics card
  25. i think i know what ur thinking of 1upd. idk how though.

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