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EatPlasma

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  1. Im using max 9 and I followed your install instructions carefully. but im getting an error. " -Type Error: Call needs function or class,Got:Undefined " Also are the hard point bones supposed to look like random blobs ?
  2. I see that you put alot of good effort into this mod SirRethcir.. and RoR should not die, I might apply some of your ideas into my project Rising Sun and give you FULL credit. If you change your mind about abandoning RoR I'll gladly lend a hand in any way if you like.
  3. that looks pretty good there kalo ;D, but maybe add some visible weapons on the wings or fuselage somewhere.
  4. Impressive! LordX you did good.
  5. I completely overlooked that..I tested and the maw is nearly undetectable. I'll see what I can do about that :-\
  6. - Myself.. http://i211.photobucket.com/albums/bb180/ZeusXGod/map.jpg
  7. The link worked fine for me and 11 other people. Ill just make a new topic here on PFF and upload it. EDIT: here. http://pff.swrebellion.com/index.php?topic=4397.0
  8. Man your mods really looking good..I love the Gauntlet SD and Nebula class....I wish I could get my hands on those for my mod. BTW you should try out my recolored galaxy map green and gloomy.http://www.petroglyphgames.com/forums/index.php?showtopic=3449
  9. Is this topic dead? How about some more codes Well im still a novice but i gotta post something so heres this..A non hero MC80 home one type. Open Spaceunitscapital.xml and add this below " " <UniqueUnit Name="MC80_Cruiser"> <Text_ID>TEXT_UNIT_MC80_CRUISER</Text_ID> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class> <Encyclopedia_Good_Against> Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> TIE_Bomber Skipray_Blastboat Executor_Super_Star_Destroyer </Encyclopedia_Vulnerable_To> <Icon_Name>I_BUTTON_HOME_ONE.TGA</Icon_Name> <Space_Model_Name>RV_HOMEONE.ALO</Space_Model_Name> <Mass>0.995</Mass> <Scale_Factor>1.90</Scale_Factor> <No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color> <Ranking_In_Category>5</Ranking_In_Category> <Select_Box_Scale>800</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <GUI_Row> 1 </GUI_Row> <GUI_Bracket_Width>500</GUI_Bracket_Width> <GUI_Bracket_Height>500</GUI_Bracket_Height> <GUI_Bracket_Size>2</GUI_Bracket_Size> <MovementClass> Space </MovementClass> <Space_Layer> Capital </Space_Layer> <Max_Speed>1.6</Max_Speed> <Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn> <Max_Thrust>0.2</Max_Thrust> <Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll> <Bank_Turn_Angle>15</Bank_Turn_Angle> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>1.5</Hyperspace_Speed> <Space_Full_Stop_Command>yes</Space_Full_Stop_Command> <OverrideAcceleration> .1 </OverrideAcceleration> <OverrideDeceleration> .1 </OverrideDeceleration> <Layer_Z_Adjust> -290 </Layer_Z_Adjust> <Armor_Type> Armor_Calamari_Cruiser </Armor_Type> <Death_Clone>Damage_Normal, Home_One_Death_Clone1</Death_Clone> <Damage>40</Damage> <Autoresolve_Health>3500</Autoresolve_Health> <Shield_Points>2400</Shield_Points> <Tactical_Health>5000</Tactical_Health> <Shield_Refresh_Rate>30</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>500</Energy_Refresh_Rate> <Affiliation>Rebel</Affiliation> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>2000</Slice_Cost_Credits> <Tech_Level>1</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>5</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets>MonCalimari, Kuat, Fondor, Sullust, Bestine, Corellia</Required_Planets> <Ship_Class>capital</Ship_Class> <Formation_Priority>5</Formation_Priority> <Is_Bomber>no</Is_Bomber> <Surface_Bombardment_Capable>no</Surface_Bombardment_Capable> <!--<Political_Control>1</Political_Control>--> <Political_Faction>Rebel</Political_Faction> <Squadron_Capacity>50</Squadron_Capacity> <Transport_Capacity>30</Transport_Capacity> <Number_per_Squadron>1</Number_per_Squadron> <Build_Cost_Credits>5000</Build_Cost_Credits> <AI_Combat_Power>4200</AI_Combat_Power> <Build_Time_Seconds>60</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Size_Value>8</Size_Value> <!