
Nomada_firefox
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Everything posted by Nomada_firefox
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I have corrected the hardpoints on all the new models and added the bump maps on all them less on three, I have problems with the family repair yard, shipyard, rebel plattform and Ion battery, with bump map they take a brown color. By the moment I have added these models. AssaultShuttle Assaulttransport Bulk Cruiser Bulk Freighter Cargo Facility 1 Cargo Facility 2 Cargo Ferry Casino CommRelay Container Transport Derilynplatform escortshuttle factory family repair yard Ferry Boat Liner Freighterbox FreighterConB FReighterConG Gunpad Gunplatform Imperial Search ship Imperial Search Center Industrial Complex IonBat Modquettransport Modactiontransport Modularconveyor Passengerliner ProcessingPlant Repair Yard Imperial Scout Craft Shipyard SpaceColony1 SpaceColony2 SpaceColony3 Stargaleon Xiytiarttransport Tie Droid Interceptor Warhead Now I go to add a few fighters.
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This is the first time that I see the Arc Hammer as a battlecruiser, I remember that it was a heavy freighter.
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I´m not god but many of the FOC Spaceaddon models have not bump map. I think that the fx from FOC does not need it. I think that the bump map make a model darker. Thanks by the hardpoint info, now I understand it. But.......how do I change this on 3DMax? Unfortunately there is only a few tutorials about make models on 3Dmax. Do you know how can I create only one geometry object with all the geometry objects from one model, lately I have found the group tool but I think that it is not perfect.
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It is a Evilljedi model converted to EAW. It use these textures. Pv_Battledragon.dds Pv_Battledragon_bump.dds Rv_Homehome_Thruster.dds NB_Shieldbase.dds
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It is the Evilljedi Eclipse with Spaceaddon same model textures, on few words it is the same model that you can see on Spaceaddon mod but it has many changes on hardpoints (Spaceaddon model has less hardpoints). It has only two habilities, a tractor and one gravity generator. The superlaser is one weapon more. I have added more of 30 Xwing Alliance models to EAW and I see them very well, some have better textures than some EAW models. Now I´m adding some fighter as the Tie droid. Why must I add a bump map? about shadow mesh.........good when I make it and I export the model on 3DMax, this told me that "shadowmesh is not a close volume". I did not add it to my models by it and because I do not see too neccesary it. I do not see problems on hardpoints if you use the correct arc. I have tested the new ships and they run well.
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Here, you can see a few more screenshots from the Xwing Alliance units converted to EAW. http://www.clannomada.com/capturas/alliance01.jpg http://www.clannomada.com/capturas/alliance02.jpg http://www.clannomada.com/capturas/alliance03.jpg http://www.clannomada.com/capturas/alliance04.jpg http://www.clannomada.com/capturas/alliance05.jpg http://www.clannomada.com/capturas/alliance06.jpg http://www.clannomada.com/capturas/alliance07.jpg http://www.clannomada.com/capturas/alliance08.jpg http://www.clannomada.com/capturas/alliance09.jpg Tomorrow I will answer the emails.
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Sorry but you are a bit wrong, upgrade models can have a better geometry but their textures are very bad to empire at war. I only will import a few of them but they are a secret proyect to the future. By the moment I continue import transports from Xwing Alliance to use them as neutral ships on maps or as you can see here as a new Emperor space transport. http://www.clannomada.com/capturas/passengerline01.jpg http://www.clannomada.com/capturas/passengerline02.jpg The other ships by the moment are: Bulk Freighter Bulk Cruiser Cargo Ferry Container Transport Action IV Transport Freighter Type C Freighter Type H Freighter Type K Tranport Mobquet Modular Conveyor The light calamary was only a experiment to test Xwing Alliance models on EAW. I have not added it to the game. If somebody want the originals on max format or on alo format I can send him them. My email is suarezdog@hotmail.com
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Re: What program do you use?
Nomada_firefox replied to admiral boty's topic in EAW Mods General Workshop
Macromedia Dreamweaver MX or XML Viewer version 3.0, the Macromedia Dreamweaver is a html editor but you can open and create xml files without problems. Xml viewer is very good to look for errors on code or take a fast look on it when you have files as a hardpoints.xml with 3.15mb of information and 60090 lines. -
XWAUP models are worse, textures are very bad, I like more the original. By the moment I have converted 6 freighters and one cruiser, the Bulk Cruiser (it is not the Bulkwark). I have not done more because the past weekend I had not too free time to it and lately I have been doing some Eviljedi models with more hardpoints and some changes, not as you can see them on other mods, now I have a MC104 with 55 visible hardpoints, missile, torpedo and rocket launchers.
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I have tried import models from Xwing Alliance to Empire at War and as you can see they run well. http://www.clannomada.com/capturas/alliance0029.jpg Xwing Alliance can be exported to from OPT format to 3dstudio and next they can be open with 3DMax. Next you only need edit them and add engines, hardpoints, textures and more. Ah Xwing Alliance models have their own textures and you can use them on these model conversion.
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Collection of 3D modeling and animation
Nomada_firefox replied to Polgara's topic in EAW Mods General Workshop
You will need upgrade you 3dmax 8 with the service pack3 and you will need the 3dmax 8 plugin, now I do not remember where you can download it.