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vaders_Legion

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Everything posted by vaders_Legion

  1. interesting tech tree, id download this mod cause it seems pretty good
  2. links broken, Internet Explorer cannot display the webpage
  3. Hey droid, havent heard from you in a while. whats up?
  4. Good job, Im gonna play it again now. Off topic: Its been a while d803, i been at stanford for a week learning how to model
  5. theoretically yes, theres this line in the empire and rebel factions Generic_Intimidation_Corruption_Upgrade, Generic_Piracy_Corruption_Upgrade, Generic_Kidnapping_Corruption_Upgrade, Generic_Racketeering_Corruption_Upgrade, Generic_Corrupt_Militia_Corruption_Upgrade, Generic_Bribery_Corruption_Upgrade, Generic_Black_Market_Corruption_Upgrade, Generic_Bonded_Citizens_Corruption_Upgrade, Try commenting out the generic stuff and see what that does. I havent tested that yet though
  6. Lower the price of their mine building and see if that helps
  7. I seen weird bugs like this before, its usually caused by unclosed brackets. In AGD V4 beta long ago, the pod walker in it was missing animations because sonic forgot to close one bracket. it took him months to find where it wasnt closed. Use xmlpad to find your coding mistakes, i swear to god its the best coding thing arround.
  8. He did make one from scratch. Dont you forget he was a mapper for some game company a few years back so he knows this sort of stuff. Btw, i think i found out how to disable corruption. You take the generic corruption upgrade effects part in factions xml and comment that out. i havent tested it yet thought but try that
  9. True, but i sudgest going into the JKA Community and asking for some help. The Jka Community on filefront has an enormous amount of modelers that are quite good at it. Ask around there.
  10. LOL, make the Frigate and the Corvettes autoresolve amount so its weaker because the ai likes units with a high autoresolve amount. Btw, did you add the model that i linked you to? It would make an extremely nice bomber if you reskinned it.
  11. Its not just you with this problem, i have the same problem with the models and i dont know why.
  12. Sickass Reskins!! good job
  13. Well I am a beta tester for many mods that you arent on . Not to turn this into a flame war. but anyhow, did you fix the infantry?
  14. He knows how to code quite well. Its probably the ai. Hows the new unit surge coming along?
  15. well i was using the venator purchasable for the underworld at the space dock taht has one pop cap
  16. Its just a mod that adds mandalorians and units that arent cannon. Btw droid, i just found out that some of the ships from eaw cannot be bribed such as the imperial venator and the ships from the space dock in skirmish. Venators were kinda overpowered and i owned 3 vics with one today . Thanks for taking my ideas man. and how the hell did you get it to become invincible while sprinting, its not in the sprint ability in the xml file. What ever happened to the shotguns that the mando elites had? Im just as bad as you are with infantry, i get them to work but their transports crash the game. btw, it takes me an hour to get 8 hardpoints coded on a ship that has special effects like smoke and damage, howd you get the ssd done so fast?
  17. Look over all the units autoresolve codes as well
  18. Lol, i warned you to look for those glitches before releasing. Can you give the mandalorians a bombing run cause they dont have one right now? Mandalorian ship ideas Pirate interceptor frigate with an ioncannon that fires ywing ion shots replacing the torpedo launcher. Mandalorian dreadnaut using KOTFS conversion model but with a new skin. Boasts 4 turbolaser batteries and 2 ioincannon batteries Mandalorian disabler, a modifiyed corellian corvette that has an arment of mostily ioncannons and 2 small laser cannons. (Blue and black skin blue on the sides of the back engines and along the middle and black everywhere else) Give credit to this dude and use his model for a mandalorian bomber. Be sure to reskin it. http://empireatwar.filefront.com/file/Corellian_Dragon_Interceptor;80126
  19. Look out, enemie LAG (Low altitude transport) coming our way. XD that should be a line in the mod. Btw, can you guys tone down the tank droid just a bit since its near impossible to take down right now.
  20. Holy shit guys, Excellent work. The only thing that looks a little shabby are kyles and maras saber animins pics
  21. I been around for de, but you guys havent given me anything to beta test since the mod started really.
  22. Forgot to mention, I just tested the zc crusader and found out that if you have 10 of those, ig 88, and 4 skipray squadrons, you can defeat pretty much anything. this is anti cap ship and fighter, doesnt end well when fighting an ssd.
  23. Have you added them to the gameconstants.xml? Have you added them to the xml with the land rienforcement points? Try those and see if taht helps
  24. Gahh, Looking at that unit list i feel the need to beta for yet another mod.
  25. The gunships own vs everything, i spamed a fleet of 10 of them with a moncal and bwing squad yesterday and i killed 2 zc hard ais and 1 empire hard ai with no problems. The only weakness the gunships have is stardestroyers or broadsides. even if an interdictor brings up its field its not going to make a difference because it only jams like 2/3 of the missles and theres more than enough to destroy the dictor.

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