-- Set to spawn all units once and then continue Fighters - no Bomber reserves --> <Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Starting_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds> <Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Reserve_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Reserve_Spawned_Units_Tech_0> <Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior> <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON </SpaceBehavior> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_HomeOne_Shield_Generatorx, HP_HomeOne_Enginesx, HP_HomeOne_TBL_BLx, HP_HomeOne_TBL_BRx, HP_HomeOne_IC_BLx, HP_HomeOne_IC_BRx, HP_HomeOne_IC_FLx, HP_HomeOne_IC_FRx, HP_HomeOne_TBL_FLx, HP_HomeOne_TBL_FRx, HP_Home_One_Fighter_Bayx </HardPoints> <Death_Explosions>Large_Explosion_Space</Death_Explosions> <Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles> <Victory_Relevant>yes</Victory_Relevant> <Score_Cost_Credits> 40000 </Score_Cost_Credits> <Encyclopedia_Text> TEXT_TOOLTIP_MC80_CRUISER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS </Encyclopedia_Text> <SFXEvent_Select>Unit_Select_Ackbar</SFXEvent_Select> <SFXEvent_Move>Unit_Move_MC80</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Ackbar</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_MC80</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Ackbar</SFXEvent_Guard> <SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire> <SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop> <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_Calamari</SFXEvent_Build_Complete> <Population_Value>4</Population_Value> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>6000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <!-- Non-Hero unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>DEFEND</Type> <Expiration_Seconds>18</Expiration_Seconds> <Recharge_Seconds>45</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier> <Supports_Autofire>True</Supports_Autofire> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated> </Unit_Ability> </Unit_Abilities_Data> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space> <Radar_Icon_Size>0.03 0.075</Radar_Icon_Size> <Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <CategoryMask> Capital AntiFrigate </CategoryMask> <Targeting_Priority_Set>Capital</Targeting_Priority_Set> <Has_Space_Evaluator>True</Has_Space_Evaluator> </UniqueUnit> <UniqueUnit Name="Home_One_Death_Clone1"> <Text_ID> TEXT_UNIT_HOME_ONE </Text_ID> <Space_Model_Name> RV_HOMEONE_D.ALO </Space_Model_Name> <Death_SFXEvent_Start_Die> Unit_Calamari_Death_SFX </Death_SFXEvent_Start_Die> <Scale_Factor> 1.90 </Scale_Factor> <Death_Persistence_Duration> 10 </Death_Persistence_Duration> <Layer_Z_Adjust> -290.0 </Layer_Z_Adjust> <Max_Speed> 0.25 </Max_Speed> <Max_Rate_Of_Turn> 0.3 </Max_Rate_Of_Turn> <Max_Thrust> 0.05 </Max_Thrust> <Max_Rate_Of_Roll> 0.02 </Max_Rate_Of_Roll> <Bank_Turn_Angle> 5 </Bank_Turn_Angle> <Affiliation> Rebel </Affiliation> <Ship_Class> capital_ship </Ship_Class> <Remove_Upon_Death>true</Remove_Upon_Death> </UniqueUnit> you will ofcourse need to edit the Text descriptions with the Dat editor. Now for its modifiable hardpoints ( just so you dont bug Home one's) by the way..i modified these some already i think..might have added a rocket. <!-- Hard points for MC80 Home one Cruiser --> <HardPoint Name="HP_Home_One_Fighter_Bayx"> <Type> HARD_POINT_FIGHTER_BAY </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach> <Attachment_Bone>HP_SHG_Bone</Attachment_Bone> <Collision_Mesh>HP_SHG_COLL</Collision_Mesh> <Damage_Decal>HP_SHG_BLAST</Damage_Decal> <Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles> <Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text> <Health>350.