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vaders_Legion

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Everything posted by vaders_Legion

  1. I am sorry to say that i think its either you computer or something having to do with the ai with your mod
  2. no, i mean that the faction cannot be corrupted or sabatogued.
  3. I like the colors of it. I wonder how hard it would be to see the maw in all of that green.
  4. I was wondering if you can make a faction impervious to corurption. If so, how would i go about doing it?
  5. Yea, their shoulder plates are fused with the other plates and the legs are kinda badly modeled and need a little more skinning work. And 1upd, Im not angry at hicks, its an old running joke between us
  6. Improper grammer in red, its shalokran an i are working on at any rate Good job you two, keep it up. And just so you know, the waste and below need a little skinning work :/ Took you long enough to post it here dirtbag
  7. I think that your problem with the black market is that the hutts dont have tech hardcoded. I think that the black market REQUIRES tech levels. i guess you'll have to do without hutt black markets
  8. where hav eyou been? its been ignored since the thread opened . This Dragon interceptor is Extrodenarily well modeled, release your corellian faction mod this was made for
  9. space althought thouoght as useless in space, i found a trick to defeat any unit from any fleet. Spam Corellian gunboats and just fire all missles on a target. lasers will keep vipers away while missles obliterate other ships. keep one moncal behind all of the gunboats to destroy the counter for the gunboats, the crusader gunship. Also keep some bombers and marauders in reserve just incase you need to bomb out their station or defend against figheter swarms with marauders. Ok people The mon cal i hilighted red will destroy the interdictor with ease. even if it dies, the gunboats have some laser cannons on them
  10. Oh god, let me code it for you . My bugs used to be major when i used to code and they caused exceptions or crippled units. I know how to code now and i dont get any bugs what so ever.
  11. make it do 99999999 damage, increase the blast radius, and then make it damage random hardpoints using that line i cant remember for it.
  12. Thread was dead until you posted in it. Thanks for reviving it even if the admins are gonna yell at u
  13. TUM? That thing is majorily bugged. Im not gonna go into it now, these are little minor bugs. Nothing really major except you can use the tractor beam on the mandalorian station
  14. Oh, ill ask Kelathin for ya. Btw, nice idea of the xwa model conversion.
  15. your a snob . Anyhow i cant figure out why the mines wont spawn for me when i give a unit the ability. maybe its like the buzzdroids, you have to lua it into the unit?
  16. I recognized the AGD V3 eclipse (Dark Empire Spgs eclipse). Do you have permission to use the model? If not, this mod will have to do without it because of permission issues. Talk to kelathin for permission to use it.
  17. ask codeuser or z3r0x, they got their grevious to hold 4 sabers and deactivate.
  18. He said it may be his final, bugs in last version unbalenced :-[ doubles of ships in commandbar in gc for mandos 181st is overpowered like hell no population for mandalorian soldiers ssd spam at begining of game on tech 5 against mandalorians mandos need more ship variatys. edit: more bugs unlimited anihalators buildable when playing in gc research station in skirmish can fly arround like a starship. mandalorian ai is retarded in skirmish, no upgrading, just viper spam and that dosent do much anymore
  19. what? i never knew of the double fire glitch. Ok class, heres my rebellion counter tactics that are ultra effective, more will be coming soon. And just so you know droid, the htt can fire lasers, just attack something and you'll see Rebels space althought thouoght as useless in space, i found a trick to defeat any unit from any fleet. Spam Corellian gunboats and just fire all missles on a target. lasers will keep vipers away while missles obliterate other ships. keep one moncal behind all of the gunboats to destroy the counter for the gunboats, the crusader gunship. Also keep some bombers and marauders in reserve just incase you need to bomb out their station or defend against figheter swarms with marauders. This tactic is extremely effective vs the empire because if they have the DS2, it becomes worthless for fireing in space because of the gunships being corvettes. (ds2 cant fire on corvettes) Do not bring out your mon cal in this case or the ds2 will kill it. Bring out two marauder missle frigates. Rebels Land Just capture kamino and spam plexies. Use yodas force sight ability to find possible places to bomb run and bomb them out. take out two mptls to slaughter enemie and t2b tanks to defend mptls from speeder bikes. Use bombing runs constantly, they are your key to victory!!! Imperial tactics comings soon.
  20. HOLY SHIT, (excuse my language) Those are hella good models, i need to learn how to kitbash and model now. If you add breakoffs and other effects to the models they'd be hella cool. Do they have death animins yet? keep it up!!!!
  21. its her wrist lol. its totally bent outta proportion, gotta fix that kalo
  22. June first? Holy crap man, earlier than i anticipated. You guys are doing a great job, keep it up.
  23. Whats up with your website? its not working for some reason.
  24. course its personal perference, i just gave up on the faction cause i lost intrest in coding and it wasnt going to be any good anyhow
  25. dude, i found coding heros extremely easy. infantry is harder cause they have a squad, container and unit. where as heros have only a unit and team and a sandbox thing.

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