I was afraid of that. Here's how you set up an underwater map: 1. select "new map" in map editor 2. select underwater looking textures (w_rivrocks_01, etc.) 3. open "map properties" 4. choose map type (temperate or swamp work best. this mostly just affects what iskins nfantry have) 5. choose planet (Watery planets with text files include: Naboo, Kamino, Mon Calamari, and Manaan. any water planets that are not ingame will not register. IOW; when later loading your map, it will revert to the default planet history: Alderaan) 6. set all other map properties as you would in a regular land map. 7. select "nature" 8. set clouds to a water texture and adjust scale, direction, and speed (Mon Calamari has calmer water than Kamino, so the texture should be less choppy looking) 9. Select "water" 10. go up to "render" and set to "none". the water table will still exist, but will no longer be visible. 11. set water table to preferred height* 12. set sky color to light or dark, depending on time of day and water depth (Manaan should have a blue sky color, while shallower water should be an aquamarine shade) *The water table determines at what elevation hovering vehicles (such as the T2-B) move (minimum: -500; Maximum: +200). The rest is really up to your preferences. A few tips & ideas: -if you can model, try modelling vehicles like the Gungan Bongo** (with lasers?), Droid mini sub** & Droid Manta sub** (from clone wars series), Selkath submersible** (from KOTOR), abandoned Kolto factory stuff, Clone scuba troopers*** (clone wars series), underwater flora and fauna, bubbles that rise to the "ceiling" of the map (like smoke or steam), an infantry skin/model for water maps (ex: infantry wearing envirosuits), Otah Gunga Bubble structures, etc. **these work best when coded like the rebel airspeeder ***these work best when coded like geonosians (they don't actually walk on the ground) If you need any further help, have questions or suggestions, please let me know.