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER --> <Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER --> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Shield_Gen </Death_Breakoff_Prop> </HardPoint> <HardPoint Name="HP_HomeOne_Shield_Generatorx"> <Type> HARD_POINT_SHIELD_GENERATOR </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text> <Health>500.0</Health> <Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Shield_Gen </Death_Breakoff_Prop> <Model_To_Attach>RV_HomeOne_HP_SHG.alo</Model_To_Attach> <Attachment_Bone>HP_SHG_Bone</Attachment_Bone> <Collision_Mesh>HP_SHG_COLL</Collision_Mesh> <Damage_Decal>HP_SHG_BLAST</Damage_Decal> <Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles> </HardPoint> <HardPoint Name="HP_HomeOne_Enginesx"> <Type> HARD_POINT_ENGINE </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text> <Health>440.0</Health> <Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent> <Model_To_Attach /> <Attachment_Bone>HP_E_Bone </Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached --> <Collision_Mesh>HP_E_COLL</Collision_Mesh> <Damage_Decal /> <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles> <Engine_Particles>HP_E_MAINENGINES</Engine_Particles> </HardPoint> <HardPoint Name="HP_HomeOne_TBL_BLx"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text> <Health>220.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_TBL_BL.alo</Model_To_Attach> <Attachment_Bone>HP_TBL_BL_BONE</Attachment_Bone> <Collision_Mesh>HP_TBL_BL_COLL</Collision_Mesh> <Damage_Decal>HP_TBL_BL_blast</Damage_Decal> <Damage_Particles>HP_TBL_BL_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL </Death_Breakoff_Prop> <Projectile_Damage>16.0</Projectile_Damage> <Damage_Type> Damage_Calamari_Cruiser </Damage_Type> <Fire_Bone_A>FP_TBL_BL_00</Fire_Bone_A> <Fire_Bone_B>FP_TBL_BL_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>8</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1900.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_TBL_BRx"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text> <Health>220.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_TBL_BR.alo</Model_To_Attach> <Attachment_Bone>HP_TBL_BR_BONE</Attachment_Bone> <Collision_Mesh>HP_TBL_BR_COLL</Collision_Mesh> <Damage_Decal>HP_TBL_BR_blast</Damage_Decal> <Damage_Particles>HP_TBL_BR_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR </Death_Breakoff_Prop> <Projectile_Damage>16.0</Projectile_Damage> <Damage_Type> Damage_Calamari_Cruiser </Damage_Type> <Fire_Bone_A>FP_TBL_BR_00</Fire_Bone_A> <Fire_Bone_B>FP_TBL_BR_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>8</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1900.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_TBL_FLx"> <Type> HARD_POINT_WEAPON_TORPEDO </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text> <Health>420.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_TBL_FL.alo</Model_To_Attach> <Attachment_Bone>HP_TBL_FL_BONE</Attachment_Bone> <Collision_Mesh>HP_TBL_FL_COLL</Collision_Mesh> <Damage_Decal>HP_TBL_FL_blast</Damage_Decal> <Damage_Particles>HP_TBL_FL_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL </Death_Breakoff_Prop> <Projectile_Damage>25.0</Projectile_Damage> <Damage_Type> Damage_Proton_Torp </Damage_Type> <Fire_Bone_A>FP_TBL_FL_00</Fire_Bone_A> <Fire_Bone_B>FP_TBL_FL_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Ion_Harmonic_Rocket</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>2000.0</Fire_Range_Distance> <Max_Speed>16.0</Max_Speed> <Scale_Factor>1.8</Scale_Factor> <Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent> <Projectile_Object_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Detonation_Particle> <Projectile_Object_Armor_Reduced_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Armor_Reduced_Detonation_Particle> <Projectile_Absorbed_By_Shields_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Absorbed_By_Shields_Particle> <Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 25.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 60.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_TBL_FRx"> <Type> HARD_POINT_WEAPON_TORPEDO </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text> <Health>420.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_TBL_FR.alo</Model_To_Attach> <Attachment_Bone>HP_TBL_FR_BONE</Attachment_Bone> <Collision_Mesh>HP_TBL_FR_COLL</Collision_Mesh> <Damage_Decal>HP_TBL_FR_blast</Damage_Decal> <Damage_Particles>HP_TBL_FR_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR </Death_Breakoff_Prop> <Projectile_Damage>25.0</Projectile_Damage> <Max_Speed>16.0</Max_Speed> <Scale_Factor>1.8</Scale_Factor> <Damage_Type> Damage_Proton_Torp </Damage_Type> <Fire_Bone_A>FP_TBL_FR_00</Fire_Bone_A> <Fire_Bone_B>FP_TBL_FR_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Ion_Harmonic_Rocket</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>4.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>5.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>2000.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent> <Projectile_Object_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Detonation_Particle> <Projectile_Object_Armor_Reduced_Detonation_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Object_Armor_Reduced_Detonation_Particle> <Projectile_Absorbed_By_Shields_Particle>Harmonic_Bomb_Explosion_Slave_I</Projectile_Absorbed_By_Shields_Particle> <Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 25.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 60.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_IC_BLx"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_HROCKET</Tooltip_Text> <Health>220.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_IC_BL.alo</Model_To_Attach> <Attachment_Bone>HP_IC_BL_BONE</Attachment_Bone> <Collision_Mesh>HP_IC_BL_COLL</Collision_Mesh> <Damage_Decal>HP_IC_BL_blast</Damage_Decal> <Damage_Particles>HP_IC_BL_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BL </Death_Breakoff_Prop> <Projectile_Damage>30.0</Projectile_Damage> <Damage_Type> Damage_Calamari_Cruiser </Damage_Type> <Fire_Bone_A>FP_IC_BL_00</Fire_Bone_A> <Fire_Bone_B>FP_IC_BL_01</Fire_Bone_B> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1900.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_IC_BRx"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text> <Health>220.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_IC_BR.alo</Model_To_Attach> <Attachment_Bone>HP_IC_BR_BONE</Attachment_Bone> <Collision_Mesh>HP_IC_BR_COLL</Collision_Mesh> <Damage_Decal>HP_IC_BR_blast</Damage_Decal> <Damage_Particles>HP_IC_BR_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_BR </Death_Breakoff_Prop> <Projectile_Damage>16.0</Projectile_Damage> <Damage_Type> Damage_Calamari_Cruiser </Damage_Type> <Fire_Bone_A>FP_IC_BR_00</Fire_Bone_A> <Fire_Bone_B>FP_IC_BR_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>8</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1900.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 60.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_IC_FLx"> <Type> HARD_POINT_WEAPON_ION_CANNON </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text> <Health>300.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_IC_FL.alo</Model_To_Attach> <Attachment_Bone>HP_IC_FL_BONE</Attachment_Bone> <Collision_Mesh>HP_IC_FL_COLL</Collision_Mesh> <Damage_Decal>HP_IC_FL_blast</Damage_Decal> <Damage_Particles>HP_IC_FL_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FL </Death_Breakoff_Prop> <Projectile_Damage>25.0</Projectile_Damage> <Fire_Bone_A>FP_IC_FL_00</Fire_Bone_A> <Fire_Bone_B>FP_IC_FL_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1800.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_HomeOne_IC_FRx"> <Type> HARD_POINT_WEAPON_ION_CANNON </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text> <Health>300.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent> <Model_To_Attach>RV_homeone_hp_IC_FR.alo</Model_To_Attach> <Attachment_Bone>HP_IC_FR_BONE</Attachment_Bone> <Collision_Mesh>HP_IC_FR_COLL</Collision_Mesh> <Damage_Decal>HP_IC_FR_blast</Damage_Decal> <Damage_Particles>HP_IC_FR_EmitDamage</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_HomeOne_Weapon_IC_FR </Death_Breakoff_Prop> <Projectile_Damage>25.0</Projectile_Damage> <Fire_Bone_A>FP_IC_FR_00</Fire_Bone_A> <Fire_Bone_B>FP_IC_FR_01</Fire_Bone_B> <Fire_Cone_Width>170.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Ion_Cannon</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>6</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1800.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint>
  10. Hi, I just bought EAW and when i try to connect for online matches i get an error saying: "Network error while connecting to gamespy".....How Do i fix this issue ?

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